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Lawl Plus: A Brawl Minus Compiliation Video
Posted by: TSON - August 1st, 2010 08:21 PM - 1 comment(s)
Well, our newsfeed is running dry. But fortunately, there's a new Compiliation Video made by our very own Kribby. It includes blatantly disregarding our physics engine, lots of punches, a sexy dedede, and more 9 hammers than most of us are comfortable with.

Watch it here!
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Once Again, Japan proves it is too damn good: Reverasal Meteor Minus combo video
Posted by: The Cadet - July 20th, 2010 06:07 PM - 21 comment(s)


Here's a combo video by some of our Minus-playing friends in Japan. Thank you for making us feel insecure about our abilities to play a video game we designed. God dammit Japan. Cry

It's pimp as all ****. Half the combos, I was thinking, "YOU CAN'T DO THAT". Also I think the first little while might be P:M...

Also, the old posts in the old thread got deleted because I couldn't figure out the inline mod controls. Yay me.
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Brawl- Backroom Application Cutoff - MIDNIGHT SUNDAY EST.
Posted by: TSON - July 4th, 2010 12:44 AM - 1 comment(s)
This is just a reminder. Please have your applications in by midnight tomorrow. We will be slightly lenient but please, do have them in around that time. Thank you.
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Brawl- backroom now accepting applications!
Posted by: TSON - June 24th, 2010 07:08 AM - 0 comment(s)
This is the official application for the Brawl Minus Back Room. Please submit your response via Private Message to Kirk on http://www.smashmods.com. You must have an account created on smashmods. We will be accepting applications for 1-2 weeks.

1. Describe your experience with tournaments. Do you participate often? What games do you compete in? How well do you usually place in said games? Who do you main(in Brawl)?

2. What other games have you played? What is your favorite fighting game(besides Brawl, if that is your favorite)? What are your favorite games of all time?

3. What was your first impression with playing Brawl Minus? What do you like about it? What don't you like? What do you think the goal of Brawl Minus is?

4. Why are you applying to the Brawl Minus Back Room? What special skills do you have that would make you stand out? Do you have any knowledge of coding? The smash scene in general? How much effort would you be willing to put into this project?
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Brawl Minus Official Beta v1.5 Released!
Posted by: Kirk - June 11th, 2010 03:28 AM - 17 comment(s)
The Brawl Minus team has officially released version 1.5! Check out the download page to get the latest version!

Brawl Minus Download Page

A small synopsis from the Readme:

Code:
--LATEST VERSION NOTES--

The Beta 1.5 version of Brawl Minus comprises mostly of character updates. There are many tweaks for almost every character, as well as some new additions and features to some.

Shield stun has been reduced in this version. It is noticeable, but it doesn't take away from the overall experience. Try it out for yourself!

Presentation has been altered slightly, including a revamped Title Screen, CSS, and SSS. Nothing major, but worth pointing out.

Wifi matches have been improved. Desyncing should be MUCH less of an issue in v1.5 compared to v1.0.

v1.5 Changelist
=========================================================
===Changelist includes only changes from 1.0B --> 1.5B===
=========================================================

**Global Changes**

-Shield Stun reduced.
-New Title Screen.
-Character Select Screen reconfigured(no more bugs/glitches).
-Stage Select Screen now has purple background.
-GCT reconfigured and optimized overall.
-Wifi compatibility improved(Much less desyncing, if at all).

**Character Specific Changes**

Captain

-Jab3: Improved IASA, Trajectory, BKB and KBG adjusted. "The Gentleman."
-Nair: Autolink angle on first hit, Hitbox size increased slightly.
-USpecal: Invisible glitch fixed.
-DSpecial: Returns second jump in air.
-Attributes: Second jump height increased very slightly.
-Taunt powerup animation sped up slightly.

Dedede

-Jab1 Animation speed slowed, fixing occasional no-hit glitch.
-Uair: Last hit DMG decreased 11>6.
-SSpecial: Toss strength varies with tilt or smash, can angle the throw upwards, downwards, and straight ahead, Waddle Dee and Waddle Doo minions have more hitboxes on the ground, probabilities for Waddle Doos and Gordos increased slightly, amount of minions able to be on the field at one time increased to 4, "Pickup Minion" animation speed increased.

Diddy

-USpecial: Barrel Trap bug fixes.

Donkey

-No changes.

Falco

-Nair: Range decreased, +5 frames aerial endlag.
-Dair: +5 frames aerial endlag.
-NSpecial: Jump cancel delayed by 12 frames.
-SSpecial: Aerial End animation speed decreased.

Fox

-Nair: Hitbox size increased.
-Bair: Transformed into a psuedo-sex kick, angle and hitboxes adjusted accordingly.
-Dthrow: Timing fixes.
-SSpecial: Can additionally cancel to DSpecial on ground only, hitbox size decreased slightly.
-DSpecial: Hitbox size increased slightly.
-Attributes: Walk speed lowered slightly.
-WaveDash buffer now functions better.

GameWatch

-Utilt: End lag increased slightly, timing fixes.
-SSpecial: #4 Hammer(Sleep) damage decreased to 1, BKB greatly decreased.

Ganondorf

-Fair: Startup speed decreased very slightly, hitbox duration increased slightly, sweetspot hitbox range increased, Hitlag increased on sweetspot hitbox, KBG increased very slightly, aerial endlag speed increased very slightly.
-USpecial: Evil laugh SFX added to catch explosion, Invisible glitch fixed.

Ike

-Jab2: Decreased IASA frames.
-Utilt: Startup speed decreased very slightly.
-Fair: Landing lag increased very slightly.
-Dair: Landing lag decreased slightly.

Kirby

-DK Hat: No longer goes into SpecialFall after use.
-Lucario Hat: Aura Sphere altered to match Lucario's new version.
-Lucas Hat: PK Freeze altered to match Lucas' new version.
-Pikachu Hat: Thunder Jolt altered to match Pikachu's new version.
-Pit Hat: Arrows altered to match Pit's new version.
-PokeFushigisou Hat: Bullet Seed altered to match Fushigisou's new version.
-Sheik Hat: Needles altered to match Sheik's new version.
-Snake Hat: Grenades altered to match Snake's new version.

Koopa

-Jab2: Damage decreased slightly.
-Ftilt: Speed decreased very slightly.
-Utilt: Speed decreased very slightly.
-SSpecial: DMG decreased slightly.
-Heavy Armor during Tumble reduced from 15% to 10%.

Link

-Utilt: DMG decreased by 1.
-Nair: DMG decreased by 1.
-USpecial: Aerial final hitbox KBG decreased very slightly.
-DSpecial: Bomb DMG decreased very slightly.

Lucario

-Jab1: Improved IASA.
-Jab2: Improved IASA.
-Jab3: Improved IASA.
-Ftilt: Trajectory raised on up-angled version.
-Fsmash: Multi-hit attack now executes on tilted smashes.
-Usmash: If Shield is held, performs a multi-hit attack, timing fixes.
-Dsmash: End lag increased.
-Fair: Hitbox duration increased slightly.
-Bair: Slight trajectory alterations.
-Dair: Timing fixes.
-Pummel: Hits multiple times, lasts longer.
-NSpecial: Aura Sphere size and "wiggle" increased, uncharged shot trajectory KB increased, level 1 charge shot 16B angle.
-SSpecial: Grabs in the air...currently under construction.
-USpecial: Hitbox and timing alterations.

Lucas

-NSpecial: Greatly lowered shield damage, Hitlag greatly reduced, paralyze effect.
-SSpecial: Damage decreased.
-DSpecial: Can be interrupted by Jump and SSpecial.

Luigi

-Fair: DMG reduced from 10>7.
-Dash: Lowered chance of tripping on from 1/3 to 1/4, removed invincibility.
-Attributes: Air Mobility and Max Horizontal Velocity decreased very slightly.

Mario

-No changes.

Marth

-Dair: Sourspot hitbox damage and KB decreased, trajectory changed more outward, fixed hitlag and sfx.
-Fsmash: Tilted smashes give a sliding motion, tilt up goes forward, tilt down goes backward.
-SSpecial: Aerial hitbox fixed.

Metaknight

-Jab100: Range reduced.
-Fsmash: Increased KGB and BKB slightly.
-Nair: Increased KGB slightly, bug fixes.
-Bair: First 2 hit trajectories given auto-link angle, timing fixes.
-Pummel: Damage reduced from 3>2, heals MK for 2%.
-Bthrow: KBG decreased slightly.
-Uthrow: KBG decreased very slightly.

Ness

-Fair: Increased KGB and BKB on last hit.

Peach

-Dtilt: All hitbox trajectories send downward.
-USpecial: Can act of of closed parasol with dodges, attacks, etc. Cannot use Up-B again until hitting the ground again.
-DSpecial: Additional items added to item cycle, increased odds for pulling up an item, increased overall damage for turnips, better odds for stronger turnips.

Pikachu

-Usmash: Damage reduced by 1.
-Bair: SDIability increased slightly.
-Dair: Landing hit BKB decreased slightly, landing lag increased slightly.
-NSpecial: BKB decreased on both air and ground versions, endlag increased slightly on grounded version, startup speed decreased slightly on aerial verison.
-DSpecial: Shield cancel delayed by 15 frames.

Pikmin

-Fsmash: Sourspot hitbox duration increased.
-Usmash: Sourspot hitbox duration increased.
-Pikmin: Oh god what have we done.

Pit

-Fsmash: Frame speed increased slightly on start.
-Pummel: Speed increased very slightly.
-NSpecial: Straight arrows move slightly slower and are easier to control.
-SSpecial: Wind effect inward on start, can interrupt attack with shield, removed outward wind effect.
-USpecial: Infinite stall glitch fixed.
-Side Taunt SFX altered when over 100%.

PokeFushigisou

-NSpecial: Can move around on the ground and in the air, additional hitboxes added around Ivysaur.
-SSpecial: 1/8 chance of being a "critical hit," does double damage and double KB, weak hitboxes removed.

PokeLizardon

-SSpecial: Rock shards stay floating in the air, up to 4 may be on the field at once, "Stealth Rock," can cancel with shield or airdodge before hitbox.

PokeZenigame

-Ftilt: Up-angled trajectory and damage decreased.
-Fsmash: Added a weak hitbox.
-Nair: Waterbox size and damage decreased.
-Fair: Damage reduced by 1.
-Uair: Tip damage reduced by 1.
-Dair: Final hit damage and KBG decreased slightly.

Popo

-Fsmash: Nana shield damage decreased.
-Usmash: Nana shield damage decreased.
-DSmash: Nana shield damage decreased.
-SSpecial: Can cancel specialfall with jumps and aerials in the air, can only be used once before touching the ground or getting hit.

Purin

-Uair: BKB, KBG and SDI-ability increased very slightly.

Robot

-Nair: Damage decreased.
-Can slide off the stage during landing animations.

Samus

-Usmash: Fire-hit effect altered to normal effect.
-SSpecial: Power missle fire GFX altered to ice GFX.

Sheik

-Dsmash: Sweetspot damage decreased.
-NSpecial: Holding B charges needles, letting go releases, charge speed slowed down slightly.

Snake

-NSpecial: Grenade fuse time increased from 2 to 3 seconds, angle increased very slightly, motion sensor mine pull speed decreased.
-SSpecial: Startup speed increased slightly, Nikita duration shortened to 1 second, Nikita turning sensitivity and speed increased, Nikita velocity increased, less time needed for strong hitbox to appear.
-Landing lag on all aerials decreased very slightly.

Sonic

-Fsmash: Damage decreased, KBG increased, hitlag decreased slightly.
-Bair: Sourspot added.
-USpecial: If used in air, spring bounces on ground continuously until it hits something, can only have 1 out at a time.

SZerosuit

-No changes.

Toonlink

-No changes.

Wario

-Jab2: Damage and trajectory decreased very slightly.
-Fsmash: Weakhitbox comes out a few frames earlier.
-Usmash: Final hit damage reduced by 1, windbox strength decreased very slightly.
-Nair: Removed momentum change.
-SSpecial: Bike turning speed increased, much lower chance of falling off bike when turning, damage increased overall, has a 1/15 chance of impaling opponents, in the air bike travels horizontally, cannot turn in the air, Bike explodes on contact with walls with an expolsion hitbox with high KB, dealing 10% to Wario.

Wolf

-Ftilt: BKB increased very slightly.
-Utilt: KBG increased very slightly.
-Fsmash: OHKO glitch fixed, hitboxes tweaked slightly.
-DSpecial: WDKB decreased very slightly.
-"Playtime's over, Starfox!" on entry.

Yoshi

-Fair: Damage and BKB reduced very slightly.
-Uair: Sourspot damage decreased greatly, tipper hitbox damage decreased by 2.

Zelda

-SSpecial: Can no longer cancel with an airdodge.
This changelist is also included in the zip file download.

I would also like to say, that I have officially taken over as leader of the Brawl Minus project. The transfer of leadership was mutual between all, and we will continue to develop Brawl Minus with the team as normal.

With that said...

Happy Minus-ing!
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Brawl- Reviewed By Chocolate Lemon
Posted by: TSON - June 7th, 2010 07:12 PM - 3 comment(s)
If you recall, last month, around this time, DaNerd of Chocolate Lemon reviewed Brawl+ positively. We've been found likable as well.

Quote:Brawl- is a crazy amount of fun, ridiculousness, and flair that you can’t find playing any other game. [...] it is amazingly fun and nothing is more satisfying than pulling of a ridiculous combo with a character that is terrible in any of the other games.

Thanks for the positive review DaNerd!

Read the full review here.
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Brawl- Status
Posted by: The Cadet - May 1st, 2010 02:20 PM - 14 comment(s)
Just recently an official beta version of Brawl- was released, containing a full set of modified characters, some fixes to the menu and our own new CSS. Have fun playtesting it and please leave feedback in respective forum in case you find any glitches and/or bugs.

Right now we are tweaking characters and adding flare were we see it fitting. Stay tuned for the next update!

Current changes being tested worth mentioning:
-Pit's arrows being even more flexible; sideB being shield-cancelable
-Charizard's rock smash shards not disappearing (STEALTH ROCK)
-Olimar's Pikmin being incredibly desynchy and crazy ****
-Marth gaining a sliding fsmash ("wavesmash")
-Bowser losing some of his SA
-Wario losing the annoying momentum on Nair and Uair
-DDD's Waddles gaining hitboxes on walk/dive/jump
-Lucario's blue balls are WAY bigger
-tweaks to sonic's fsmash and bair
-Ivysaur sideB has a critical hit option, Razor leaf can moooove
-Fixing Fox's wavedash

So yeah, we're hard at work. The next release will be even more balanced and more broken. Thanks for the support. Smile

P.S. Got a kickass video for our Videos page? Post it in our media section!
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