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Charge the PAUNCH
08/10/2010, 01:59 AM
Post: #1
I think that you should be able to charge the paunch.

Like you use it, and before it hits, it just stops. Then you can use it instantly.

Like you hit B, he goes FALCON, then stops.

Later you can hit B again and he goes PAUNCH!!!!!
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08/10/2010, 02:07 AM
Post: #2
Taunt up down up.
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08/10/2010, 02:13 AM
Post: #3
What does that do? Cause for me it doesnt do anything
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08/10/2010, 02:35 AM
Post: #4
It's a smash taunt. You have to do it as fast as you can. If you did it right, falcon will be engulfed in flames saying show me your moves, then the next falcon punch you do will be 3x faster.
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08/10/2010, 02:39 AM
Post: #5
Yea i try it, and it takes forever to actually get it. Isnt there any easier way to do it?

If there isnt there should be.
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08/10/2010, 02:43 AM
Post: #6
Set like X or Y to taunt down and go dpad->X/y->dpad. Also, AFAIK, you have to do up->down->up->down->up, not just up->down->up.

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08/10/2010, 02:49 AM
Post: #7
Yea its still a bit too hard. I say make it a bit easier, because whats the point of charging it, if it takes forever to get the charge working.

I say you should just make it an up - down - up rly quick charge.
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08/10/2010, 02:54 AM
Post: #8
Does this work for Ganondorf?
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08/10/2010, 03:03 AM
Post: #9
(08/10/2010 02:49 AM)cclloyd9785 Wrote:  Yea its still a bit too hard. I say make it a bit easier, because whats the point of charging it, if it takes forever to get the charge working.

I say you should just make it an up - down - up rly quick charge.

Spacing takes forever to learn too so it's a bit too hard. I say make characters' air speeds and accelerations all same as Wario's because it makes spacing a bit easier, because what's the point in spacing, if it takes forever to get it working?

What's the point in doing anything if it takes effort am I right? I mean Fox should just automatically wavedash to move because pressing X/Y, Diagonal R takes forever to get the wavedash working.
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08/10/2010, 03:03 AM
Post: #10
No it doesn't.
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08/10/2010, 03:13 AM
Post: #11
Im just saying, it should be a bit easier, cause it is too hard, and just not worth it.
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08/10/2010, 02:06 PM
Post: #12
Here's how to make it easier: train. It works 100% for me. Pr0tip: use both thumbs.

Also, you spelled PAWNCH wrong D:

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08/10/2010, 11:50 PM
Post: #13
use the force and do what rkey says. lol. I couldn't do it initially either but it got easier once I got a technique down for it. and now I get it atleast 80% of the time.

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08/18/2010, 01:16 AM (This post was last modified: 08/18/2010 01:20 AM by MasterMooseMan.)
Post: #14
but it promotes carple tunnel syndrome O_O, and just gives an upper edge to the guy with the mod controller with a macro button, and changing "your taunt buttons to X and Y" lol thats a joke right.

tell me if im right, but the vBrawl samus to ZSS with the up-down D-pad method is the exact same as captain falcons charge up thing or is it even more up's and down's needed? doing the charge-up on Falcon feels easier(but still brings me hand painnn)

Samus transform: u-d-u-d-u-d-u-d-u-d-u-d-u? sure feels like it

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08/18/2010, 01:30 AM
Post: #15
Both samus and falcon only need to do uptaunt-downtaunt-uptaunt to do their smash taunt.
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08/18/2010, 02:05 AM (This post was last modified: 08/18/2010 02:06 AM by MasterMooseMan.)
Post: #16
(08/18/2010 01:30 AM)MonkUnit Wrote:  Both samus and falcon only need to do uptaunt-downtaunt-uptaunt to do their smash taunt.

so they changed samuses smash taunt to require less up's and down's but you just have to hold shield while doing it? i remember reading a thread on the samus smash taunt (in vBrawl) and it listed more ups and downs,

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08/18/2010, 11:14 AM
Post: #17
No, in vBrawl it was still only u-d-u
no more no less
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08/18/2010, 11:18 AM
Post: #18
It's really easy to do as a ZSS main in vBrawl.

Maybe that's why I don't see what the complaints are. Even Ally was saying we should make it easier, but considering it's a guaranteed sweetspot with that from dthrow, it's just too safe if we made it easy to use.

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08/18/2010, 11:21 AM (This post was last modified: 08/18/2010 11:24 AM by ItsRainingGravy.)
Post: #19
Not trying to advertise/spam, but I made a topic for solely discussing "smash taunts" (I call them "taunt combinations") and other "special taunts" in the General Ideas board. Talk about it there.


On-Topic: ...I think Falcon Punch (and its taunt combination) are fine as-is.

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08/18/2010, 11:31 AM
Post: #20
Agreed. This is the first mod that's ever made Falcon Punch usable aside from a gimmick (or the occasional mindgame hit), adding the charged punch was just a hard to reach cherry on top.

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