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Improvement Suggestions for Sonic
09/08/2011, 11:45 AM
Post: #41
Sonics dair is a stupid strong spike. If you get slightly below him you either bet Nut B which spikes or dair.

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04/05/2012, 10:16 PM (This post was last modified: 04/08/2013 08:46 PM by InsanityReborn.)
Post: #42
It also carries him down quite a ways. Atm the knockback looks fine; it looks like he's carrying the enemy on his foot, which frankly is PERFECT.

Do not change. Still would like to see something done with Side-B after both jumps are used.. inturruptable after X frame and returns a jump like Falcon kick/Wizards Boot?

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01/18/2013, 03:48 AM
Post: #43
Make the hitbox on Homing Attack closer to the center of his body, and not so big (ironically enough); at the current moment in time, while it can be cancelled on hit, it's basically impossible to cancel into anything that isn't Bair or Dair below. Fair on the odd occasion.

The open attacking area can be compensated by moving his hurtboxes to where his hitboxes are (as they currently are, but just shrink them both, basically)

Reasoning; You can't connect Homing Attack to Uair, Nair, and it's EXCEEDINGLY difficult to connect it to Fair. All of these would benefit hugely. Nair is a decent kill move, Fair is great for comboing, and Uair is ok for killing up top.. Even though gravity should prevent it from comboing fully even with this change, the way I see it.

Leave the cancelling as this is basically just around that.

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01/19/2013, 05:16 PM
Post: #44
Sanic's actually getting a fairly huge rework courtesy of Numbuh. Some new normals and a new side-special (and i think he had a down-special?).

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01/19/2013, 05:17 PM
Post: #45
for clarification we made sanic faster

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01/20/2013, 01:26 AM (This post was last modified: 01/20/2013 10:36 AM by InsanityReborn.)
Post: #46
Interesting.

Literal meaning to the blue blur, and an actual reason for people to go 'OMG HE'S HARD TO CONTROL'?

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01/20/2013, 03:47 PM
Post: #47
MODARN

SANIC

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01/30/2013, 09:26 PM
Post: #48
Grab range needs to be increased imo. Maybe not OMFGWTF VBRAWL D3 but a good increase at least.

His Dthrow is meant for techchasing (so I can gather from it) but you can't techchase anything wider than lucario atm, despite his speed.

At least, I can't. Others might be be able to say otherwise.

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02/03/2013, 07:38 PM
Post: #49
Yeah Sonic's going to be looked at relatively soon.

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04/08/2013, 08:45 PM (This post was last modified: 04/08/2013 08:48 PM by InsanityReborn.)
Post: #50
Homing Attack into Spin Charge; could be useful for offstage shenanigans. I personally love charging at an enemy, jumping, and literally charging into them. Then away from them. Or up. Or any multitude of things. His downB is ridiculously versatile.

EDIT; Am I the only person around here who actually plays Sonic? ¬¬ 'cause it seems that way lately. You know, aside from Numbuh as he's actually reworking him. Or he might not use him anyways. Either way.

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04/15/2013, 03:27 PM
Post: #51
No, you're not the only one that plays Sonic.

Sonic is getting some significant changes, such as a new forward-B and aerial down-B. I hesitate to give any details because the current build is notably buggy, absurdly overpowered (even by Minus standards), and thus very tentative.

Rest assured, though, Sonic is getting some love.

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04/16/2013, 12:08 AM
Post: #52
I just seem to be the only one throwing out ideas for him and it's getting sort of depressing and discouraging. That's what I'm getting at.

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04/17/2013, 12:04 PM
Post: #53
I still hope you keep his approachability vs comboability tradeoff

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04/17/2013, 11:30 PM
Post: #54
You mean nightmare to approach as he can basically fly past you making your approach useless, on the offside of being nearly unable to be able to combo anything?

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04/17/2013, 11:47 PM
Post: #55
Sonic's combo options are getting improved, especially since we'll be letting him use other B moves out of his Up-B.

Also, two words: Bounce Attack.

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04/18/2013, 12:02 AM
Post: #56
....

Previews must be had. Will the Superbounce glitch also be included as some kinda feature (Bounce attack onto Spring, by perhaps?)

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04/18/2013, 01:20 AM (This post was last modified: 04/18/2013 01:21 AM by NEWB.)
Post: #57
I want to see that. I'm sure we know what it looks like, but I want to see that happen Can't wait for MAX.

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