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ledge canceling
06/04/2010, 07:45 PM
Post: #21
(06/04/2010 06:26 AM)TL? Wrote:  I disagree with the "we can't have things from B+ because we're the opposite" logic. If something makes the game better, then it should be considered.

But then we lose our originality


(06/04/2010 02:13 AM)TSON Wrote:  The more things we add from B+ the more like B+ we become, and we lose our advantage.


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06/04/2010, 07:48 PM (This post was last modified: 06/04/2010 07:50 PM by Karnith.)
Post: #22
(06/04/2010 07:45 PM)TSON Wrote:  
(06/04/2010 06:26 AM)TL? Wrote:  I disagree with the "we can't have things from B+ because we're the opposite" logic. If something makes the game better, then it should be considered.

But then we lose our originality
So it's better for Brawl- to be original than for it to be good?
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06/04/2010, 07:50 PM
Post: #23
If the game was bad, you wouldn't be here right now.

It's important to maintain our originality AND quality.

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(05/28/2010 05:25 PM)gangstakirby Wrote:  jiggly puff da bess, you **** up i rest.

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06/04/2010, 07:51 PM
Post: #24
(06/04/2010 02:13 AM)TSON Wrote:  The more things we add from B+ the more like B+ we become, and we lose our advantage.

(06/04/2010 05:35 AM)Rkey Wrote:  No we're not, our advantage is that we're focusing on the game being fun.

I know, as a fact, that every single swedish player would like the game more if we had ledgecaneling.

Care to respond this time TSON?

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06/04/2010, 07:52 PM
Post: #25
b- is just okish i guess.

but it could be better -shrug-
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06/04/2010, 07:54 PM (This post was last modified: 06/04/2010 07:55 PM by Karnith.)
Post: #26
(06/04/2010 07:50 PM)TSON Wrote:  If the game was bad, you wouldn't be here right now.

It's important to maintain our originality AND quality.

I guess what I'm trying to figure out here is what the developers would favor more: originality or quality. Would you (or any of the other developers, to be honest) rather gain originality at the expense of quality or quality at the expense of originality?

Sorry if I sound contrary or obtuse, I'm just confused.
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06/04/2010, 07:57 PM (This post was last modified: 06/04/2010 07:58 PM by TSON.)
Post: #27
(06/04/2010 07:51 PM)Rkey Wrote:  
(06/04/2010 02:13 AM)TSON Wrote:  The more things we add from B+ the more like B+ we become, and we lose our advantage.

(06/04/2010 05:35 AM)Rkey Wrote:  No we're not, our advantage is that we're focusing on the game being fun.

I know, as a fact, that every single swedish player would like the game more if we had ledgecaneling.

Care to respond this time TSON?

Fun comes with any good game. It's not a specific focus of the project but instead a very crucial byproduct.

And this "every single swedish player" exaggerated group of people are all competitive players, and we need to appeal to casuals as well at the same time, as I have stated many times.

(06/04/2010 07:54 PM)Karnith Wrote:  
(06/04/2010 07:50 PM)TSON Wrote:  If the game was bad, you wouldn't be here right now.

It's important to maintain our originality AND quality.

I guess what I'm trying to figure out here is what the developers would favor more: originality or quality. Would you (or any of the other developers, to be honest) rather gain originality at the expense of quality or quality at the expense of originality?

Sorry if I sound contrary or obtuse, I'm just confused.

You make it sound like originality and quality are opposites and that if you keep originality, quality goes down by result.

That's not how it works and that is not a valid question. We want both.

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(05/28/2010 05:25 PM)gangstakirby Wrote:  jiggly puff da bess, you **** up i rest.

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06/04/2010, 07:58 PM (This post was last modified: 06/04/2010 07:59 PM by gangstakirby.)
Post: #28
its all about the quality.


we are original that wont ever be taken away ever at this point in the progession of b minuses development, no smash mod has characters as broken good and balanced as we do/will

its ok to take the good parts of other games and apply it to our own, fox minus is like the perfect example of this
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06/04/2010, 08:01 PM
Post: #29
We don't want to overdo it though, what you seem to be shooting for is a B+ GCT with our pacs. We're our own, and we need to flourish as one and not leech off of other people's work.

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(05/28/2010 05:25 PM)gangstakirby Wrote:  jiggly puff da bess, you **** up i rest.

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06/04/2010, 08:03 PM
Post: #30
(06/04/2010 07:57 PM)TSON Wrote:  You make it sound like originality and quality are opposites and that if you keep originality, quality goes down by result.

That's not how it works and that is not a valid question. We want both.

In this case, though, the two have been defined as opposites. You said that the
TSON Wrote:downside is ripping more stuff off of b+/P:M, which we cannot do
which would mean that implementing ledge cancelling is an improvement in quality at the expense of originality.

Or do you have other reasons that ledge cancelling is a bad idea? I honestly don't know much about how it would be implemented in Brawl+. Are there problems with it?
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06/04/2010, 08:07 PM
Post: #31
(06/04/2010 08:01 PM)TSON Wrote:  We don't want to overdo it though, what you seem to be shooting for is a B+ GCT with our pacs. We're our own, and we need to flourish as one and not leech off of other people's work.
ledge canceling+nasl+quick hitlag

three things.

def not overdoing it at all really.
(06/04/2010 08:03 PM)Karnith Wrote:  
(06/04/2010 07:57 PM)TSON Wrote:  You make it sound like originality and quality are opposites and that if you keep originality, quality goes down by result.

That's not how it works and that is not a valid question. We want both.

In this case, though, the two have been defined as opposites. You said that the
TSON Wrote:downside is ripping more stuff off of b+/P:M, which we cannot do
which would mean that implementing ledge cancelling is an improvement in quality at the expense of originality.

Or do you have other reasons that ledge cancelling is a bad idea? I honestly don't know much about how it would be implemented in Brawl+. Are there problems with it?

the ledge cancel code is pretty flawless iirc.
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06/04/2010, 08:17 PM (This post was last modified: 06/04/2010 08:17 PM by TSON.)
Post: #32
Two of the most noticeable and important things that piss off casuals.

You're asking for things for the competitive community without thinking about the casuals. And that is why we agreed NASL has no place in this game. It is also big reason, along with originality of our engine, why we don't want hitlag lowered. Ledge canceling is up to a vote between people, a clean vote, with people who actually PLAY minus and are SEPARATE PEOPLE -.-

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(05/28/2010 05:25 PM)gangstakirby Wrote:  jiggly puff da bess, you **** up i rest.

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06/04/2010, 08:21 PM
Post: #33
(06/04/2010 08:17 PM)TSON Wrote:  Two of the most noticeable and important things that piss off casuals.

You're asking for things for the competitive community without thinking about the casuals. And that is why we agreed NASL has no place in this game. It is also big reason, along with originality of our engine, why we don't want hitlag lowered. Ledge canceling is up to a vote between people, a clean vote, with people who actually PLAY minus and are SEPARATE PEOPLE -.-

Do we have a big problem with sock puppeteering here?

And on topic, I suppose, is this where we chime in on our opinions on ledge cancelling? Because as long as it doesn't screw anything up, I'd be fine with adding something that makes it easier to continue combos.
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06/05/2010, 01:44 AM
Post: #34
guys wah brawl- is so shitty you guys I can't even ledgecancel it is ruining my enjoyment of the game
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06/05/2010, 04:50 AM
Post: #35
Thanks Bleck, you said just what I wanted to say. A person saying what you said does not exist.

Giving a player more options does not reduce the overall enjoyability of a game. A casual player has no need for ledgecanceling, and the "serious" player will be able to enjoy the game further.

I'm not voting for NASL, that have a huge impat on the game that I don't want. Ledgecanceling though? No impact at all, except for more room to, for those who want to, actually get good at the game.

(06/02/2010 11:33 PM)TSON Wrote:  downside is ripping more stuff off of b+/P:M, which we cannot do

I disagree, what if the world would have been thinking about this when it came to democracy, health care, schools, etc.? If it's good, why not copy it? I really see no reason.


(06/04/2010 07:57 PM)TSON Wrote:  Fun comes with any good game. It's not a specific focus of the project but instead a very crucial byproduct.

And this "every single swedish player" exaggerated group of people are all competitive players, and we need to appeal to casuals as well at the same time, as I have stated many times.

I like how you call it exaggarated, like 70% of all the players in sweden plays brawl-, and all of us are very competetive.

And really, would it ruin fun for casual players if we added ledgecanceling?


Your main arguments have been that it would be ripping off brawl+ and that we would loose originality. Why do you think Brawl+ added it from their game? Because it gives room for technical development. Where they afraid that they were copying from melee? No, because it's a good game mechanic and it shouldn't be left out.

Loosing originality? Nope, very few of our characters have the same moves as they do in the other games, few will ever say that Brawl- is "pretty similar" to the other hacks, and those who do it will not do so because we both have ledgecanceling.

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06/05/2010, 05:28 AM
Post: #36
Quote: downside is ripping more stuff off of b+/P:M, which we cannot do
Imo we should REDUCE the hitstun, to levels lower than Brawl, so as to distinguish ourselves further from the other projects!!

We'd definitely be more different than Brawl+! So what if it's worse, we're more different because of it!

What's so bad about using something from Brawl+? If they did something that's all around BETTER, and only increases player options, why NOT do it?

We'd be removing quality just for the sake of saying that we're different (which is already abundantly obvious that Brawl- is completely different from the other Brawl hacks, adding ledge cancelling wouldn't change anyone's opinions on that, it'd just give players more options for more creative combos). That's just stupid.

I agree with Rkey's post completely.
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06/05/2010, 10:26 AM (This post was last modified: 06/05/2010 10:26 AM by Wiscus.)
Post: #37
Being able to ledge-cancel would be lovely. Adds in more options for the people playing seriously.
Casual players of course can completely ignore it, if the code is not buggy and doesn't interfere with anything else I don't see why it cant be added.
Adding it in does not take away from brawl- intents nor originality in my onion. I'm pretty sure no one will ever confuse - with +

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06/05/2010, 01:13 PM
Post: #38
(06/04/2010 08:17 PM)TSON Wrote:  Two of the most noticeable and important things that piss off casuals.

You're asking for things for the competitive community without thinking about the casuals. And that is why we agreed NASL has no place in this game. It is also big reason, along with originality of our engine, why we don't want hitlag lowered. Ledge canceling is up to a vote between people, a clean vote, with people who actually PLAY minus and are SEPARATE PEOPLE -.-
planking pisses off casuals more than anything, ever.

with nasl planking is impossible.

I severely doubt significantly faster gameplay is gonna piss anyone off at all.
(06/04/2010 08:21 PM)Karnith Wrote:  
(06/04/2010 08:17 PM)TSON Wrote:  Two of the most noticeable and important things that piss off casuals.

You're asking for things for the competitive community without thinking about the casuals. And that is why we agreed NASL has no place in this game. It is also big reason, along with originality of our engine, why we don't want hitlag lowered. Ledge canceling is up to a vote between people, a clean vote, with people who actually PLAY minus and are SEPARATE PEOPLE -.-

Do we have a big problem with sock puppeteering here?

And on topic, I suppose, is this where we chime in on our opinions on ledge cancelling? Because as long as it doesn't screw anything up, I'd be fine with adding something that makes it easier to continue combos.

TSON he be mad. ledge cancel da bess.

(06/05/2010 01:44 AM)Bleck Wrote:  guys wah brawl- is so shitty you guys I can't even ledgecancel it is ruining my enjoyment of the game

stop QQing lil scrub we'lll have ledge canceling soon enough
(06/05/2010 04:50 AM)Rkey Wrote:  Thanks Bleck, you said just what I wanted to say. A person saying what you said does not exist.

Giving a player more options does not reduce the overall enjoyability of a game. A casual player has no need for ledgecanceling, and the "serious" player will be able to enjoy the game further.

I'm not voting for NASL, that have a huge impat on the game that I don't want. Ledgecanceling though? No impact at all, except for more room to, for those who want to, actually get good at the game.

(06/02/2010 11:33 PM)TSON Wrote:  downside is ripping more stuff off of b+/P:M, which we cannot do

I disagree, what if the world would have been thinking about this when it came to democracy, health care, schools, etc.? If it's good, why not copy it? I really see no reason.


(06/04/2010 07:57 PM)TSON Wrote:  Fun comes with any good game. It's not a specific focus of the project but instead a very crucial byproduct.

And this "every single swedish player" exaggerated group of people are all competitive players, and we need to appeal to casuals as well at the same time, as I have stated many times.


I like how you call it exaggarated, like 70% of all the players in sweden plays brawl-, and all of us are very competetive.

And really, would it ruin fun for casual players if we added ledgecanceling?


Your main arguments have been that it would be ripping off brawl+ and that we would loose originality. Why do you think Brawl+ added it from their game? Because it gives room for technical development. Where they afraid that they were copying from melee? No, because it's a good game mechanic and it shouldn't be left out.

Loosing originality? Nope, very few of our characters have the same moves as they do in the other games, few will ever say that Brawl- is "pretty similar" to the other hacks, and those who do it will not do so because we both have ledgecanceling.

Rkey, Im trying to get recording equipment and once i do you guysll see how bad planking still is.... the only good solution is nasl.

(06/05/2010 05:28 AM)table Wrote:  
Quote: downside is ripping more stuff off of b+/P:M, which we cannot do
Imo we should REDUCE the hitstun, to levels lower than Brawl, so as to distinguish ourselves further from the other projects!!

I agree with Rkey's post completely.

^These.

(06/05/2010 10:26 AM)Wiscus Wrote:  Being able to ledge-cancel would be lovely. Adds in more options for the people playing seriously.
Casual players of course can completely ignore it, if the code is not buggy and doesn't interfere with anything else I don't see why it cant be added.
Adding it in does not take away from brawl- intents nor originality in my onion. I'm pretty sure no one will ever confuse - with +

^this.
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06/05/2010, 04:03 PM (This post was last modified: 06/05/2010 04:07 PM by Bleck.)
Post: #39
(06/05/2010 04:50 AM)Rkey Wrote:  A casual player has no need for ledgecanceling, and the "serious" player will be able to enjoy the game further.

A serious player will use it against casual players who will have no idea what the hell even just happened to them. You don't actually pay attention to the stigma surrounding fighting games, do you?


(06/05/2010 04:50 AM)Rkey Wrote:  Why do you think Brawl+ added it from their game? Because it gives room for technical development. Where they afraid that they were copying from melee? No, because it's a good game mechanic and it shouldn't be left out.

Or maybe they were just copying it from Melee.

The problem is that you guys are all convinced that these glitches from Melee are important gameplay pieces (and don't try to feed me that 'oh no it was totally intentional' bull unless you've got something to back it up with other than asinine assumptions), whereas the lingering popularity of vBrawl would suggest that these things don't matter at all.

The point of Brawl-, if I recall correctly, was to balance things, not to make the game overly technical again. There's Project: M for that sort of thing.
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06/05/2010, 04:20 PM (This post was last modified: 06/05/2010 04:23 PM by TSON.)
Post: #40
(06/05/2010 01:13 PM)gangstakirby Wrote:  Rkey, Im trying to get recording equipment and once i do you guysll see how bad planking still is.... the only good solution is nasl.

nasl isn't happening. ever. you bring it up again, i'm warning you. sorry it had to come down to this but i don't want any more threads derailed because what you and your friend(s) wanted isn't going to be in. If we decide to discuss it again in the backroom, a topic will be made by one of us. You don't run this, stop trying to.

and don't 'why u mad' me either, that counts as spam fyi.

blecks post states my opinions/concerns in the best way possible, kudos to him.

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