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Waddle Dee Vertex Bug
06/19/2012, 12:11 AM
Post: #1
Just a minor little thing, not sure what caused it but it wasn't really pretty.

Earlier today, a Waddle Dee had one of the vertices on its model get pulled inward on the camera's z-axis. If anyone is familiar with the appearance of a single vertex being pulled or left unweighted when skinning a mesh, you'd recognize it instantly. It only lasted a couple frames. Not really a big deal at all but I figured I'd post it anyways.

I was Toon Link, opponent was Dedede on Mewtwo2000's Luigi's Mansion texture for Dracula's Castle. Waddle Dee was left stage.
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06/19/2012, 12:32 AM (This post was last modified: 06/19/2012 12:32 AM by smk.)
Post: #2
That's an odd one because we've never changed anything about the Waddle Dee's model or anything related to them in the motionetc.

Were you using anything that changes the Waddle Dees model?

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06/19/2012, 04:22 AM
Post: #3
No, not at all. The person I was playing with didn't catch it, but I'm pretty positive I wasn't seeing things. I'm pretty familiar with that look.
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06/19/2012, 12:08 PM
Post: #4
Have you been able to reproduce it? If so, could you check if it's just the texture you have on Dracula's Castle?
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06/19/2012, 01:49 PM
Post: #5
I haven't been able to reproduce it and I'm not sure how I would go about doing that. Just spam Waddle Dees on that stage and see if it happens?
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