|
Waddle Dee Vertex Bug
|
|
06/19/2012, 12:11 AM
Post: #1
|
|||
|
|||
|
Just a minor little thing, not sure what caused it but it wasn't really pretty. Earlier today, a Waddle Dee had one of the vertices on its model get pulled inward on the camera's z-axis. If anyone is familiar with the appearance of a single vertex being pulled or left unweighted when skinning a mesh, you'd recognize it instantly. It only lasted a couple frames. Not really a big deal at all but I figured I'd post it anyways. I was Toon Link, opponent was Dedede on Mewtwo2000's Luigi's Mansion texture for Dracula's Castle. Waddle Dee was left stage. |
|||
|
06/19/2012, 12:32 AM
(This post was last modified: 06/19/2012 12:32 AM by smk.)
Post: #2
|
|||
|
|||
|
That's an odd one because we've never changed anything about the Waddle Dee's model or anything related to them in the motionetc. Were you using anything that changes the Waddle Dees model? |
|||
|
06/19/2012, 04:22 AM
Post: #3
|
|||
|
|||
|
No, not at all. The person I was playing with didn't catch it, but I'm pretty positive I wasn't seeing things. I'm pretty familiar with that look.
|
|||
|
06/19/2012, 12:08 PM
Post: #4
|
|||
|
|||
|
Have you been able to reproduce it? If so, could you check if it's just the texture you have on Dracula's Castle?
|
|||
|
06/19/2012, 01:49 PM
Post: #5
|
|||
|
|||
|
I haven't been able to reproduce it and I'm not sure how I would go about doing that. Just spam Waddle Dees on that stage and see if it happens?
|
|||
|
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)










