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Analyze Snake's Moveset
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09/11/2012, 01:55 PM
Post: #41
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Nah, you want to do it from the ground. Aerial version doesn't give you 4 frames of invincibility on start up, so you're going to have to wait for 1) Snake to get airborne 2) Snake to pull out the move which should take around 8 frames (don't know exactly), none of them invincible. Meanwhile the grounded upB CAN combo as I just mentioned. If they are RIGHT on top of you, you get both the grounded upB damage AND the vertical upB damage AND vertical hitbox. Video demonstration from a while ago since we stopped recording matches for some reason. http://www.youtube.com/watch?v=c-l80bh7g...p#t=02m22s If you go through it slowly, you definitely see that it's a grounded upB that hits first (bringing his percent to 22), then the aerial version hits (bringing it to 30ish) then a uair into cypher (finishing it off at 51). All of those hits happened due to his proximity to me; again, he was right on top of me, so the initial blast out hit didn't hit him far enough to avoid the second part of uAir. tl;dr just do it from the ground, either you'll mega combo or they most likely weren't close enough to hit with the combo part anyway. |
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09/11/2012, 06:20 PM
Post: #42
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That's the problem though. If you always start the up-B on the ground, it'll only combo if your opponent spaces poorly.
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09/11/2012, 09:20 PM
Post: #43
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I guess I can see that, but on the other hand, doing it in the air is slower, has less range, and lacks invincibility. I would rather risk not comboing than risk getting combo'd myself, personally. But, you are right, if you KNOW you need that combo and are willing to risk it, jumping then upB will secure it. A great time is if you suspect an empty jump from an opponent; guess right and jackpot! Guess wrong and... well, depends on the attack. |
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09/12/2012, 03:43 AM
Post: #44
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That's a pretty well thought out tradeoff. I accept.
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12/22/2012, 07:00 AM
Post: #45
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Lack of generalized Snake-talk here (maybe due to lack of general thread) means it requires some, cause he's so beast. When using UpB to recover, I've recently made good use of cancelled (by holding B) C4 detonations as a means of quickly opening room to perform other actions. It's the quickest way to air-dodge/do anything when coming out of your UpB when you need to. Dropping a C4 mid-air before UpBing takes no time, and otherwise having one on stage or on opponents allows you to 'detonate' rather than 'drop' with Down B, so either way, cancelling UpB with a 'non-detonated' C4 detonation has served me well. Figured I'd throw that out there, as it's a situation tool that comes into play more often than most situational situations. |
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12/22/2012, 03:10 PM
Post: #46
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Dropping a C4 doesn't take a comparable amount of time?
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12/30/2012, 06:25 PM
Post: #47
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So there's no official change list for Snake?
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12/30/2012, 08:07 PM
Post: #48
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I don't think there is an official changelist for any of the new changes.
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12/30/2012, 08:09 PM
Post: #49
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There will be a changelist in a week or two.
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12/31/2012, 12:42 AM
Post: #50
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(12/30/2012 08:09 PM)standardtoaster Wrote: There will be a changelist in a week or two. Cool, thanks. It's going to be posted here? Or perhaps edited into the OP :0 |
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