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Pokemon Trainer
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01/15/2010, 09:15 PM
Post: #81
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Hmm... I know this is probably 6 flavors of impossible, but... what if we could make landed attacks or plain HEALING restore stamina (as well as health in the case of the latter)? That way, if you can continue to dominate with your current Pokémon, but you're still encouraged to switch if your current Pokémon is "not very effective" in whatever situation you find yourself in. Another idea I toyed with at one point (and at this point, may still not be possible) was for Pokémon Trainer having Side Taunt as his switch (right would switch them in the normal order and left would switch them in reverse); that way, not only does a Pokémon Trainer main have more control over which Pokémon comes out when... it frees up a special move slot for each character AND an animation to use for it. My ideas for Down Specials? Squirtle: Iron Defense (I would've used Withdraw, but that's used in a move that should have been called Aqua Jet) Basically, Squirtle ducks into his shell and nothing can move him until he releases Down-B (super armor). Ivysaur: Synthesis Uses his up taunt animation put on loop and heals himself at a gradually increasing rate every second (first 1%, then 2%, then 3%, then 4%, and so on, probably capping at somewhere around 10-15%). Not particularly broken unless you're being ignored for a long amount of time, which... won't happen in ANY incarnation of Brawl. Charizard: Roar Also uses the Up Taunt animation. On the frame where the roar happens, a GIANT CIRCULAR WIND BOX blows everyone at least a Bowser and a half away from him (does nothing if they are much than that). |
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01/22/2010, 02:48 PM
Post: #82
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Squirtle's recovery still seems to be lacking. You guys gave an insane buff for Charizard's UpB, but I didn't notice anything different about Squirtle's UpB. Seems to go the same height (which by default is pretty tiny).
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01/22/2010, 06:50 PM
Post: #83
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Yeah, I could probably buff Squirtle's Up B the same way now that I think about it. I don't see too much harm in him having an improved recovery either. I'll have to make sure though that the attack can still drag people along with it. (The level of improvement Fly received wasn't totally intended, but I kept it...) |
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01/29/2010, 03:31 AM
Post: #84
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Charizard should have a larger sweetspot in his bair and nair. The size is extremely small. You can make it so hitting with fire tail is enough to have the move as sweetspotted.
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01/30/2010, 12:44 AM
Post: #85
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I tried before working with BAir to have the initial hitbox better combo into the sweetspot, but I couldn't get it to work properly due to the odd way the hitboxes are positioned around Charizard's back.. Thing though is, I personally don't find it that hard to land his BAir sweetspot the way is is now - relatively unchanged outside of damage and knockback. Just need to aim a bit. I did intend on improving NAir's flame tip sweetspot, but I think all I ended up doing is increasing damage and knockback. Now unlike BAir, that move's sweetspot is hard to hit with. I think it's the nature of the animation though more than anything. I guess increasing its size may help, but it's still kind of annoying to try and land that flame tip as Charizard only has so much space to hit with. |
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02/04/2010, 12:24 AM
Post: #86
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Whatever happened to the 1 frame switch? I thought it was interesting and could lead to amazing combos(if a player doesn't want to use the other two he doesn't have to). It also leads to insane recovery mindgames. For individuals: Squirtle is pretty awesome. Fair may need a bit less knockback, and maybe the side-B can have IASA(it's hard to kill with when you die everytime you use it). Ivysaur is awesome: dair spike needs to be easier to land, and the side B needs something.... either damage or more control or something... Charizard is powerful. Holy shit. |
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02/04/2010, 01:33 AM
Post: #87
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(02/04/2010 12:24 AM)Articanus Wrote: Whatever happened to the 1 frame switch?I believe it was deemed to be impossible. |
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04/02/2010, 12:21 PM
Post: #88
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(01/15/2010 09:15 PM)Numbuh 214 Wrote: Hmm... I know this is probably 6 flavors of impossible, but... what if we could make landed attacks or plain HEALING restore stamina (as well as health in the case of the latter)? That way, if you can continue to dominate with your current Pokémon, but you're still encouraged to switch if your current Pokémon is "not very effective" in whatever situation you find yourself in. Brilliant, even the new Down-B moves. |
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04/03/2010, 04:51 PM
(This post was last modified: 04/03/2010 04:53 PM by JoeTE.)
Post: #89
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(02/04/2010 12:24 AM)Articanus Wrote: dair spike needs to be easier to land (01/29/2010 03:31 AM)SMASHKNG Wrote: Charizard should have a larger sweetspot in his bair and nair. No, no, no. We're not here to make the game easy, we're here to make the game broken. We already have a lot of things which makes the game easy to play, I don't want to make the game easier. Making the game easier is not the same as making it more broken. If a game gets too easy, the feeling of getting better at the game, which is like the best part of playing, is greatly reduced if you get the feeling "this is pretty easy". No for making the game easier, a big no. You should instead learn to space properly. Also, the reason I came here: What are the current thoughts about stamina, switching/not switching on death and soo pokémon? Here are mine: - No stamina, for the love of God, it's a huge nerf and we are making a broken game. Come on. - Switch on death for PT, no switch for single pokémon. |
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04/04/2010, 05:19 PM
Post: #90
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(04/03/2010 04:51 PM)Rkey Wrote:(02/04/2010 12:24 AM)Articanus Wrote: dair spike needs to be easier to land(01/29/2010 03:31 AM)SMASHKNG Wrote: Charizard should have a larger sweetspot in his bair and nair. agreeing with rkey |
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04/04/2010, 05:22 PM
Post: #91
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(04/04/2010 05:19 PM)ANinyMouse Wrote: agreeing with rkey
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