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Stages
04/29/2012, 06:22 PM
Post: #1
Alright, since Snake is one of those characters with "stage control", this should mean that he'll do better on specific stages. I want to hear some opinions on which ones you think help Snake out a lot, and which ones hinder him.

My favorite stage is the Metal Mario one. Its tiny size makes it very easy to mine most of the stage; the platform is at a perfect height for planting C4 and killing people underneath (something a lot of people generally don't expect, especially if they didn't notice you dropping the C4 in the first place). And, while I overall prefer flatter stages for an easier time knocking people into my mines/not getting knocked into my own, I've never really had a problem with that here.

Least favorite stage is Brinstar (I think that's its name, don't pay attention too much). Platforms are all at a terrible height, curvy land makes knocking people into your mines more difficult (and easier for them to punch you into your own), acid erases mines... I might be missing out on some sweet techniques to be done here, but so far, I just lose hard here.

Anyway. Any other thoughts on stages?
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04/29/2012, 06:56 PM
Post: #2
I find Smashville to be his best stage (I jokingly always call it Snakeville) as a result of that moving platform. He does pretty well in Battlefield too. Any stages that involve a lot of aerial movement and stage hazards give Snake trouble I find. Frigate Orpheon, Dreamland 64 (annoying wind), etc...
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05/02/2012, 11:07 PM
Post: #3
My favorite stages for Snake are Battlefield and Metal Cavern. Battlefield gives snake area to work around with, and place mines(as well as C4) on the platforms. The only problem with battlefield is that that Up smash suffers from the platforms. Metal Cavern is a favorite, for the reason Rooster brought up. As far as bad stages are concerned I don't care for any of the Metroid stages. All of them are Thorns in snakes side.
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05/07/2012, 05:32 AM
Post: #4
Snake Hill Zone.
Mines and C4 on that swinging platform make that entire arc potentially dangerous.

Not to mention the stage is just great for him in general. Easy for him to edgeguard, easy for him to stage control.
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05/07/2012, 08:24 PM
Post: #5
That Yoshi stage with the huge platform that tilts is pretty good for Snake. The slanted edges can be a pain for snake but I know I dislike playing snake there most after the metal Mario stage.
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07/16/2012, 03:05 PM
Post: #6
Alright, so with more experience, ignore everything else I've said before. It is stupid and dumb.

Love Brinstar. That stage is actually pretty good for Snake. I used to hate it because it'd destroy my mines, then I grew a brain and realized they're expendable or I could mine the only safe platform there was, and a lot of difficult techs mean easy sticks. The acid can always be helpful for assisting a vertical kill, too.

Yoshi's Island, as Buttcrust said, can be pretty good too. The huge platform can help provide some "protection" and further limit your opponent's approach options with proper mines. Any platform is a great spot to place a C4 (assuming you never got an easy stick), since it controls so much space underneath. Ceiling is a higher than a small ceiling, but we can work with that easy.

Metal Mario is still great, again, due to the small size and therefore how much you can control. Good space off the side to survive with, not that high ceiling, plenty to work with here. Also it seems that I love wonky land, since all stages mentioned so far aren't flat.

Green Hill Zone is also good. C4 on moving platform. I generally despise placing mines on platforms due to how easy it is for the opponent to get Snake into the mine, and when the platform conveniently moves, it doesn't end well. Remember: Snake can move during his grab, almost everyone else can't. Don't give your opponent that advantage here. But, the small size does help, and simple edgeguarding too. Sides also seem good for my "edge defense" concept that I'm testing out, too.

Wario Ware is halfsies. On one hand, low ceiling means easy top gimp kills. On the other hand, it's real easy for you to die off the sides, even with your moderate weight. I wouldn't recommend choosing this stage, but if it gets chosen, take advantage of the height those top platforms give you.

Bad stages are anything with high ceilings and are big. Kirby 64, looking at you as prime offender number 1. You have to work very hard to get what would normally be a chump, practically gimp kill off the top on any other stage.

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07/16/2012, 08:05 PM
Post: #7
Yeah, I'm rethinking Snake stages too. He is interesting. Obviously Snake wants to kill vertically and control space so small, low stages seem advantageous. But by the same token, by far Snake's biggest weakness is his recovery. He is easily gimped/usually takes a lot of percent before making it safely back. So large stages help mitigate that weakness.

I think it usually works out better to play to your strengths than to lessen your weaknesses (don't be a jack-of-all-trades master of none philosophy) but I think stage selection is very important for Snake based on MU. At least moreso than for most characters.

Also, and I admit I don't have a lot of experience here in the Snake MU, but I think Rumble Falls would be a pretty good stage against non-projectile users. At least in theory.
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07/16/2012, 08:42 PM
Post: #8
From what I've learned, bigger stages help me space out my two friends who play lucario and Ike. Green Hill zone may be my worst neutral because of the small stage leaving me little room to retreat from my opponents huge hiboxes, and the close killzones dont seem to help me much. I'm interested to hear why you have so much better luck on that stage in particular.
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07/17/2012, 02:09 AM
Post: #9
Dracula's with C4 and Mine mix-ups on the platforms. Since they move and change location all the time you can throw em' up there for the kill. Just keep an eye on where the mines are because this stage is pretty dark.

Brawls Battlefield is also quite nice. Platforms are moderately close to each other, all 3 of them. Good to place C4 and mine on both bottom platforms. Could camp on the top platform while shield dropping grenades. Also, UpB reaches above platforms.

Smashville with its moving platforms. Could place a mine on that and follow it as you play.

Also, I agree with vangaurd. Snake hill zone.

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07/17/2012, 03:26 AM
Post: #10
(07/16/2012 08:42 PM)Count Wrote:  From what I've learned, bigger stages help me space out my two friends who play lucario and Ike. Green Hill zone may be my worst neutral because of the small stage leaving me little room to retreat from my opponents huge hiboxes, and the close killzones dont seem to help me much. I'm interested to hear why you have so much better luck on that stage in particular.

The close kill zones seem like a problem, but honestly I feel like most of the time if you're going off the edge against an Ike, you're probably not getting through that fair anytime soon anyway. The close sides also make Nikita kills more powerful (though you don't really need help in edge-guarding Ike, he either goes vertical or horizontal).

I don't really retreat from many characters; in fact, most of my matches start with me placing a mine where I start, then moving in. I basically can't retreat, but my opponent has little reason to get behind me unless they want to risk that bomb. Ike's got more than enough range and ways of catching up to make me not want to try to run away too often, and you have a lot of reasons to want to be close to him in the first place. Lucario's the same way. Snake can handle his own in close quarters, he just has trouble getting solid kills without your explosive arsenal.

So, taking that concept to Green Hill Zone, you can control a large percentage of the stage by just placing mines and C4 intelligently (and yes, a non-stickied C4 is still a threat, though sticky is generally the greatest threat). Close walls buff nikitas, and the platform can not only help threaten, but also kill if you utilize its height to start a simple Cypher-Uair combo.

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