logo
Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Is d-tilt to tipper f-smash a viable combo?
05/17/2010, 11:59 PM
Post: #1
At around 50-60% because thats where it kills.
I know it works for ike though Big Grin
Find all posts by this user
Quote this message in a reply
05/18/2010, 10:38 AM
Post: #2
You did this in training mode, correct? Which means you are not counting DI, correct?

______________________________
You don't have to be the best to be good.
Find all posts by this user
Quote this message in a reply
05/20/2010, 02:13 AM
Post: #3
Well Eyebrows

Yeah kind of d-tilt edge guard to f-smash.
I mean like I think it would still work unless they have epic SDI or epic DI. It still get hit.
Maybe making the tipper hitbox bigger.
Find all posts by this user
Quote this message in a reply
05/20/2010, 06:31 AM
Post: #4
Wait, Marth's dtilt is a launcher?!?!?!
WHAT?!?!?!

______________________________
You don't have to be the best to be good.
Find all posts by this user
Quote this message in a reply
05/20/2010, 08:09 AM
Post: #5
Yeah. So is MK's. And MK's is WAY better.

______________________________
Atheist because the burden of proof is on the one making the claim, and it is literally impossible to scientifically or otherwise prove god. ^_^

FC: 3610-3665-4231
Find all posts by this user
Quote this message in a reply
05/20/2010, 03:35 PM
Post: #6
marths dtilt is like melee roys dtilt, sets them up for a useless tipper fsmash... oh wait.
Find all posts by this user
Quote this message in a reply
05/20/2010, 06:03 PM
Post: #7
WHY DID YOU MAKE HIS D-TILT INTO A LAUNCHER!?!??!?!?!?!?!?

Damn, I'm upset, I damit it. His i-tilt is a laucnher, his d-tilt is a gimp tool. Why did you remove the use of d-tilt? Ha has two good launchers: u-tilt and u-thrown. Why does he need d-tilt as a luancher? I really don't get it.

______________________________
You don't have to be the best to be good.
Find all posts by this user
Quote this message in a reply
05/20/2010, 08:51 PM
Post: #8
its because marth juggles like a damn clown, he'll drop the ball but hit it right back up from ankle hieght into moar juggling
Find all posts by this user
Quote this message in a reply
05/20/2010, 09:02 PM
Post: #9
(05/20/2010 08:51 PM)gangstakirby Wrote:  its because marth juggles like a damn clown, he'll drop the ball but hit it right back up from ankle hieght into moar juggling

Somebody should make a texture. Clown Marth would tear shit up.

______________________________
[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

motherfucker
Find all posts by this user
Quote this message in a reply
05/20/2010, 10:37 PM
Post: #10
make a video with clown marth, juggling 3 blue balls with batwings
Find all posts by this user
Quote this message in a reply
05/28/2010, 03:31 AM
Post: #11
Isn't there a Kefka texture for Marth already?
Find all posts by this user
Quote this message in a reply
05/29/2010, 07:52 PM
Post: #12
Here's the download for that texture, actually. I couldn't find a link to actual pictures, but yeah.
Find all posts by this user
Quote this message in a reply
07/18/2010, 03:27 AM
Post: #13
answer to this thread:

Yes. Yes it is.

______________________________
(07/15/2010 02:55 AM)Doom Wrote:  It's generally a good thing when you ponder, because unlike most people, you tend to reach conclusions.
Find all posts by this user
Quote this message in a reply
07/18/2010, 05:22 PM
Post: #14
(05/29/2010 07:52 PM)Karnith Wrote:  Here's the download for that texture, actually. I couldn't find a link to actual pictures, but yeah.
[Image: al0911220157binout.jpg]

______________________________
[Image: dancingsandwich.gif]
Find all posts by this user
Quote this message in a reply
07/18/2010, 05:32 PM
Post: #15
if it happened in brawl minus, it's viable in brawl minus.
Find all posts by this user
Quote this message in a reply
08/03/2010, 01:18 AM
Post: #16
(05/20/2010 06:03 PM)Rkey Wrote:  WHY DID YOU MAKE HIS D-TILT INTO A LAUNCHER!?!??!?!?!?!?!?

Damn, I'm upset, I damit it. His i-tilt is a laucnher, his d-tilt is a gimp tool. Why did you remove the use of d-tilt? Ha has two good launchers: u-tilt and u-thrown. Why does he need d-tilt as a luancher? I really don't get it.

it's both. if you tip the Dtilt it's a semi semi spike, but if you get it too close it pokes them up, which YES it does go into a forward smash slided backwards or stationary, or even a ken finish if you're up to it. cause I remember doing the Dtilt then tipping the fair then tipping the dair. I was so happy when it happened. cause I don't get them often with that precision. XD

______________________________
[Image: reflectionofevilsigbutt.png]
Find all posts by this user
Quote this message in a reply
03/09/2011, 05:32 PM
Post: #17
Here's a viable Marth combo:

Any move ---> Any move ---> Any move ---> Floating forwards tipper Fsmash

Death.

Profit.

Clap

It really doesn't matter if D-tilt sets up into Fsmash, which yes, it does as everyone has said. Because so does Fair, Dair while enemy is grounded at low-mid percents, U-tilt at low-mid percents, Side-tilt at low percents... The list goes on. And yet I STILL play Marth, and STILL feel good about myself when I pull off hawt combos.

BUT DONT WORRY! At least I don't play Olimar or Ice Climbers! itsallbetter.jpeg

______________________________
Want to talk Minus? AIM: psychoheph13

Fuse's Brawl Minus Videos: http://www.youtube.com/user/FuseBrawlMinus?feature=mhum
Visit this user's website Find all posts by this user
Quote this message in a reply
03/09/2011, 06:32 PM (This post was last modified: 03/09/2011 06:36 PM by Thunda-Moo.)
Post: #18
Yeah... that's how it is.

One of my roommates mains Marth and it's really silly how his everything hits into his anything with certain DI. Of course, Marth would be a dumb character if his move didn't combo. Yeah, "move." You know, the one where he slashes his sword?

Marth is kind of a boring character to fight because when my face is getting combo'd to the blastzone and back with any other character, it at least looks cool. But with Marth it's just swish, swish, swish, swish swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish... He only has one thing but it's a really good thing. It gets really repetitive really fast but no matter how obvious it is it doesn't mean you can do anything about it.


Don't think I'm trying to insult Marth or anything. I've played as him and against him enough times to know he's really good and comboing his moves make you feel really good just like anyone else. But playing against him is nearly Pit-level annoying because simply be existing Marth must spam: every single one of his inputs minus grab is "slash sword." ...Sorry, that was unfair. He can also stab.
Swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish, swish...

______________________________
Sneak peaks, Minus matches, and amusing programming accidents:
http://www.youtube.com/user/Thundamoo2
Find all posts by this user
Quote this message in a reply
03/09/2011, 11:01 PM
Post: #19
I agree with you Thunda, and unfortunately that's just how Marth is. However, that doesn't mean that it doesn't require a decent amount of skill to pull off some of the better Marth combos.

The best way to counter him is to just be a champ at ground-teching as well as not letting him read your DI. Or to just not fall victim to his approaches. Easier said than done of course.

______________________________
Want to talk Minus? AIM: psychoheph13

Fuse's Brawl Minus Videos: http://www.youtube.com/user/FuseBrawlMinus?feature=mhum
Visit this user's website Find all posts by this user
Quote this message in a reply
03/09/2011, 11:55 PM
Post: #20
Yeah. DI down and try to tech.

______________________________
[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

motherfucker
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

Powered By MyBB, © 2002-2013 MyBB Group.
Theme Created By Aaron Clifford, © 2008-2013.