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ROB Feedback/Q&A
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04/15/2012, 10:03 PM
(This post was last modified: 04/23/2012 08:17 PM by JCaesar.)
Post: #1
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Let the feedback begin!
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04/15/2012, 10:08 PM
Post: #2
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This might be a blast from the past, but I'll go for it anyways. In a stream of yours, you mentioned someone telling you ROB is able to grab people while holding the spinner by performing a melee pivot grab. You then proceeded to cry about your inability to do this like a little girl. Figure it out? Still in? How in the fuck?
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04/15/2012, 10:39 PM
Post: #3
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I'm pretty sure it's still possible, and no, I still suck at Melee pivots.
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04/15/2012, 11:10 PM
Post: #4
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yo, pivots are hard. I prefer to just turn around shine out of a dash dance and then shien->grab, but its slower and doesn't work so well... rob also isn't fox... so.... my post is relatively uninformative and kind of pointless. feel free to ignore. |
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04/15/2012, 11:58 PM
Post: #5
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I prefer to short hop wavebounce gyro cancel side-B autocancel bair. But that's just me. |
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04/16/2012, 06:49 PM
Post: #6
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welp... i don't really know what a wave bounce is, but sounds cool. |
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04/16/2012, 06:50 PM
Post: #7
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Isn't it that just a B reversal?
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04/16/2012, 07:19 PM
Post: #8
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No. You maintain the same direction you originally had but reverse your momentum.
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04/16/2012, 07:25 PM
Post: #9
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Well now I'm highly confused. Someone want to go into more detail with this "wavebounce?"
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04/16/2012, 08:33 PM
Post: #10
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Just a silly Brawl AT
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04/16/2012, 08:42 PM
Post: #11
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an explanation for us melee kids with next to no brawl experience would be nice. also lol brawl ATs. there are like... three. |
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04/16/2012, 08:44 PM
Post: #12
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Depending on what ever Brawl ATs are in the P:M it's still nice that they're there. Gives us Melee players some new stuff to work on/with and it let's Brawl players in the game a little easier.
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04/16/2012, 08:47 PM
Post: #13
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yea i didn't say that it wasn't cool to have even more techs. the phrase "brawl AT" just caught me off guard a little bit. |
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04/16/2012, 09:08 PM
Post: #14
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There are a slew of ATs in brawl. The game engine might be death to competitive play, but the game still contains some quirky movement options. Wavebouncing is a technique usually attributed to Lucas and shares some similarities to reversing specials. Mains sometimes assign the C-stick to special to facilitate the input. Here's a good video of how it looks like: http://www.youtube.com/watch?v=sFlwgvN3PWM |
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04/16/2012, 09:12 PM
(This post was last modified: 04/16/2012 09:14 PM by B.W..)
Post: #15
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Oh no, I wasn't judging your post Aesir, your post wasn't even up while I was typing mine. And I recall doing that a few times with Lucas to run and grab the ledge in demo 1 |
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04/16/2012, 09:26 PM
Post: #16
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wavebounces don't seem very hard....
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04/16/2012, 09:30 PM
(This post was last modified: 04/16/2012 09:30 PM by B.W..)
Post: #17
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They're not.
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04/16/2012, 09:31 PM
Post: #18
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well thats no fun.
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04/17/2012, 04:08 AM
(This post was last modified: 04/17/2012 04:14 AM by Sapphire Dragon.)
Post: #19
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So how does ROB's gyro function when sent out at full charge? And his fully charged lasers? Also curious if I'm correct that the best position to be is under ROB.
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04/17/2012, 09:32 AM
Post: #20
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Gyro works just like Brawl except it doesn't travel as far from the initial shot (and since the damage of the initial shot is directly tied to velocity, it does a bit less). Laser works just like Brawl except it gets to full charge in 3/4 of the time. And yeah, ROB's weak spot is still beneath him, but side-B at least gives him a new tool for escaping those situations. |
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Figure it out? Still in? How in the fuck?
/// Secondary
