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Subspace Emissary
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03/03/2012, 03:47 PM
Post: #1
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I looked ALL over Google and Yahoo answers, as well as this website and Smashboards, and even AllisBrawl, but could not find anything about why Brawl+ does not work with Subspace. So, why doesn't it work? I can play Subspace just fine, it loads perfectly, but it does not load Brawl+ onto the the characters when I play it. Everyone's still slow, everyones' aerials are still super laggy, and it's just not fun. If there is any code out there that I could enter into my SD card, or any replacement or anything of the sort, please reply and say so. My friend and I were planning on doing a Let's Play of Subspace Emissary, but with Brawl+ to make it more fun since PM just freezes it and even if Brawl- worked, it wouldn't be fair or interesting to watch, so it really stinks that I can't play it. Thanks in advance. |
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03/03/2012, 04:51 PM
Post: #2
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The issue is SSE uses a different set of attributes. I really can't help you, sorry. |
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03/04/2012, 04:43 PM
Post: #3
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Drats. Does anyone know of how I could go about getting it to work on Subspace? Could I potentially put in those codes in where Subspace is and get the characters to work like in Brawl+? Or is some other way? If a some kind of Super Dev could tell me what to do, that would be absolutely wonderful.
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03/05/2012, 02:55 AM
(This post was last modified: 03/05/2012 03:04 AM by MasterMooseMan.)
Post: #4
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Try Taking a set up of Brawl- files and replace the .pacs in the fighter folder and if that works then you could also try replacing the .gct in the codes folder (so you would also get Brawl+'s global settings like hitstun and stuff rather than Brawl-'s.) Brawl- works in SSE towards SOME extent, but also the fighter.pacs and the .gct is the main important things that are pry effecting the SSE, but you could get lucky that the common3.pac or whatever is Brawl+'s problem (which you are using Brawl-'s). |
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