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Brawl- 2.X
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03/04/2012, 02:01 AM
Post: #21
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Also I'm going to ahead and take credit for Olimar since I mained One Pikminmar in 1.6 when he could make a single pikmin fly around the entire stage with smashes. I suggesting expanding this mechanic.
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03/04/2012, 06:29 AM
Post: #22
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(03/02/2012 09:12 PM)Wingflier Wrote: So I've got a problem. I just installed the latest version of Brawl - on a new Wii without any of the characters or stages unlocked, and several of the roster are missing (for example Wolf). This would actually be a decent idea, but I was kinda under the impression that those codes were buggy. I think you can unlock everyone by adding a custom CSS/SSS, though... Which I thought happened by default. Huh. Quote:Also is each of the Pokemon their own character in B-? More or less. Basically, it's the best of both worlds – they act like solo pokemon (no stamina, no switch on death), but you can switch (or switch on death by holding L or R) for matchup differences. PT is an extremely versatile character. |
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03/04/2012, 08:56 AM
Post: #23
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I can with almost all of my confidence tell you, Kink, that you had nothing to do with what Thunda-Moo did with Olimar this time around! But seeing you grasp for credit gave me a good chuckle anyways =P My feedback on the patch so far: Luigi's 2.X- UpB sourspot knockback wayyyy too low now after nerf. Needs to be buffed (Damage is fine, knockback or growth need increasing). |
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03/04/2012, 11:28 AM
Post: #24
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Using a custom CSS code unlocks the characters for them. The "unlocked" characters have the NEW! on their CSS Icon.
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03/04/2012, 05:11 PM
Post: #25
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i love the way that NEW! looks on the CSS i wish it was always like that lol
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03/19/2012, 11:21 PM
Post: #26
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Clank with Ganondorf's Warlock Punch and see what happens to the person he clanked with. Shit....is.....hilarious.
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03/20/2012, 03:12 PM
Post: #27
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Fix the front page you dink. -.-
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03/31/2012, 02:56 PM
Post: #28
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I used the Riivolution gct to get this set up, and I don't think it has the global codes, cause my guys are still tripping and none of the other changes are in there. The individual character changes are fine, Bowsergief and Snake are notably awesome, but yeah, the global codes don't seem to be in the riivolution gct.
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04/05/2012, 02:38 AM
Post: #29
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You renamed the codes wrong. GCT for riivolution needs to be named riivolution.gct, NOT RSBE01.gct. Also know that for some reason that we cannot figure out, Riivolution REFUSES to load exactly one file: FitKoopaMotion.pac. This holds Bowser's throw animation changes and you WILL desync on WiFi with a Gecko user. As a Riivo user myself I'm looking into it, but I cannot figure it out thus far. There's no conceivable reason it WOULDN'T be loading it. |
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04/05/2012, 04:29 AM
Post: #30
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Interesting. The notepad document "Optional Recommended Steps" in the download said: "You can also delete the rest of the .gct files inside the 'codes' folder, since you will be using 'RSBE01_Riivolution.gct' Don't forget to rename it to RSBE01.gct!" I did just change the name to riivolution, and you are correct, that did work. But the instructions are incorrect, and I would like to suggest they be fixed. |
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04/06/2012, 01:48 AM
Post: #31
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Yeah I didn't make those instructions I'm afraid. Apparently someone went and changed up the files.
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