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required balance nerfs
02/15/2012, 04:17 PM (This post was last modified: 02/15/2012 04:17 PM by GKirbz.)
Post: #21
He is my brother, he beat Lada in tourney recently and damn near knocked _X_ out of pools... we play with X (the sonic that rapes mks of the world) and his brothers ALL THE TIME.

he uses pit and thinks arrows are too good too.
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02/15/2012, 04:39 PM
Post: #22
Really? My cousin thinks that I'm the best smash player in the world.

Just upload a video if you want to stop the stupidity.

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motherfucker
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02/15/2012, 05:25 PM
Post: #23
except those are ACTUAL top players.

and i beat them in this game all the time.
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02/15/2012, 05:51 PM
Post: #24
Perhaps you have more experience in Minus than they do? Lack of experience in a game usually causes people to lose to those who have more experience in the game.
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02/15/2012, 06:03 PM
Post: #25
(02/15/2012 12:31 PM)GKirbz Wrote:  the pits you play must suck. pits the best in this game but stupidly so.

You must not have seen Donkey Kong yet.



Still waiting on that video you said you would upload.

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02/15/2012, 06:07 PM
Post: #26
(02/15/2012 05:51 PM)Monk Wrote:  Perhaps you have more experience in Minus than they do? Lack of experience in a game usually causes people to lose to those who have more experience in the game.

no, they've been playing it as long as i have. and smash even longer so than me.

(02/15/2012 06:03 PM)Kink-Link5 Wrote:  
(02/15/2012 12:31 PM)GKirbz Wrote:  the pits you play must suck. pits the best in this game but stupidly so.

You must not have seen Donkey Kong yet.



Still waiting on that video you said you would upload.

donkey is average in this game.

which video is that again? it seems like everyone is demanding some video or another, its hard to keep track.
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02/15/2012, 06:13 PM (This post was last modified: 02/15/2012 06:16 PM by Shade_.)
Post: #27
I think it's a pretty big waste of time for both of you even in uploading a video of our fights. No one will be persuaded by any video. Here is what's going to happen:
Nerf Wanting Guy ie NWG
People on forums ie POF

NWG: So and so needs to be nefed
POF: There are things you could have done and didn't in that fight
or
POF: There are things your opponent could have done but didn't.
*fin

And that's what is and will always happen. lol.
Listen GKirbz, I've been here a while too. When I first got here I also was real excited and ready to help make the game as fun and balanced as possible. I'd point out every little detail that made a character too good in my opinion. Some times there would be an obvious imbalance, and I'd ask for the character to continually get nerfed, but they'd always tell me "If we nerf them, it takes away from their entire game, and will make more unbalance than balance". Such was the case for Luigi, Rob, Wolf. These characters were (and I still think) obviously better than most other characters. You see, for people like you and me, a balanced game means one where no character stands above a majority, they might have one or two real good match-up, but you should never have the feeling when you go to a tournament and meet your opponent see them choose a good character and feel "This is gona be rough". That's what I believe, But you see, what they are aiming for really isn't balancing the game in that sense, for them its OK for a character to be better than most other characters as long as in the hands of a "good" player that good character can be defeated by an average character. Basically, skill and proper strategy can make up for the disadvantages you have against a good character (which is dumb and defeats the whole point of balancing characters so that isn't necessary but whatever)

You're video's will never change anything. If you you win, then it's because your opponent sucked not that your character is good. If you loose it's because you suck not that your opponents character is good.

Don't take it personally, best thing for you to do is just use the top-teir characters they give you- You're wasting your time asking for changes at this point in the game. Brawl- has stayed about 80% the same for the past year now, and I don't see that changing anytime soon.

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02/15/2012, 06:19 PM (This post was last modified: 02/15/2012 06:19 PM by GKirbz.)
Post: #28
(02/15/2012 06:13 PM)Shade_ Wrote:  I think it's a pretty big waste of time for both of you even in uploading a video of our fights. No one will be persuaded by any video. Here is what's going to happen:
Nerf Wanting Guy ie NWG
People on forums ie POF

NWG: So and so needs to be nefed
POF: There are things you could have done and didn't in that fight
or
POF: There are things your opponent could have done but didn't.
*fin

And that's what is and will always happen. lol.
Listen GKirbz, I've been here a while too. When I first got here I also was real excited and ready to help make the game as fun and balanced as possible. I'd point out every little detail that made a character too good in my opinion. Some times there would be an obvious imbalance, and I'd ask for the character to continually get nerfed, but they'd always tell me "If we nerf them, it takes away from their entire game, and will make more unbalance than balance". Such was the case for Luigi, Rob, Wolf. These characters were (and I still think) obviously better than most other characters. You see, for people like you and me, a balanced game means one where no character stands above a majority, they might have one or two real good match-up, but you should never have the feeling when you go to a tournament and meet your opponent see them choose a good character and feel "This is gona be rough". That's what I believe, But you see, what they are aiming for really isn't balancing the game in that sense, for them its OK for a character to be better than most other characters as long as in the hands of a "good" player that good character can be defeated by an average character. Basically, skill and proper strategy can make up for the disadvantages you have against a good character (which is dumb and defeats the whole point of balancing characters so that isn't necessary but whatever)

You're video's will never change anything. If you you win, then it's because your opponent sucked not that your character is good. If you loose it's because you suck not that your opponents character is good.

Don't take it personally, best thing for you to do is just use the top-teir characters they give you- You're wasting your time asking for changes at this point in the game. Brawl- has stayed about 80% the same for the past year now, and I don't see that changing anytime soon.

if you wanted to tell me to "give up they dont care anyways" you could have said it with faaaaaaar less words. regardless of whether they will change it or not they deserve to hear and understand the truth of the moves, so ill tell them the truth and let do as please. i know 100% everything bout this game i say is right. if they use it they will have a much better end product. if not, oh well at least i tried.
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02/15/2012, 06:50 PM
Post: #29
(02/15/2012 06:07 PM)GKirbz Wrote:  donkey is average in this game.

Oh.

I wholeheartedly disagree because your claim is absolutely wrong.

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02/15/2012, 06:53 PM
Post: #30
cool story, bro.
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02/15/2012, 07:08 PM (This post was last modified: 11/19/2012 11:38 PM by Scorpio.)
Post: #31
88888888

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02/15/2012, 08:52 PM
Post: #32
lmao

ROB is not by and far the best character in the game.

Nerfing Luigi's been looked into.

Wolf is not by and far the best character in the game.

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02/15/2012, 09:13 PM (This post was last modified: 02/15/2012 09:15 PM by DarkRiku.)
Post: #33
Your right shade not I just feel stupid XD
Luigi just needed a nerf to the Up B and he got that I believe

And we can sit here and argue the best character but that dosn't have much to do with Pits nerfing lol

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02/15/2012, 09:15 PM
Post: #34
I never said "best characters", I said better than most- (ie a good choice in general if you are not sure who to pick).

You can disagree all you want, but it's very hard to deny that there are things that have needed to have been nerfed and not. Just for example, Luigi has needed to be nerfed since day 1 (this was obvious and always has been), to this day, nothing substantial has been done to ensue this. How long has it been? Almost a year and a half?

This is just my personal opinion, and I'm not saying this in a "god I'm fed up with minus" tone. This game is still great, and I love playing it. And instead of furiously arguing to force changes to happen to brawl-, I've found that it's much more enjoyable and time effecient to just let what happens happen. I still don't think you've all made a balanced game, but you guys have all made a fun one, and you've all done it on your own free time and with no pay whatsoever. For this I'm very appreciative, and grateful. I just said the trend that I've noticed over the whole time this forum's been here. I got nothing against the devs, or anyone here, and I look forward to the next build. If I offended anyone, I apologize, keep it up-

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02/15/2012, 09:19 PM
Post: #35
I'm just saying, in any game there'll be characters who are easy to pick up. ROB and Wolf are two of those characters in Minus. However, as people get better at the game, other characters catch up quite quickly.

It's also completely impossible to perfectly balance every MU to be 4-6 or better. As long as there are differences between characters, there'll be MU imbalances.

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02/15/2012, 09:32 PM (This post was last modified: 02/15/2012 09:49 PM by Shade_.)
Post: #36
Of course you can't make it perfect. But that shouldn't be any reason to not fix the problems that stand out such as Luigi. (I really don't even care if you nerf Luigi or not, I'm just using him as an example).

Also, just so you know GKirbz, Pit's arrows are not going to be getting nerfed. I suggest should you come up against a Pit, just pick a character with a reflector. All of the Space animals can get back on stage and out maneuver an arrow off stage mixing up their side-b and jump air dodges. On the ground after reflecting an arrow you can roll right out of it. Falco's reflector will often hit Pit in addition to reflecting his arrows.

You're other option is out spamming Pit with a character such as Link or Samus (Falco words too). Pit has to control his arrow with his own movement. He can't do that if he is let's say dodging Samus's homing missile (though he can sit their with down-B and control his arrow without moving at all while reflecting projectiles from his front).

G&W rapes against Pit if he keeps shooting arrows. 3 (even just 2 buckets sometimes) can instantly kill. And G&W is very mobile in the air and can pull out the bucket and put it up very fast.

Just my advice though, of course it depends on your ability to do any of that. I had your problem when the second build of pit was out and side-B wasn't nerfed. I had to time all of my longest range horizontal attacks to hit him out of side-B. It took a decent amount of practice. As opposed to my friend who I was obviously better than. Pit could 0-deth kill with side-b > f-throw >side-b > f-throw > side-b > f-throw > spike off stage. It's still works very well and takes no skill, and you have to work more than you should to deal with it. In addition, he can follow down and down-air spike, or arrow spike. So I just say forget it and pick a counter-pick, save yourself the unnecessary practice and time, it's not worth it. And once he gets used to your counter strategy he'll play smart and be much less predictable making it difficult for you to avoid all his spikes and grabs. Anyway, Just get a reflector, keep it out and bounce his arrows off and he approaches you, never stay in front of him in side-b range, and use your longest attacks. I'll even say even just simply time him out with Wario and air dodge bike all day. So yeah, forget about buffs/nerfs, you're going to have to create your own method to deal with this problem.

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02/15/2012, 10:53 PM
Post: #37
Interestingly enough, Luigi's getting nerfed before the next patch.

Please, DI Pit's fthrow up and away from him. Just DI it, the only thing it truly links into is fair or nair or like, aerial sideb. It's not a stock-taker, you should take ~40%, 60% at most (but pretend I didn't give those numbers, I'll just get flamed).

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

motherfucker
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02/16/2012, 01:08 AM (This post was last modified: 02/16/2012 01:08 AM by Shade_.)
Post: #38
Glad to hear-

Back to pit-
And the problem with that: after DIing up, you get hit by fair, when you land. Any skilled player will be able to properly time and space their side-b so that it will be happening exactly where you land, leading to another grab > f-air. Each time this happens, you will get closer and closer to being off stage until you're in the position to get spiked with d-air or arrow.

The particular pit I am going up against has been inactive from competitive play for a while, but he's fairly known in the Southwest states for having ridiculous timing for charging his smashes and letting them loose so you're inside it in the middle of your landing animation. If you've heard of him, his name is "Type-X" and he's a falco Main. Pit's side-b might have terrible priority but it has amazing vertical range and duration to catch. It's really easy to keep someone from landing with it when you know what your doing.

Until you're at 50-65% there really isn't much you can do to escape a good pit's side-b > grab > fair. And usually by the time you get to that percent you'll be off stage and ripe for spiking. Not saying it's impossible, but this combo is definitely annoying.

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02/16/2012, 10:55 AM
Post: #39
His side B is a really great move, but are you saying it needs a nerf or just annoying? or Just annoying enough to be looked into?

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02/16/2012, 12:33 PM
Post: #40
its more than annoying. its just retarded.
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