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Suggestions for LUCAS
01/13/2011, 06:32 PM
Post: #81
Hold down a jump button while doing an aerial and you won't DJC.

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01/13/2011, 10:48 PM
Post: #82
I guess that's a very good way to deal with it. Don't I look like an idiot. Maaaan, why is it so hard to get full changelists for most of the cast?

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01/25/2011, 11:21 PM
Post: #83
Instead of shooting all 3/4 PK Fires at the same time, can you stagger it? It would be magnet only interruptable after each shot.

This way, there would be more momentum and cover a range instead of just doing a stupidly large amount of damage. It adds to his momentum shenannies and would be a much cooler looking move.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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01/26/2011, 12:03 AM
Post: #84
(08/24/2010 08:28 PM)filbert Wrote:  He needs to have crazy momentum shenanigans. He can do so much fancy magnet stuff, but that's it. PK Freeze should have some sort of momentum thing. Or Gravy's idea.

Also, I think that by pressing shield while using PK Thunder you can just cancel it out right there instead of having to hit something. In order to make it cooler it could have some sort of wind or fancy animation.
most lucas's b moves already are capable of luanching him in one way or another...maybe make pk freeze cover an area that gives a short quick boost of momentum to whatever player (or even just lucas) moves through it... have x number of them out at once and the oldest one disappears after a new one is made it could lead to alot of different combos.

canceling pkt with shield sounds like pits gay forward b... unless the projectile is gonna disappear on canceling otherwise youd have a LONG multihit projectile that screams out hey im gonna jump or shield so be ready to have a free combo..

(12/26/2010 09:32 AM)meshor Wrote:  the Neutral B idea is perfect and if it can be in UP B it will be even better Tongue like pit
pits gay tho, his arrows are both NOT minusy... and OP and so is his forward b.

those two moves put him in the poorly programmed category.

(01/13/2011 10:48 PM)Thunda-Moo Wrote:  I guess that's a very good way to deal with it. Don't I look like an idiot. Maaaan, why is it so hard to get full changelists for most of the cast?
the point of that cancel is because you can DJCFF aerial(and other things) SUUUUUPER fast compaired to the average shff

ness for example can do stuff like DJCFFuair>DJCFFuair>DJCFFuair>DJCFFuair>fair>uair

its actually a really good buff for lucas.
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01/29/2011, 11:30 PM
Post: #85
Since no broomers have responded or anything, I'm just going to repeat my idea for PK Fire. Maybe Veril or whoever is making Lucas will ses this.

Same time frame for PK Fire, but shoots the 3 different PK Fires in a rapid fire, one after the other way. It is interruptable at any time by PSI Magnet, but each PK Fire adds momentum. Overall, it has 3 times as much momentum.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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