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Intelligent thoughts on current 2.1.1 Bowser
02/07/2012, 08:20 PM
Post: #121
dead story, bro.
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02/08/2012, 03:51 PM
Post: #122
I can't tell whether you like playing Minus or not.

Regardless of its current status of dead or alive, rest assured we are prepared to invigorate it. Bowser has been completely redone and does not have permanent passive armor: you may feel free to combo him once again with multi-hit aerials and punish him with jabs as you do any other character. He's still a very "armored" character, with many moves that grant him super or heavy armor, but it is no longer something the Bowser player doesn't even have to think about or willfully enact. This is good. Furthermore, if you found the old Bowser's move set lacking in usefulness, rest assured that each and every one of Bowser's moves has been made useful. Bowser has been completely redesigned from scratch. You will like the results.

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02/08/2012, 07:51 PM
Post: #123
I love minus for the good things it has but i despise the bad things it has beyond reason. make sense?
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02/09/2012, 10:00 AM
Post: #124
Not until you say what the bad things are.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

motherfucker
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02/09/2012, 01:09 PM
Post: #125
i've already talked about several in the threads where they belong actually.

like, pits arrows for example, just plain retarded.

a planking pit > all in b-
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02/09/2012, 01:48 PM
Post: #126
I doubt that you can consitently be invincible while Pit is planking. Someone should try planking with Pit in frame advance and see if he's 100% invincible during the entire time he's planking.
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02/09/2012, 02:06 PM (This post was last modified: 02/09/2012 02:10 PM by coohstoreh.)
Post: #127
never said he was completely invincible.

his arrows just make it so he doesnt ever have to be where you are. EVER. meaning id your on stage, he is off stage, if you are offstage, hes on stage tryna gimp you his ridiculous recovery is huge part of this too imo. and he doesnt really even have to try to CONSISTENTLY gimp the whole cast(except super armor bowser i think) pit kills everyone at about 20-50%

but we should move this to my post in pit thread.

its more boring than mk planking and when people figure it out, hello generalized metagame and people bawing about pit.
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02/10/2012, 04:16 PM
Post: #128
ummm wtf? alot of characters have reflectors..... like alot dude its not that hard of a matchup or just go bowser and his arrows do like nothing to u
lets see:
fox
wolf
falco
mario
DK
ness
lucas
zelda
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02/13/2012, 02:32 AM
Post: #129
That may be the case, but a lot of people like using other characters. The game environment shouldn't be one where you need to switch to a different character to deal with a matchup.

Fortunately, it is not. Pit's arrows are a force to be reckoned with at a range, but honestly they make quite a poor keep-away. Their speed and predictability work against them in that respect, and pit isn't fast enough to do a decent "run away forever" game like Fox may be able to. Approaching around them isn't hard for most characters, and even the slow, fat ones like Ganondorf can still shield-walk their way to where they want to be as long as they remember how far pit's forward-B goes. Furthermore, while Pit CAN hit people from anywhere on the stage to anywhere on the stage, he is usually better off approaching his opponents and trying to score a gimp anyway. Pit's combos are pretty dastardly, and his damage output works better up close.

I feel confidant in saying these things because, I know what you're going through. Trust me: my best friend plays a very spammy pit.

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02/13/2012, 01:32 PM (This post was last modified: 02/13/2012 01:34 PM by GKirbz.)
Post: #130
cooh storeh is 100% correct. also yes pit can run away forever, from everyone. its called planking. the only reason anyone in this game even stands a chance is because his gay up b will eventually drain itself and he will need to touch the ground once for for a whole 5 frames before being off to arrow spam in the air all day. trust me. my friend is the best pit(he even beat _X_ and Lada in tourney recently)
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02/13/2012, 09:53 PM
Post: #131
(02/13/2012 02:32 AM)Thunda-Moo Wrote:  I know what you're going through. Trust me: my best friend plays a very spammy pit.

To play devil's advocate, that's hardly a spammy pit...
...he missed most of the arrows, and didn't use slow arrows at all (you guys didn't remove that did you?)
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02/14/2012, 01:07 PM
Post: #132
in b- the only way an arrow misses if aimed proper is a clank/ps/dodge which often sets you up for a free arrow to the face anyways.

a spammy pit with perfect aim all the fucking time is the most annoying shit ever, you guys know that ARgrab>fthrow>down arrows is a ZTD from anywhere right?

and you know making angel ring sheild cancel makes it jump cancel right? the gay shit pit does is just plain special.

also ganon needs to lose his super armor/invincibity on WK and gerudo as well as OP ass gandoken i say that and i LIKE ganondorf, he was already AMZNG before all that bs.
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02/14/2012, 02:43 PM
Post: #133
ARgrab->fthrow->down arrows is not a ztd. DI the fthrow up, and he has trouble even hitting you with arrows. Not only that, but AR doesn't reflect anymore, so there are more options. I wouldn't object to having AR have a smaller hitbox though.

I gotta say, I've never liked the Gandouken but it's not getting removed though. WK is only useful to edgeguard, and I've always been able to get around it, but it might be better than I currently think.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

motherfucker
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02/14/2012, 04:18 PM
Post: #134
Welcome back, GK. We've missed you.

I mean... wow! A new member! I'm so glad more people are getting interested in Minus.

Anyway, as much fun as it was the first time, let's just not talk about the Gandouken again. All that is to be said, I think, has already been said. Though I am quite surprised to hear you complain about armor on Ganon's moves. Just for reference: it's Super Armor on dash attack, 10% heavy armor on Wizard's Foot, and 8% (possibly 7%?) on Gerudo. Note that this armor is only active on the ground: air wizkick and air Gerudo are armorless. None of Ganon's moves that I am aware of are invincible, but aerial wizkick naturally has such overwhelming priority that it seems otherwise. However, trying to wizkick a move that is actually invincible or has superior air priority, such as the majority of Mr. Game & Watch's up-B, will not end in Ganon's favor.

As for Pit: yeah, he's annoying as hell. No, my friend is nowhere near up to the level of the kind of player you describe. But what, would you propose, do we do about it? Forgive me, GK, but you have quite the tendency towards hyperbole, for reasons of trolling or otherwise, and your suggestions as a result generally involve requesting the complete removal of features. Furthermore, your hyperbolic explanations yield a sort of "Boy Who Cried 'Wolf!'" effect, causing people to inherently assume you're exaggerating any given scenario.

Can you supply us with videos of these pit problems you're talking about? If you don't have capture equipment, can you send us replays? If not, we're simply not going to be able to deal with this issue.

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02/14/2012, 06:11 PM (This post was last modified: 02/14/2012 06:18 PM by GKirbz.)
Post: #135
(02/14/2012 02:43 PM)filbert Wrote:  ARgrab->fthrow->down arrows is not a ztd. DI the fthrow up, and he has trouble even hitting you with arrows. Not only that, but AR doesn't reflect anymore, so there are more options. I wouldn't object to having AR have a smaller hitbox though.

I gotta say, I've never liked the Gandouken but it's not getting removed though. WK is only useful to edgeguard, and I've always been able to get around it, but it might be better than I currently think.

a good pit CANT miss an arrow in this game unless its from a spot dodge. its control is too good.


WK is good for way more than that. it combos and kills.
(02/14/2012 04:18 PM)Thunda-Moo Wrote:  Welcome back, GK. We've missed you.

I mean... wow! A new member! I'm so glad more people are getting interested in Minus.

Anyway, as much fun as it was the first time, let's just not talk about the Gandouken again. All that is to be said, I think, has already been said. Though I am quite surprised to hear you complain about armor on Ganon's moves. Just for reference: it's Super Armor on dash attack, 10% heavy armor on Wizard's Foot, and 8% (possibly 7%?) on Gerudo. Note that this armor is only active on the ground: air wizkick and air Gerudo are armorless. None of Ganon's moves that I am aware of are invincible, but aerial wizkick naturally has such overwhelming priority that it seems otherwise. However, trying to wizkick a move that is actually invincible or has superior air priority, such as the majority of Mr. Game & Watch's up-B, will not end in Ganon's favor.

As for Pit: yeah, he's annoying as hell. No, my friend is nowhere near up to the level of the kind of player you describe. But what, would you propose, do we do about it? Forgive me, GK, but you have quite the tendency towards hyperbole, for reasons of trolling or otherwise, and your suggestions as a result generally involve requesting the complete removal of features. Furthermore, your hyperbolic explanations yield a sort of "Boy Who Cried 'Wolf!'" effect, causing people to inherently assume you're exaggerating any given scenario.

Can you supply us with videos of these pit problems you're talking about? If you don't have capture equipment, can you send us replays? If not, we're simply not going to be able to deal with this issue.

the ganon stuff his armor is WAY too good, i get around projectiles with literally zero effort and run right through alot of chars aerials due to alot of aerials in this game being just weak nuff or just weak nuff when stale. he didnt have a problem getting around them before at all and now ganny is on easy mode. its not even fun to be him anymore. i hate it.


pit... make AR not grab or at least not shield cancel OMFG. that was dumb.

as for his arrows. make them launch jus one angle no matter which way they are angled.

EDIT: ill post videos when something that isnt blatantly obvious to anyone with half a brain is discovered or needs to be fixed.
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