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Peach's Changelist
05/04/2010, 03:42 AM (This post was last modified: 05/04/2010 04:06 AM by Xyless.)
Post: #1
[Image: peachw.png]

MISC:
-Peach now has two floats instead of one. She regains her second float in the exact same ways she gets her first, with exception of water landing, which I decided to leave it so she only gets one float (to prevent water camping).
-Peach's fast walk (her skip) has hearts on her feet.
-Peach's left-facing down taunt is one of her victory taunts, and both of her down taunts use her "Peachy!" sfx.

SPECIALS:
-Neutral Special (Toad): Toad can be canceled (on hit) almost immediately into anything. Works both in the air and on the ground.
-Side Special (Peach Bomber): Can be cancel after the initial pull back with anything but another special. This means it can either give a major momentum boost if used with a float or aerial, or jump/dodge canceled if you want. It can lead to some serious mindgames if you can master its physics, and makes her completely unpredictable.
-Down Special (Vegetable): No changes. Had a change early on to make it so she throws immediately (was a glitch, thought it was interesting), but I took it out because not I nor anyone else really liked it. Possibly will get to turnip article editing for next update.
-Up Special (Parasol): Increased speed of opening the parasol, making it possible to juggle opponents with the parasol again.

AERIAL ATTACKS:
-Down Aerial: now has hearts attached to her kicks.

GROUND ATTACKS:
-Forward Smash: Currently set to tilted up be a pan, tilted down be the racket, and no tilt be the club. Also, increased knockback growth for all weapons by 6, I believe. Oh, and they are about 1.13x faster, too.
-Down Smash: First three hits trip the opponent and make it impossible to escape the rest of the smash (hard to explain). Final hit of dsmash has majorly improved base knockback and knockback growth.
-Forward Tilt: Increase in knockback growth.

Grab Actions:
-Pummel: SFX of "hi!" is played every pummel.
-Forward Throw: Slow-mo while she "winds up", and sfx of "this is fun!" plays during windup. Increased knockback growth.
-Down Throw: Decreased damage, increased base knockback, mostly to decrease hitstun and make the chain grab far harder (was previously possible on every character to about 70...).

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05/04/2010, 07:19 AM
Post: #2
Needs more vertical recovery
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05/04/2010, 05:13 PM
Post: #3
Then you should DI up.

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05/04/2010, 05:59 PM
Post: #4
Hmm... the downsmash, was it released like that in the beta? (the giant release back in March)

Because I'm still playing with that one, and the knockback isn't as impressive as you describe for the final hit... I mean, it does throw them away, and gives enough time to do something else, but by no means does the move do more than slow your opponent's flow down, which isn't enough against patient people.

Oh, is there any way to make the throwing strength of her turnips any better? If you must edit her overall strength then do it, because honestly, she needs the floatier turnips than they were in melee, though not quite as strong as link- and Tlink- throwing items.
(in other words, I find that the low horizontal distance, even using smash throws, make the move quite useless. They do make a good way to annoy a recovering opponent because of the high gravity they seem to have, but in brawl- the recovery attempts are probably helped by the turnips, not hurting them like they should be)
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08/29/2010, 09:28 PM
Post: #5
can you make the peach bomber reach longer, with the brawl- being as fast as it is, i find it hard to reach someone with is, also make it a bit stronger.
and ad hearts to her dash (running animations), that would be nice!

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08/30/2010, 12:27 AM
Post: #6
There are hearts on the running (I think) and you get considerably more distance on Bomber if you interrupt it.

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08/30/2010, 12:39 AM
Post: #7
Hearts are on medium pace walk.
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08/30/2010, 08:28 PM
Post: #8
They're on her skip (fastest walk).

Also, what Filbert said. You get a ton of distance by interrupting.

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