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What may finally be the answer for Nikita
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05/27/2011, 04:26 AM
(This post was last modified: 05/27/2011 06:35 AM by Hyperception.)
Post: #1
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If the game can be programmed to do this, I have hopes that this adjustment would completely validate the move. If the Nikita can keep track of button presses, then: L/R/Z to drop it normally and B to stop controlling it, but have it continue on it's path (accelerating as it would normally. This happens when snake gets hit, I believe). This gives snake a projectile that is part spirit bomb, part arrow. Arrow in the trajectory customization, spirit bomb in the "deal with me and my creator at the same time". Since it has fuel, this could make snake firing Nikitas into the sky post-kill a semi-legitimate defensive maneuver. It's knockback may have to be made closer to 65 degrees because with this improvement Nikita may be a completely sick edgeguard assistant. I have said other things about Nikita, but I firmly believe this to be the best of my suggestions. Some adding or subtracting of lag/startup would almost definitely be warranted in order to make it play fairly, however. Thoughts? |
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07/04/2011, 04:13 PM
Post: #2
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jump cancel on nikita would be cool as well. just saying, yes i think pushing B to let it keep going on its own is a really good idea.
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08/16/2011, 06:43 AM
Post: #3
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Has there been any progress with the new and/or improved side b
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09/23/2011, 12:51 AM
Post: #4
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I could have a lot of fun with that just firing them into the air and comboing into them lol
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11/27/2011, 02:03 PM
Post: #5
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Thats awesome stuff! my 2 cents ![]() you should be able to alter the speed to make it real slow, or really fast ![]() -like if your smash over b it would go fast -and tilt b it would take its time ![]() comboing into the nikita would make my face do a smiley |
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11/28/2011, 01:33 AM
Post: #6
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Oh hey I suggested this without even seeing this. And R.I.P. Hyperception
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04/18/2012, 07:32 PM
Post: #7
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AW After all this time, I checked in on my old thread. AW People missed me when I was gone. You guys. |
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04/21/2012, 07:44 PM
Post: #8
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I really like this idea. As far as I'm concerned, the more strategies that exist for Snake, the more interesting he will be to/watch and play.
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