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Project M via USB Loader
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05/21/2011, 10:25 AM
Post: #1
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I'm relatively new to Project M, completely. So please bear with my noobishness. Is there a way to get Project M working via USB Loader? If so, is there a tutorial that tells me what needs to be done? Any help would be appreciated. Thanks. |
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05/21/2011, 11:06 AM
Post: #2
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All i know is that you must turn on ocarina somewhere... so... you can try doing that while waiting for someone who actually knows what to do shows up...
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05/21/2011, 11:33 AM
Post: #3
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Go through the options and turn on ocarina. Make sure to set a hooktype. I use VBI.
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05/21/2011, 08:55 PM
Post: #4
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(05/21/2011 11:33 AM)standardtoaster Wrote: Go through the options and turn on ocarina. Make sure to set a hooktype. I use VBI. I was able to find where to turn on Ocarina, but where do I set a "hooktype"? |
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05/22/2011, 12:23 AM
Post: #5
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Oh. We don't have a PAL release of Project M.
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05/22/2011, 12:24 AM
Post: #6
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(05/22/2011 12:23 AM)standardtoaster Wrote: Oh. We don't have a PAL release of Project M. I see. So then, what would I need to do with an NTSC version? |
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05/22/2011, 08:15 AM
Post: #7
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So, in case someone is Googleing a solution to get this game working via USB Loader, please look at this: http://gbatemp.net/t289911-project-m-pla...hard-drive Ignore the part where it is mentioned that the current version will not work, I installed the latest version and it was working fine. Looks like all I needed was google after all.
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10/16/2011, 04:19 PM
Post: #8
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I'm from Europe, so I play P:M via USB loader GX all the time. Get the newest forwarder version, and select your Brawl ISO. Click settings and enable Ocarina codes. The full channel/non-forwarder version is outdated and doesn't support .gct files with more than 255 lines of code. |
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12/16/2011, 08:11 AM
Post: #9
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So you can play via USB port using Ocarina or GX? I use NTSC version and cannot get P:M to work on my new Wii
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