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Any ideas of how to make Homing Attack suck less?
07/30/2010, 01:51 PM
Post: #21
(07/30/2010 01:41 PM)Isaac Wrote:  I'm f*king tired of people being ungimpable in this game.

Just make it do a lot of shield damage, and spike.

Probably doesn't need the spike, but extra shield damage sounds nice. Weren't the Speed characters in Sonic Heroes the ones who could disarm the shield robots? Yeah, information is irrelevant, but w/e...shield damage is cool.

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07/30/2010, 02:11 PM
Post: #22
Up and Down Smash should be interruptable into homing attack. Homing attack should also keep the momentum and the hitbox from the attack. Sonic's smash attacks should be weaker. So should bair.

I've always seen Sonic as a complete noob character. He is incredibly fast, incredibly strong, and requires no real skill. That said, he is still not a great character. His only combo is Uair -> Up-B Uair. My suggestions are designed to make him interesting and fluid.

Yes, I'm expecting to get flamed.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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07/30/2010, 02:40 PM
Post: #23
Only semi-spike. So it can gimp.
This is of course after he gets nerfed/redone.

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07/30/2010, 02:49 PM
Post: #24
(07/30/2010 02:11 PM)filbert Wrote:  Up and Down Smash should be interruptable into homing attack.

...doesn't it do that already, though?

But yeah, current Sonic is stupid strong, but otherwise I think he's fine. Wouldn't mind seeing something new that would make Sonic even more unique, though.




Argh...I miss Sonic Battle. He could set traps, fire projectiles, had that Tatsumaki Senpuukyaku dash attack thingy, and had that awesome axe kick meteor. Oh, and that aerial bounce from the Sonic Adventure games. ;_;

.....wait, if he had that bouncing move, and if it could be canceled into another move (rolling) upon hitting the ground, then...


D:


Oh man, if ONLY. rofl



EDIT@Isaac: Ah, that's better. I wouldn't mind if it did that.

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Karnith: It's like you read my mind or something.
Isaac: You have been forever immortalized with that face in my mind.
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07/31/2010, 12:21 PM (This post was last modified: 07/31/2010 12:24 PM by KojinSagara.)
Post: #25
(07/30/2010 02:11 PM)filbert Wrote:  Up and Down Smash should be interruptable into homing attack. Homing attack should also keep the momentum and the hitbox from the attack. Sonic's smash attacks should be weaker. So should bair.

I've always seen Sonic as a complete noob character. He is incredibly fast, incredibly strong, and requires no real skill. That said, he is still not a great character. His only combo is Uair -> Up-B Uair. My suggestions are designed to make him interesting and fluid.

Yes, I'm expecting to get flamed.

that's funny. I feel that sonic is very technical. he has a fluid range of combo possibilites ( not just upair > spring upair lol. this doesn't sound like a person who has looked at him closely enough IMO) and learning to control his movements and dash dancing/cancels to manuver well is a skill by itself. Seeing as he is not basically "given" broken 0-death combos like luigi and jiggs, you have to be very quick at capitolizing on mistakes and free style legit combos that lead into chases into more combo damage. I dont see any noob winning with him against anyone good unless they at least know how to use his mobility at a decent level. That's the main thing that makes him Minus Sonic IMO.

i agree with gravy that I'd also like to see something new and unique only to him. Sonic in this game can be made at the very least to be twice as flashy as he is in vbrawl. i mean he is pretty cool already though...

?: is anyone posting recent sonic matches? i really like to see more of minus sonic from other players...
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07/31/2010, 05:04 PM
Post: #26
It might just be that I play with two good player and two bad ones almost exclusively The two bad ones are using Ike and Sonic. The two good ones are switching around a lot, but never using Peach, DK, DDD, Sonic, Bowser. One of the bad players who thinks he is good only uses Uair -> Uair and DA -> DA. He's really proud of those combos.

It seems like random A moves all linked together is all he can do. He doesn't have a very imaginative design, and I thought that should be changed.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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07/31/2010, 06:03 PM
Post: #27
Regarding this thread, I coded Sonic's homing attack for P:M....Need I say more?

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(05/28/2010 05:25 PM)gangstakirby Wrote:  jiggly puff da bess, you **** up i rest.

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08/01/2010, 06:51 PM
Post: #28
(07/31/2010 06:03 PM)TSON Wrote:  Regarding this thread, I coded Sonic's homing attack for P:M....Need I say more?


No my friend...no you do not. I SUPPORT THIS WITH CUPCAKES!!!
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08/02/2010, 10:28 PM (This post was last modified: 08/02/2010 10:31 PM by KojinSagara.)
Post: #29
Fil, It's like this: to me, you have to take a good while to pick up on sonic's stuff. it isn't givin to you via altered attributes or obvious gayness. Other than not being that great of a player with sonic (not to be disrespectful) Not taking more than usual time to work on sonic in minus will result in rape. the extra speed if used incorrectly will get make you run into alot of bad situations. For me, the only real reason i was able to do the stuff i do in matches is becuase I was a sonic main from the beginning. none of the stuff i pull off is free, just high speed punishment and then follow ups. To me homing attack was good, i mean, i wouldn't mind it being gayer but i haven't been punished from it often enough to stop using it, and for some reason doing it out of UpSmash is the safest way to use it lol.

btw,
I. Love. Cupcakes.

PS: i hope sonic doesn't get nerfed in 1.6. i really dont see a reason for him to be in anyway.
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08/03/2010, 12:31 AM
Post: #30
I don't see a need for him to be nerfed, i see a need for him to be completely redone.

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08/03/2010, 12:40 AM (This post was last modified: 08/03/2010 12:42 AM by ItsRainingGravy.)
Post: #31
Eh, I think he's fine...outside of doing ridiculous-*** damage. >__>


EDIT: Derp. Already posted a similar comment. Regardless...I don't think Sonic needs a complete moveset makeover. xp

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Karnith: It's like you read my mind or something.
Isaac: You have been forever immortalized with that face in my mind.
dmbrandon: What was stupid about it? I mean, besides what I already wrote?
Linkshot: My friend was *****ing at me today about MUGEN being too hard because, instead of mapping Hadouken to a key, it's a quarter-circle.
filbert: Illegal is great as long as you're the only one who sees it.
Rkey: ...wow. You opened my eyes man, I'm not forgetting it.
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08/03/2010, 07:39 AM
Post: #32
Listen to KojinSagara, I've watched him play. He's awesome.

(07/30/2010 01:24 PM)Eldiran Wrote:  Ah, I see. But if it doesn't execute any faster, how does it become any better of a combo finisher?

It lets you keep momentum rather than stopping. It's just an idea though.

Another idea is that KojinSagara should be given the unquesioable right to edit Sonic in any way he feels like, by the assisance of Kirk, who shall obey his smallest wink.

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08/03/2010, 12:47 PM (This post was last modified: 08/03/2010 12:50 PM by Isaac.)
Post: #33
I've seen him play too, not bad, but enough to make him a one-stop source on sonic?
I think you're confusing flattery with craziness. ;o

But definitely listen to this man.

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08/03/2010, 01:01 PM
Post: #34
I thought I made my irony clear enough in my post, I obviously didn't X) Not the irony that KojinSagara is like the best sonic- player on these boards, he is. I'm talking about the dictator thingie.

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08/03/2010, 02:59 PM
Post: #35
I'm going to go ahead and agree with Isaac. Sonic is (in my opinion) a noob character. It might take skill to be really good with him, but having dash attacks combo into each other for 30% and a grab that does 23%? That's a joke.

Kojin is a great Sonic player, and from most of his posts I'm guessing that he's only a Sonic player. He might be the only person with only one main in this entire forum. While he is good to listen to, if we listen to only him, we'll end up with Sonic 4-stocking an MK in Socal. And MK is supposed to be good.

My friends and I all agree that Wario, Olimar and Sonic were Brawl's mistake. Right up there with removing hitstun. Brawl- fixed the hitstun thing, but Wario, Olimar, and Sonic were (still my opinion) still not changed from being really dumb characters. Wario just got fixed (like a dog). I still think things need to be done about Sonic and Olimar.

I mean seriously, lolimar? More like homolimar...

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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08/03/2010, 05:04 PM
Post: #36
Wario felt like a char built for hitstun, for me.
If everyone was like wario, with grab release weaknesses, gimping ability, recovery ability(which was also still quite gimpable, unlike mk) I believe vbrawl would of been much more fun...

Not nearly as fun as it would be with hitstun though. lul

Sonic isn't exactly a n00b char. He has easymode combos, yeah. A lot of his attacks do stupid amounts of damage for no reason, yeah. But there are way more n00b friendly chars in minus than him, in my opinion.

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08/03/2010, 05:46 PM (This post was last modified: 08/03/2010 05:46 PM by filbert.)
Post: #37
I just really hate easy-mode combos. Someone like ROB with insane camping ability, a powerful spike, a good way to approach, and decent combo ability doesn't bother me. Even Luigi doesn't bother me (except for his Up-B).

Easymode combos are just not cool. 1 move combos (dthrow or dash attack) are not cool.

Ganondorf is cool.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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08/03/2010, 05:51 PM
Post: #38
Luigi had the easiest easy mode combos... unless you mean new luigi.
What do you mean one move combos? Set-ups?

And yes, ganon is very kill.
I mean cool, very cool. ;o

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08/03/2010, 06:15 PM
Post: #39
I mean: Oh, look, Sonic did a dthrow. 23%. Or: dash attack -> dash attack -> dash attack. Wheeee...

I don't know what everyone was complaining about with Luigi, the whole nair -> fair x4. I was always able to DI down and tech. The only thing i found annoying is how the Up-B always does so much damage. If you get hit by the very end of it, you still take ~20% and go flying. While I agree that the 1% and a coin was not that great, by the end of the move it should not still be doing 20%.

Same thing with Ganon's grounded Down-B. I got into the habit of grabbing him at the very end of the animation, but in B- there is still a giant hitbox. Since Ganondorf is cool, he can get away with it though.

Sonic having these stupidly damaging moves is not cool. It wasn't that bad until I saw Zork rape the crap out of an MK, but now I think he really has to be redone. I really hate the 1.5 Sonic build. I haven't tried 1.6, but I don't think he was changed.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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08/03/2010, 07:12 PM
Post: #40
Oh, right. Duh, i forgot about that lul.
Zork was legit though, that mk was like, mad.

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