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PK Flier - Lucas 2.0 discussion
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04/02/2011, 05:59 PM
Post: #1
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It's funny because using PK fire makes you fly. I've never been a huge fan of Lucas (largely because I'm a huge fan of Ness) but after trying him out in 2.0 a bit, I'm actually pretty excited to give him a chance. The momentum mechanics with PK fire, dash attack, and so on make me giddy anticipating their potential. I don't really know or care whether or not Lucas would be very "good" compared to the rest of the cast, I'd just like to get some discussion on him going. So I suppose to start off... Zap jumping. Firstly, does it still exist? If so, how does the PK fire momentum effect it? And more importantly, what's the timing? (I'm not going to B-stick, but my L button is a jump button.) The timing's tough, so could I have some idea on how to work on it? How would I know if I'm too early or too late? And then his utilt. Seems like it would start combos like mad, but that thing sends people every which-way and I can't get a lock on it. What determines which way they travel, and what combos come out of each way? Thank you kindly. |
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04/02/2011, 06:13 PM
Post: #2
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Just what ARE the momentum mechanics? My as-of-yet-virgin-to-2.0 eyes haven't seen anything.
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04/03/2011, 08:25 PM
(This post was last modified: 04/03/2011 08:25 PM by Thunda-Moo.)
Post: #3
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Hold B to make PKfire send you forward, tap it and you fly back. Using it in air makes you go farther. You can cancel said momentum into most attacks. Oh, and zap jumping still works and it sends you pretty crazy high and pretty crazy far if you use the PKfire-PSI magnet momentum nonsense with it too. Said PSI magnet nonsense seems to be the same as in vBrawl. Anyway, Lucas' recovery is offically in the "retarded good" category if you have your double jump, and it's still kind of lame if you don't... but zap juping sends you to the top of the screen and you can double PKflier all the way across the sky, which is so intense that you should never really need to do otherwise. I'm getting the timing on my own because no one cares enough about Lucas to post here I guess. I have yet to put much effort in figuring out what's up with utilt. Silly knockback on that thing. |
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04/04/2011, 12:34 AM
Post: #4
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Dash attack and PK Fire forwards can both hit confirm into usmash or dsmash at certain %s.
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04/04/2011, 03:52 AM
Post: #5
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Dash attack can? Really? That's so beastly! I love his DA. Of course, upsmash ain't what it used to be... what does it kill at now?
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04/04/2011, 01:20 PM
Post: #6
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Not sure... Definitely below 100% on just about everyone though.
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04/04/2011, 05:27 PM
Post: #7
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So of course the question becomes, "does it combo at that percent?" Lucas has become a pretty scary camper. With access to a quick retreating projectile, a long-range control projectile, and an impressive temporary area denial in his jump cancel PK freeze, not to mention a reflector AND an absorber, it's incredibly difficult to out-camp Lucas. Still loses to Snake and DDD in terms of camping thanks to their non-absorbable and non-reflectable projectiles, but his approach and close-combat games are better then theirs so he's fine. PK fire activating on waddles/nades is a nice bonus as well. |
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06/23/2011, 06:38 PM
Post: #8
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(07/20/2010 08:23 PM)Doom Wrote: Lucas is really really lacking. He has a few great moves, but no way to hit with them. I like this stuff. I would lower the trajectory of f-air and weaken the BKB. If you devs feel like remodeling him completely, you give all his moves the '3' theme. Stuff like DA and his tilts can all be put like that, and I would definitely do that to PK Fire, in addition to letting each individual shot control forwards or backwards (more control). Needs buffs. |
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