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Fire and Ice
03/20/2011, 11:47 AM
Post: #1
I would like to see more things happen with fire and ice moves (and possibly lightning or something). I was thinking that fire moves should do above-normal damage to frozen foes. That might give someone a reason to freeze someone and continue the onslaught.

And maybe DTilt should travel along the ground like Snake's FSmash, but with the original hit being the one with real killing power.

Or how about fire moves burn for a little more damage over a small amount of time?

As for lightning, what if B or ZAir, or both, stun for a short time? Or what if Samus could heal herself a tad with the Grapple Beam like she does in Metroid Prime 3?

And these are all ideas I pulled out of nowhere without more than a minute's thought going to each one, so keep that in mind.
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04/02/2011, 02:46 PM (This post was last modified: 04/02/2011 02:46 PM by Thunda-Moo.)
Post: #2
Ahhhhhh!

For the damage bonus against frozen, I don't know if it's possible to code. It also doesn't sound super helpful.

Dtilt should not do that. Snake's fsmash is only reasonable because it's slow to come out, and dtilt is not. But if you make dtilt slow to come out, it becomes lame. Plus, Samus is OK in the projectile department without a move that's super-laggy and only works OTG.

Burn would be kind of neat, but believe it or not, flowers (the "poison") are already kind of OP (did you notice that they were removed from Yoshi?) and... I don;t know if that's possible to code. BUT it would be cool for people to take an extra damage or two while they're in flaming hitstun/tumble.

Zair does not need any buffs and it certainly doesn't need one as impossibly crazy as that. Pro Samus players use zair a LOT because it's crazy long range and really fast for good damage; giving it a stun would just be unfair. And Charge Beam already gives dramatic hitlag and a lot of it (which is a stun), so I don't really know what you want there. As for heals, I really think most people just find them annoying, but considering how many characters have them it would not be out of place for Samus to heal a tad on a successful grab. BUT NOT ZAIR.

...No offense, but I can kind of tell about that last one. But even bad ideas (which yours may or may not be) are still good because they still get people thinking, and that drives creativity. Even something stupid, when bread through the minds of other people on the internet, can give birth to something awesome.

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04/04/2011, 06:23 PM
Post: #3
These ideas weren't designed to really be implemented, it was to get someone thinking of something new. I apologize if anyone felt my ideas were a waste of thought, and I thank you for being so respectful while still getting your point across.

And it's probably really obvious, but I don't know a single thing about coding, or how Samus operates at high level play. I just really hated how Samus can achieve success by using homing missile, homing missile, homing missile, wait for first missile to explode, repeat until you win with absolutely no effort at all. I just thought that the farthest Samus was away from those shenanigans, the better. And I was kinda in a make everything REALLY broken mind-set.

Thanks again.
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04/28/2011, 01:06 AM
Post: #4
Modifying status effects to make fire do bonus damage to frozen opponents, or to create a "burn" recurring damage thing, both sound pretty cool, but they are certainly well beyond my capabilities with PSA and hexing character files.

D-tilt and z-air stuff: Thunda-Moo already responded p. well to those.

Healing with the Grapple Beam: the patch may or may not have some type of Grapple Voltage thing... Smile

(04/04/2011 06:23 PM)Raynotac Wrote:  I just really hated how Samus can achieve success by using homing missile, homing missile, homing missile, wait for first missile to explode, repeat until you win with absolutely no effort at all.
Have you tried out 2.0 with the new Samus? Because that "homing missiles forever" problem was something that I/we very specifically toned down from 1.6 (and more stuff Soon™ in the patch!).

/RtEB
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04/28/2011, 08:00 AM
Post: #5
This new Samus is amazing. I would still tone down the homing missiles a bit more, but I was amazed at how the new Samus played. I almost crapped myself when the Up-Smash connected.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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04/30/2011, 01:22 PM
Post: #6
Oh god, how I love Samus now. I didn't notice for a while, but there were plenty of times that I chose to get in close range. You guys really did well on this one. If only I could decide on who I want to use more, Samus or Zero Suit. If only it were easier to switch between them (other than using a final smash), perhaps a switch-out upon respawn? But that's not really that important. They are both good enough on their own.


And as for that Down-tilt-similar-to-Snake's thing, I was thinking of it being constantly the same size as Samus' Down Tilt as it is now, but very slowly travel along the ground at about the pace of her walk with a limp speed. So instead of the F**k you machine that I made it originally sound like, it (in my mind) works like a nerfed GANDOUKEN. And the time I spent playing as Samus has showed that she is just plain awesome as is and it looks like only minor changes are needed, if any are needed.
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