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CF in Beta 1.0
04/13/2010, 11:19 AM
Post: #1
Thread coming. Discuss.

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04/13/2010, 11:49 AM (This post was last modified: 04/13/2010 11:49 AM by Lehman.)
Post: #2
i think this thread should pick up where the last one left off... if possible.

same with all the others.
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04/17/2010, 08:55 PM
Post: #3
So is this like a suggestion thread? From what I've played of him, Captain Falcon is good, but not broken. He can already combo incredibly, but not brokenly. 4-5 knees off the stage at low percent seems broken enough, so I say Falcon should regain his second jump after each successful knee. It'd be pretty bad ass if the knee could wall of pain.
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04/17/2010, 09:03 PM
Post: #4
Nah, that'd be weird.

However, you are correct. Most people say that. Falcon is good, but not broken. And yes, I know about the smash taunts thing to combo into PAWNCH, but he has troubles approaching. On a low level play, where both players make a lot of misstakes, he might be good yes, but in higher levels it's really hard to find and opening.

A really simple fix would be giving raptor boost less startup and higher priority, but I don't really know.

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04/17/2010, 11:07 PM
Post: #5
Would it really be that weird? Complete revolutions in game mechanics are part of the heart of Brawl Minus. I've only been playing the game since the beta release, but those creative changes really make the game outshine other projects like Brawl Plus. Comboability is only half the fun. The only crazy change that Falcon has is the multi-hit Falcon punch, which isn't much of an asset and is hardly impressive compared to Bowser's superarmor, Zelda's hitboxes, most of the projectiles in the game, etc. Falcon needs more crazy stuff. Maybe his up-air could act like Ike's. You could hit rapid-A for a rising barrage of up-airs similar to Samus' up-B (and then end in a knee).

I would like the raptor boost to have a little less afterlag, or maybe even no animation in the event of a miss. I worry it could become spammable, though. To fix his approach, would is be sufficient to increase hitbox and priority of his nair?
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04/18/2010, 02:31 AM
Post: #6
lol did you say falcon has trouble approaching, and then did someone post under you suggesting to buff him?

whaaaaaaaaaaaaat
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04/18/2010, 05:01 AM
Post: #7
Not so much buff as "Semi-defenslesssly throw self at opponent, then transfer momentum into another attack like everyone else"
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04/29/2010, 01:19 PM
Post: #8
captain is way broken wtf, he can tech chase like a beast, chaingrab and 0-death all flashy like, plus he doesnt afraid of anything
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05/04/2010, 07:31 AM
Post: #9
His SHFair (moving forwards) now pretty much makes his ftilt useless.

Or did I miss something?
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05/04/2010, 12:33 PM
Post: #10
Falcon Kick on an opponent at low percent while hitting all of the hits (including the initial hit) is unsafe. Why would you want to use an attack if your opponent can hit you back after you just hit them?

Also, Up Taunt needs "YESZ!" and Side Taunt needs that wind box to bring opponents closer.

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05/04/2010, 07:21 PM
Post: #11
ftilt is faster.


hozu speaks the truth, its great for breaking shields but no one is ever gonna shield it if there is no risk of being hit out of it
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05/10/2010, 04:25 PM
Post: #12
Falcon punch needs to be chargable. It should act like Ike's where it takes hella long to fully charge, but then it can be stored, and when he punches with a fully charged on it should open a black hole and Mewtwo should come out and you start playing as Mewtwo.
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05/11/2010, 12:51 AM
Post: #13
Up taunt->down taunt->up taunt super fast. Done.

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05/11/2010, 06:18 PM
Post: #14
Captain Falcon needs the additional jump after doing a Falcon Kick like in Melee.
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05/12/2010, 05:34 PM
Post: #15
(05/11/2010 06:18 PM)MercSavage Wrote:  Captain Falcon needs the additional jump after doing a Falcon Kick like in Melee.

Welcome to the forums! Big Grin

Everyone has been saying that for 300 years now, I have no idea why it's not in.

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05/13/2010, 01:01 PM
Post: #16
dude lets just give captain a cape and let him fly forever like pit still can
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05/13/2010, 01:13 PM
Post: #17
I told you already, that glitch has been fixed and will be in the next release. I also released a fix for it on SWF. Check the B- topic there.
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05/13/2010, 01:20 PM
Post: #18
cool story, bro.
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07/08/2010, 01:24 PM
Post: #19
Shouldn't this thread be closed/have it's title adjusted?

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