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Wolf runs like wolves
01/11/2011, 01:26 AM
Post: #1
Its possible to make wolf run like wolves . It will be epic... AWESOME!

Being wolf must run like they do.
I know its possible ; by using the fitmotion.pac
Brawl minus cant be just attacks changing , it needs animations.
As you can see project M is using the motion file , and it's not hard -.- .
I saw someone in the vault(shadowvault or brawlvault) said : i worked only 4 days for making a caramel dance for all the characters ( only one person worked for all characters)
And there is an animation that can support you :the animation when riding the dragoon(kirby's dragoon)
So ....can you make it , wolf will be faster too so he will be more balanced(being slow in moving but fast when attacking isnt cool..)

So keep it up guys and work with motion files Wink

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01/11/2011, 01:41 AM (This post was last modified: 01/12/2011 10:50 PM by MasterMooseMan.)
Post: #2
hell yeah, port him pikachu's running animation -and don't even edit it; so he will be cooly disfigured with small legs like hes morphing into a small wolf when he runs (a small wolf that'll be running like a mouse). I tried to find a video of a swap of pikachu's entire .pac onto wolf but I guess i'll have to try it myself later..it'll probably make the game freeze like 60% of .pac swaps

(you just rename pikachus .pac to wolf's .pac and put it in his folder right o_o) no you gotta use brawlbox and switch the animation files inside
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01/11/2011, 02:20 AM (This post was last modified: 01/11/2011 02:22 AM by Shade_.)
Post: #3
Making animations isn't really hard, but It sure does take a chunk of time out of the day. It's a process, and getting smooth realistic animations can be extremely frustrating. Have you ever tried to dissect the animations in walking/running? If I gave you a model of Zero Suit Samus and told you "You should make her walk forward". You'll soon find that making a 3D model walk with the same fluidity a real woman does takes FOREVER! The hips rotate and ascend and descend, while simultaneously bending the joints of the thigh, knee, foot, and toe bones. Not to mention the spine, and head stay aligned facing forward, while both arms switch back and fourth. Not only that, but you have to replicate it on both legs. Not just one. And making your first leg move the same way your second leg does in 3D is tricky. Now your asking for a wolf running animation. This is quadruped style of walking, so you have four legs to animate instead of two. While changing animations is a fun idea. It would require months of effort at a normal paced schedule to finish a couple animations.

I highly doubt any of the designers of brawl- are willing to spend the time required for animations. I recommend that you learn how to animate and do it yourself if you want to.
I'll tell you this. It's really easy to animate and learn to do it. You just click on the character's skeleton and say "At this frame, this bone will be here, and the next frame this bone will be here". It just takes forever to actually make animations.

And by the way, that guy in the vault probably made one animation and had every character use that one animation. Brawl, and most other fighting games always share the same basic skeleton for every character, the only difference is the model over the skeleton. They make one animation and then every character can use it. That's why when you play a fighting game, when you throw or grab a character the pain or getting hurt animations always look the same regardless of which character you are throwing. Would you be willing to spend 4 days making 1 carmell dancing animation?

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01/11/2011, 01:36 PM
Post: #4
It should be wolf's crawl Cool
It should be fast.
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01/11/2011, 02:11 PM
Post: #5
Shade I fucking love you. Seriously.

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01/11/2011, 07:18 PM (This post was last modified: 01/11/2011 07:29 PM by meshor.)
Post: #6
(01/11/2011 02:20 AM)Shade_ Wrote:  Making animations isn't really hard, but It sure does take a chunk of time out of the day. It's a process, and getting smooth realistic animations can be extremely frustrating. Have you ever tried to dissect the animations in walking/running? If I gave you a model of Zero Suit Samus and told you "You should make her walk forward". You'll soon find that making a 3D model walk with the same fluidity a real woman does takes FOREVER! The hips rotate and ascend and descend, while simultaneously bending the joints of the thigh, knee, foot, and toe bones. Not to mention the spine, and head stay aligned facing forward, while both arms switch back and fourth. Not only that, but you have to replicate it on both legs. Not just one. And making your first leg move the same way your second leg does in 3D is tricky. Now your asking for a wolf running animation. This is quadruped style of walking, so you have four legs to animate instead of two. While changing animations is a fun idea. It would require months of effort at a normal paced schedule to finish a couple animations.

I highly doubt any of the designers of brawl- are willing to spend the time required for animations. I recommend that you learn how to animate and do it yourself if you want to.
I'll tell you this. It's really easy to animate and learn to do it. You just click on the character's skeleton and say "At this frame, this bone will be here, and the next frame this bone will be here". It just takes forever to actually make animations.

And by the way, that guy in the vault probably made one animation and had every character use that one animation. Brawl, and most other fighting games always share the same basic skeleton for every character, the only difference is the model over the skeleton. They make one animation and then every character can use it. That's why when you play a fighting game, when you throw or grab a character the pain or getting hurt animations always look the same regardless of which character you are throwing. Would you be willing to spend 4 days making 1 carmell dancing animation?
I wont do it be myself cause i may change some of his bones or something , so im just telling them, the editors of minus to do it , and of caurse if they make it , it will be better than if i make it. Also im a noob at editting and hacking ( i used to make psa like raichu and aqua luigi but i cant now) , and you are right, i made some animations on my psa bit it was ****ing boring . I dont know , maybe the designers have some programmes that can make it easier to animate, also project M is working on animations , looke at ganon's running animation and kirby's Nair andmuch more so, if this idea of wolf isnt working then why dont they make simple animations that looks cool . I talked to some one from along time in minus chat , he said : they are working on fitmotion file probably ( he said i was a backroomer or tester but i forgot sorry)

So if you know , are they working on motion files?
Oh i forgot to tell you too, i have victory animation for every character( some of them looks creative)
So you maybe they can make animations faster and easier ( other than brawlbox editting)
Im sure that they are working on other programmes.

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01/11/2011, 08:16 PM (This post was last modified: 01/11/2011 08:22 PM by Shade_.)
Post: #7
I'm not trying to make you feel bad or anything meshor. I'm just telling you the realistic aspects of what you are asking.

There is no difference between you making an animation and a designer, because they are probably just as clueless about animating as you. Animating has nothing to do with programming or hacking. (That's why they are two different teams in the credits lol).

I don't know what it is, people think by having better or more expensive fancy programs that they will be able to use special techniques to help make 3D characters and animations faster and better. I'll tell you right now there is no shortcut to animating. There is no shortcut to making a 3D model.

anim8tor, maya, blender, 3D max. There all the same. The only difference is there rendering abilities in which Maya probably has the best abilities, which is why it's the most popular tool for professional use in movies and games.

People always ask me "How do you make 3D characters like that?, I can only make weapons or swords right now", or they will ask "how are your animations so smooth, what program are you using. The answer is you make a person the exact same way you make a sword, you just move the points around from the shape of a sword to the shape of a person. And you make a smooth animation by putting more effort and time into making it. There is no special program or technique for these things. You just put more time into it. The professionals do the exact same steps as the noobs, but they put more time and effort into detail.

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01/11/2011, 08:53 PM
Post: #8
Well, you are right but my friends including that empr7 ( he is a member here) hate to change something , so it sound like s*** if i am making something for them . I guess this idea should be canceled now . Thanks for your replay :\
I'll try posting in kc-mm furom

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01/12/2011, 07:56 PM (This post was last modified: 01/13/2011 05:57 PM by MasterMooseMan.)
Post: #9
http://www.youtube.com/watch?v=vLk0ZE3E8...re=related

it sucks because it doesnt have a click and drag method for moving the bones each frame in brawlbox but I think this OSA3 might have it already or is going to http://code.google.com/p/opensa3/
http://www.smashboards.com/showthread.php?t=284044

yeah so I'ma try making his running animation be all like a wolf

EDIT: gawh its only 21 frames but it takes forev why you mofos do this for free (you have to due to copyright of brawl)

EDIT2: Its much funner to edit him running randomly flaying his arms and head around then running as a wolf

EDIT3: o the copy paste only changes the stuff that was modified, that makes it a little easier; good o'l brawlbox

EDIT4: HAHAHA, i replaced wolfs run with pikachu's run, much more suiting.

EDIT5: I'll be working on making his run be like a real wolf over this week/month, Ima find a tube vid of a dog running animation to reference from

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01/14/2011, 04:45 AM
Post: #10
I wish you luck, and hope to see the finished product. Take your time, and try have fun with it, your not getting paid for this after all lol.

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01/14/2011, 07:31 PM (This post was last modified: 08/05/2011 03:34 AM by MasterMooseMan.)
Post: #11
1st attempt= i got him to run like a weener dog on crack with broken limbs [aka, very bad]

Spoiler:
problems:

Main problem- His left leg doesn't jump off the ground smoothly so it looks like hes limping on it, I'm havin a lot of trouble getting his left leg to be tucked in for the pounce.

knees/arms don't move in and out enough to match his hands and feet, his arms/hands look like a flying squirrel motion more then a gallop

some of his bones do wicked 360s, but being played at the 60 fps, noobs won't notice

i gave him a frame of non-movement at the end frame to give him a sense of speed gain when he cycles the animation, I wonder if should just give him more distance covered on the frame instead, or possibly on the first frame, or after he lifts off the ground. Actually i think i'll lower the distance when hes in the crouching to jump position, or I might just leave it normal distance all frames

i made it an extra 4 frames then the original 21, (but that doesn't effect much, adds like 0.1kb)

EDIT: more problems

i also don't know since i tampered with his Y/Height Axis to be +1/-1 if that creates problems where he can run over small objects or something

his tail could flutter up when his back feet raise in more (though it already kind of does this)
" http://www.youtube.com/watch?v=tVa9hpDnac0 " " http://www.youtube.com/watch?v=BuY8GiRmM...re=related "

i hope this thing makes a easier movement editor as well as its main goals
http://code.google.com/p/opensa3/


Attached File(s)
.pac  FitWolfMotionEtc (1) - Copy.pac (Size: 3.4 MB / Downloads: 3)

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01/14/2011, 08:18 PM (This post was last modified: 01/14/2011 08:20 PM by BlackRainNFire.)
Post: #12
I just tried it out... it certainly has room for improvement O_o but not a bad start all the same... I think it looks awkward because his back and head are completely still during the animation even moreso than because the limbs are awkward... Good luck with this. Don't rush too much as there's little point in doing this unless it's done well.
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01/14/2011, 08:25 PM (This post was last modified: 08/05/2011 03:33 AM by MasterMooseMan.)
Post: #13
it looks awkward? you are of course using the wolf texture of a weener dog with broken limbs along with it right? I think thats the real problem here

jk thx 4 input

EDIT:

ATTEMPT #2 ATTACHED, = He runs like a rat now instead of a broken limbed dog (AKA Don't download until i come out with ver.3)

+improved legs and such a little?

-still has too fast moving hands, including one hand which doesn't even touch the ground

-I tampered with his waist posture too much without moving his back right so now he looks slouchy

EDIT #2: since I downloaded an improved BrawlBox recently that has a better cursor orb thing to move each bone, I've been working on this.. right now I have a slightly better version than these past two attempts but It still sucks and he looks like a frog (messing with his back/head posture screwed it up too much, so I'm not going to attach it [the one attached is still Attempt #2]) Will work on later, might have to start over.
DON'T DOWNLOAD YET UNLESS YOU DO WANT A FROG WOLF

Attached File(s)
.pac  FitWolfMotionEtc (2) - Copy - Copy.pac (Size: 3.4 MB / Downloads: 0)

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