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Impressions and suggestions
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11/02/2010, 03:23 AM
(This post was last modified: 11/05/2010 12:40 AM by theEffinBear.)
Post: #1
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So I've started checking out Brawl Minus recently, and it's been a blast! I thought I'd give some impressions and suggestions based on my play experiences so far ("----" meaning I haven't played with or against a character enough to give feedback). Overall I really like what has been done. I sblock'd a lot of my bulkier suggestions for easier reading. If the individual character boards would work better, I can start new topics there or respond to already-existing topics with some of this stuff. BOWSER: apparently being overhauled I think? Armor stuff, making it less all-or-nothing DIDDY KONG: replacement of ledge and prone get-up attacks with d-smash is really interesting (more powerful but lacking invincibility), don't know enough otherwise DONKEY KONG: taunt stuff feels a bit gimmicky at first blush, haven't played with DK enough to get a more solid impression FALCO: almost shockingly good and/or fun, considering that "falco with more airjumps" doesn't sound all that exciting FOX: delightful GAME & WATCH: return of parachute as an attack is sweet GANONDORF: ahaha YES, and I'm looking forward to the Neutral-B changes • when you've successfully grabbed someone with an aerial forward-B, is it possible to move their hurtboxes further down so they always die first in a Ganoncide? ICE CLIMBERS: ---- IKE: the aerial Dance of the Sugar Plum Ike feels a little strange to me right now but it works decently. He feels pretty nice, even if I've heard he's a bit weak. JIGGLYPUFF: ---- KING DEDEDE: ---- KIRBY: apparently being overhauled? Copy suggestions • u-smash hits don't auto-link especially well • an up-B that actually lets Link recover? SHEER MADNESS (a.k.a. thank you) arrow stuff hover boots would be amazing LUCAS: ---- LUIGI: ---- MARIO: feels pretty nice FLUDD backflip? META KNIGHT: ---- NESS: ---- OLIMAR: I understand he's getting a major revamp, yes? PEACH: ---- PIKACHU: ---- PIT: feels pretty nice, arrows feel very powerful even if I'm nowhere near their full potential POKÉMON TRAINER: • why is there still stamina? (noticed it in training mode, didn't check if it's actually there in normal multiplayer) • it would be fantastic if someone could fix vanilla Brawl's bug of carrying over input buffer while KO'd to the next stock
R.O.B.: ---- SAMUS: assorted thoughts SNAKE: miscellaneous thoughts TOON LINK: ---- WARIO: being overhauled? Wario Bike being able to drive on the air like it's ground is a nice touch WOLF: feels good with some rough edges sundry thoughts ZELDA: ghost hitboxes are amazing, and definitely liking the previews and ideas I've seen for adding them to her moves that are currently lacking the ghost hitboxes. Love it. ZERO-SUIT SAMUS: ---- Obviously I don't expect that every one of these suggestions will be used immediately, or even most of them will be used at all, but hopefully this helps make the game more b0rk'd and better. Again, if some (or all) of these suggestions would be better discussed in the individual character boards, please say so. /RtEB p.s. hello, I am new here. [LATE EDIT: removed a spurious "[/list]" after PKMN Trainer suggestions] |
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11/02/2010, 10:50 AM
(This post was last modified: 11/02/2010 01:50 PM by Monk.)
Post: #2
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(11/02/2010 03:23 AM)theEffinBear Wrote: So I've started checking out Brawl Minus recently, and it's been a blast! I thought I'd give some impressions and suggestions based on my play experiences so far ("----" meaning I haven't played with or against a character enough to give feedback). Overall I really like what has been done.Responses are in green. |
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11/02/2010, 10:56 AM
Post: #3
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You really should post these in the individual character boards.
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11/03/2010, 01:51 PM
Post: #4
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An idea that came up during play: when someone picks random for their character, they spawn as a random character each time and/or have one of their taunts manually switch them to a random character.
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11/03/2010, 06:17 PM
Post: #5
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(11/03/2010 01:51 PM)ShiningSeoul Wrote: An idea that came up during play: when someone picks random for their character, they spawn as a random character each time and/or have one of their taunts manually switch them to a random character. ...I like this idea. We should have two random options. I'd main this <3 |
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11/03/2010, 09:50 PM
Post: #6
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That sounds weird. But quite fun. |
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11/03/2010, 10:10 PM
Post: #7
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Yeah if someone mastered every1 they could be beast (no hard lock to them)
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11/03/2010, 10:13 PM
Post: #8
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And it could be used to comepletely change the outcome of a match, changing the matchup and stratigies mid-match. And Mindgame the foe and yourself. That sounds Minusy. |
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11/03/2010, 11:05 PM
Post: #9
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It may not be possible. Even if it was, I highly doubt Minus would use it.
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11/04/2010, 05:22 AM
(This post was last modified: 11/04/2010 05:31 AM by theEffinBear.)
Post: #10
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Short responses: CFALCON: Then I'm just not used to his increased speed yet. That works. MARIO: Yep, just a thought. POKÉMON TRAINER, SQUIRTLE, IVYSAUR, CHARIZARD: Nice, and thanks for the clarifications. Also I forgot to mention, making "switch on death" into a choice is great. KIRBY, OLIMAR, SNAKE, SONIC, WARIO, YOSHI all getting redone: Cool beans. ZELDA: Excellent. Longer responses: (11/02/2010 10:50 AM)Monk Wrote: BOWSER: No, just no. The heavy armour is what makes bowser-, bowser-. If we were to remove it, he would have to get COMPLETELY redone to deal with the rest of the cast and not be OP. Making the HA only on his shell is still bad, because then that would make him weaker imo. Currently, bowser is receiving some buffs though.(Replies in default font color.) Filbert, thanks, and I will bring some of the longer suggestions/responses over to individual character boards. Here are some other, more general, impressions I've had of Brawl Minus: • Jab-locks: why are they still in the game? Some decently precise execution is necessary, but they're long and uninteresting. I prefered Melee and B+'s system where jabbing a prone opponent immediately causes them to perform their standing get-up motion [EDIT: I forgot the actual phrase "jab reset", if I'm correct in what it means]. Am I missing the reason for jab-locks not being removed yet? • Handicap-as-buffer: I would LOVE this included in the standard B- releases. A six or seven frame buffer is just about perfect for me -- lower than that, I start missing combos; higher than that, I start n-air'ing instead of shield-grabbing or inadvertently dashing on landing from the air. (I may've seen something about adding the code into one's own B- installation, I think I'll see if I can find that again now.) • Recoveries are obviously buffed, WAY buffed. With that much freedom off-stage, I get much more of a feel of edgeguarding through interception, rather than hoping your opponent just can't quite reach the ledge. There's a time and a place for edge-hogging to get the KO, but active off-stage aerial battles are sweet. (The time and the place for edge-hogging may be immediately after the off-stage aerial battle, in fact.) I like this. • Again, thanks for the mod! It's been great fun so far and I'm very much looking forward to new releases. /RtEB |
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11/04/2010, 09:39 AM
Post: #11
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Jab resets is a code that was made for PM. We cannot just take the code from them.
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11/04/2010, 08:38 PM
Post: #12
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(11/04/2010 09:39 AM)Monk Wrote: Jab resets is a code that was made for PM. We cannot just take the code from them.Ah, in that case I misused "jab reset". What I meant was, Brawl+ fixes jab locks somehow -- I think by speeding up the stand-up-from-prone animation, but only after the small bounce that a prone character suffers from a weak hit (and BBrawl states that they removed jab locks but don't say how). However it's done in B+ or perhaps BB, that's probably what I am suggesting. /RtEB still slowly fleshing out my longer initial suggestions for individual character boards, derp derp |
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11/04/2010, 08:59 PM
Post: #13
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BBrawl's jab lock fix was that after 5 flops, you automatically got up. unsure of what B+ did though.
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11/05/2010, 04:52 AM
Post: #14
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Oh, okay then. This is what I'd seen for B+'s jab lock fix here, which (afaik/iirc) made it so a weak hit on a prone character would force them to stand up in place, and quickly enough to prevent the jab lock (or laser, or ice shot, or f-tilt/d-tilt/sourspot b-air/whatever lock with certain characters) from occurring. I'd prefer that first and foremost, and would take BBrawl's "5 flops then forced stand-up" as second place, over the current indefinite jab locking. /RtEB finished a PokéTrainer post here with some additions. |
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