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Is Sonic 1.6 too gay?
10/22/2010, 08:03 PM
Post: #21
Look at GK making the connection.

I'm still standing with my "Every move that turns him into a ball should be interruptable with another ball move" idea.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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10/23/2010, 03:19 PM (This post was last modified: 10/24/2010 03:24 PM by Kink-Link5.)
Post: #22
I might like that idea filbert. Some of them might have to be interruptable only on hit though, like HA.

Also, down smash seems weird to me right now. Having it interruptable to make him go in either direction is pretty cool, but the speed at which he moves makes it nearly impossible for either your opponent or yourself to see which direction he'll go at any given time in the move. I'm not sure what could be changed about it, but it definitely feels awkward to use at the moment.

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10/24/2010, 12:55 AM
Post: #23
Yeah, I don't really like the Down Smash either. With my idea it would be cool to use for momentum shenanigans, but it does seem weird. It could just be a power move.

Also, just looking at replays and stuff, does it seem like his Uair hitbox is huge?

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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10/25/2010, 07:08 PM (This post was last modified: 10/25/2010 07:09 PM by gangstakirby.)
Post: #24
(10/23/2010 03:19 PM)Kink-Link5 Wrote:  the speed at which he moves makes it nearly impossible for either your opponent or yourself to see which direction he'll go at any given time in the move

lolol uh no.

its just that you're too slow.

its hella easy
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10/25/2010, 10:46 PM
Post: #25
Uair doesn't seem any bigger to me than it was, but Sonic's better air speed might have something to do with it being easier to land.

Why are you so angertron2000 gk? I am not acting hostile toward you, and I would appreciate reciprocal respect.

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10/25/2010, 11:57 PM
Post: #26
there is no hostility/anger in my words.

I'm simply stating facts.
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10/26/2010, 12:46 AM
Post: #27
Well I do apologise, and recognise that with a short amount of practice it is feasible to know at which point he will move one way or the other, but my position still stands that the move feels awkward to use for movement, and that was my main point in my post in the first place; it is not a stretch to conclude hostility in your message considering that you singled out one clause from the entire original message. Regardless, perhaps it is just because it is a smash attack that acts as an otherwise special move or -minus tilt would that makes the move seem out-of-place in his moveset.

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10/26/2010, 02:52 AM
Post: #28
currently sonics whole moveset makes relatively little sense.
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10/26/2010, 06:56 PM
Post: #29
Sonc 1.6 should be nerfed idk who is working on sonic but he needs to get talked to

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10/27/2010, 09:01 PM
Post: #30
TSON is making/made a new build. You can see it on KojinSagara's Youtube.

It's really well made. Don't know about balance, but it looks pretty balanced.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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10/31/2010, 07:57 PM
Post: #31
I was playing today and my friend kept Springing up and then dair back down and the bouncing springs interupted my attacks

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10/31/2010, 08:07 PM
Post: #32
This is bad, how? Shield the spring or attack the spring.
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11/02/2010, 10:18 PM
Post: #33
its supposed to do that....... derp.
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11/03/2010, 01:03 AM
Post: #34
This thread should be closed imo...
We all know the problems with 1.6 sonic lol

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11/08/2010, 01:07 AM
Post: #35
(10/23/2010 03:19 PM)Kink-Link5 Wrote:  I might like that idea filbert. Some of them might have to be interruptable only on hit though, like HA.

Also, down smash seems weird to me right now. Having it interruptable to make him go in either direction is pretty cool, but the speed at which he moves makes it nearly impossible for either your opponent or yourself to see which direction he'll go at any given time in the move. I'm not sure what could be changed about it, but it definitely feels awkward to use at the moment.


It may be for the opponent to figure out, but I know i can control dsmash very well, including the direction i want to go when i cancel it. just a bit of practice. As is the dsmash is a good move that is safer on block and helps his movemnt be less predictable. I dont see any real reason to change it; its one of his most well thought out moves in this game IMO
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11/08/2010, 02:29 PM (This post was last modified: 11/08/2010 02:31 PM by Isaac.)
Post: #36
(11/08/2010 01:07 AM)KojinSagara Wrote:  
(10/23/2010 03:19 PM)Kink-Link5 Wrote:  I might like that idea filbert. Some of them might have to be interruptable only on hit though, like HA.

Also, down smash seems weird to me right now. Having it interruptable to make him go in either direction is pretty cool, but the speed at which he moves makes it nearly impossible for either your opponent or yourself to see which direction he'll go at any given time in the move. I'm not sure what could be changed about it, but it definitely feels awkward to use at the moment.


It may be for the opponent to figure out, but I know i can control dsmash very well, including the direction i want to go when i cancel it. just a bit of practice. As is the dsmash is a good move that is safer on block and helps his movemnt be less predictable. I dont see any real reason to change it; its one of his most well thought out moves in this game IMO

It's funny because it is, but it's still a poorly thought out move overall.
Like, it's just spammy-ass IASA.

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12/09/2010, 02:03 AM
Post: #37
Nobody answered this, but here it is---> Yes.

Sonic 1.6 is too gay.

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