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Scatjump
09/04/2010, 10:12 PM
Post: #1
I just think that putting in Scarjumping would be fun.

Scarjumping

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09/05/2010, 01:00 AM
Post: #2
I thought this thread was going to suggest Captain falcon poo all over his opponents when he footstools them.


I leave as a VERY disappointed Bunni.

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09/10/2010, 10:02 PM
Post: #3
Sorry, I made a typo
Though that could be a possibility.

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09/19/2010, 03:55 PM
Post: #4
imho everyone who can wall jump shud scar jump.
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09/20/2010, 03:40 PM
Post: #5
(09/19/2010 03:55 PM)gangstakirby Wrote:  imho everyone who can wall jump shud scar jump.

There's a code that allows scar jumping as a global physic of the game

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09/20/2010, 04:37 PM
Post: #6
well b- needs it.
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09/20/2010, 04:51 PM (This post was last modified: 09/20/2010 04:56 PM by Monk.)
Post: #7
In my opinion, B- doesn't need it. Scarjumping might be a useful thing to have but I don't know. We'll just see if it works out and stuff. :I
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09/20/2010, 04:58 PM
Post: #8
B+'s versions of all the stages that dont have wall jumps on the entire wall do have wall jumps on the entire wall.

even the offscreen parts.

also, with some characters you can wall jump multiple times on VERY small walls with the hack (lucario for one can do it 3-4 times on battle field)

and itd be useful for both recovering and punishing recoveries, its something that opens up a VAST amount of new options.
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09/20/2010, 05:09 PM
Post: #9
If scarjumping were to be included, what stages would need to have their walls be able to wall jump off of? WarioWare's lower wall has been edited to be a wall jump in the stage DLC 1. (sorry to the OP if this is getting off topic)
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09/20/2010, 05:14 PM
Post: #10
from what I've been told every stage that has walls you can only jump off of a small specific part.

but all the official b+ stages have it fixed to be any part of any wall so we could just use those.
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09/25/2010, 04:25 PM
Post: #11
If you just use standard stage you could possibly do some on FD, definatlly on Yoshi's Island, WarioWare Standard.

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10/09/2010, 05:34 AM
Post: #12
Don't forget though that all B+ stages now have those god awful boundaries, so you would definitely need to fix those if you were going to use those stages.
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10/09/2010, 09:44 PM
Post: #13
uhhhh if anything those are WAAAAAAAAYYYYY better for b-
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10/10/2010, 07:07 PM
Post: #14
uhhh if anything we would want bigger blastzones.

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10/12/2010, 09:31 PM
Post: #15
(10/10/2010 07:07 PM)Oro?! Wrote:  uhhh if anything we would want bigger blastzones.

RF+ is a cool stage and all, but the side blastzones suck. Since people are getting hit around a lot faster and farther in B-, what do people think about having far blastzones? Even on already good existing stages. Even extending the borders of the B- Stage DLC's. This gives room for longer combos and crazy finishes, which = better.

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10/12/2010, 10:10 PM
Post: #16
Well, if we were to include RF+, I would definitely increase the side boundaries. What stages in the DLC's need wider blastzones?
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10/13/2010, 05:04 PM
Post: #17
It was more a generalization. I would move all of them a bit farther back. Characters can go faster and farther, I feel the blastzones should adapt to that.

I feel like a lot of people are using RF+, that's one that came to mind. Aside from the crap blastzones, it's only well made thing that I've seen on RF.

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[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

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