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DAir
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09/03/2010, 03:56 AM
(This post was last modified: 09/03/2010 05:57 AM by Zef.)
Post: #1
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Why not give him the Melee hitbox? That'd be great. EDIT: Or his instant ADA from SSB64 |
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09/04/2010, 07:35 AM
Post: #2
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There are no true spikes in Brawl, no can do. (except for Luigi's taunt and in Minus: Lucario's up-b downwards) |
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09/05/2010, 10:47 PM
Post: #3
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Incorrect Rkey. Spikes exist if you use coterminal angles of the value you want since the defined "meteor" angles are only 230-310 degrees. Just use an equivalent angle 360 more than the one you want and it can bypass Sakurai's checks. In this way, it actually makes spikes easier to put in since it wouldn't require any advanced coding. Thanks Sakurai. |
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09/05/2010, 11:21 PM
Post: #4
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Actually, there truly aren't any spikes in brawl, even brawl minus. They are ALL meteors.
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09/05/2010, 11:33 PM
Post: #5
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(09/05/2010 11:21 PM)standardtoaster Wrote: Actually, there truly aren't any spikes in brawl, even brawl minus. They are ALL meteors. If this is in reference to rkey mentioning luigi, then yeah, he has no spike. If it's in reference to my statement, it is incorrect. Spikes exist in brawl, they just aren't used. Since Lucario uses an auto-link angle it's hard to tell on paper if it is a spike or meteor. I'll see if it can be canceled or not. |
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09/05/2010, 11:48 PM
Post: #6
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IIRC all "spikes" in brawl are all meteor smashes and can be meteor cancelled. The only way it is a true spike and not a meteor smash is if the angle is something like 510.
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09/06/2010, 04:32 AM
Post: #7
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Lucario's up-b is a true spike
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09/06/2010, 01:13 PM
Post: #8
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lolno lrn2hyesz. |
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