logo
Post Reply 
UP + B
08/23/2010, 02:42 AM
Post: #1
Spam that all fight and then use UP smash, and you pretty much win. Anyone else notice this?
Find all posts by this user
Quote this message in a reply
08/23/2010, 02:44 AM
Post: #2
It's good, but seeing as we have not really had that many high-placing TLs in B- tournaments, and that it's easily beaten by a good projectile or a well-placed down air... Probably not.

______________________________
Atheist because the burden of proof is on the one making the claim, and it is literally impossible to scientifically or otherwise prove god. ^_^

FC: 3610-3665-4231
Find all posts by this user
Quote this message in a reply
08/23/2010, 02:56 AM
Post: #3
Haven't had anyone spam it against me yet (since I have no one to play against...), but I think it's fine. Increasing the amount of time TLink stalls after using the move might make it more punishable, but I doubt that it needs such a nerf...until proven otherwise.

______________________________
Karnith: It's like you read my mind or something.
Isaac: You have been forever immortalized with that face in my mind.
dmbrandon: What was stupid about it? I mean, besides what I already wrote?
Linkshot: My friend was *****ing at me today about MUGEN being too hard because, instead of mapping Hadouken to a key, it's a quarter-circle.
filbert: Illegal is great as long as you're the only one who sees it.
Rkey: ...wow. You opened my eyes man, I'm not forgetting it.
filbert: I realised that I shouldn't judge you based on what I think of others.
Shade_: The internet is fun as long as you don't take it seriously.
The Cadet: Holy **** get this guy in the backroom now.
Find all posts by this user
Quote this message in a reply
08/23/2010, 03:52 AM
Post: #4
It can only move horizontal. A down air or projectile works and it's also not very hard to powersheild. It's only had to punish if it's fully charged or close to it.
Find all posts by this user
Quote this message in a reply
08/23/2010, 01:49 PM
Post: #5
My friend used to do that until I discovered how badly Sheik shuts him down. A way to fix it could be either

A: only let him move when it is fully charged
B: More endlag (maybe even the end of the animation for his slashy taunt thing)

______________________________
[5/26/2011 2:54:39 AM] kwalkest: wait, are the "compiled" .gct files seriously nothing more than "00D0C0DE 00D0C0DE" followed by the raw codes themselves followed by "F0000000 00000000"?

motherfucker
Find all posts by this user
Quote this message in a reply
08/23/2010, 06:34 PM
Post: #6
I'd say it's fine how it is.
Find all posts by this user
Quote this message in a reply
08/23/2010, 07:13 PM
Post: #7
Use Filbert's idea.
We don't need ANOTHER whorenado clone, for real.

______________________________
Reconnecting with the fans.
Find all posts by this user
Quote this message in a reply
08/24/2010, 03:05 PM
Post: #8
I'm a real life friend of Mytheos's and I feel the need to clarify some points.

The matches that originally involved the discovery of the "OP" Up-B involved a significantly better player beating two significantly worse players.

While the inevitable response will be "well, he only used two moves - how could that possibly be his skill over the other players!?"

Here's how: The player in question is very good at reading people and the other players are very much charge in and attack type players. Nothing wrong with this type of player, but when pitted against someone who knows what they're going to do, of course a good move hurts them.

I'm willing to bet any money that using MK the same player could have raped them even worse using just tornado and down smash.

This move is not a god move. It can be predicted and it can be punished.

Option 1: Come at it from above. This doesn't work with all characters because it does have an upward hit box as well, but any character with a sword or disjointed hit boxes (which is a significant portion of the roster) should be able to accomplish this no problem).

Option 2: Projectiles - yes TL can move and chase you. Run from him. Use the air, platforms, etc.

Option 3: Shield and punish. Yes it can do some significant damage to a shield, however being a player of TL I can assure you that it is shieldable in full and the end lag on the move is long enough that it IS indeed punishable.

All it takes is some prediction.

IF a nerf is necessary (and I'm not convinced it is) I would suggest two things:
1. Make the upward hit box smaller. It doesn't need to hit over top of TL, this would make coming at it from above safer for more characters.
2. Lower the shield damage it does. You can fully shield it currently, but I will admit that it can take a pretty huge toll on your shield if you aren't rationing your shield use (which, while I am not the best at rationing my shield use - is something you probably should be doing).
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

Powered By MyBB, © 2002-2013 MyBB Group.
Theme Created By Aaron Clifford, © 2008-2013.