logo
Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Flame Choke
08/20/2010, 05:39 PM (This post was last modified: 08/22/2010 04:24 AM by ItsRainingGravy.)
Post: #1
Special Taunts on the General Suggestions Board Wrote:Ganon: Completing a SideTaunt should change the grab properties of his SideB, so that instead of Flame Choking the opponent, he grabs them with the UpB animation (one time use)

Instead of having to do the taunt, make it so that Flame Choke transfers to UpB if you hold down the Shield/B button. Probably the shield button, to prevent accidentally going into the UpB animation.


This would be useful to kill opponents over the edge without having to commit suicide.


EDIT: Read my 4th post on this page. Holding shield would clash with other ideas, so I've decided that holding down the B button would be the best solution. Just got to learn not to hold down the B button when using SideB unless you're over the edge.

______________________________
Karnith: It's like you read my mind or something.
Isaac: You have been forever immortalized with that face in my mind.
dmbrandon: What was stupid about it? I mean, besides what I already wrote?
Linkshot: My friend was *****ing at me today about MUGEN being too hard because, instead of mapping Hadouken to a key, it's a quarter-circle.
filbert: Illegal is great as long as you're the only one who sees it.
Rkey: ...wow. You opened my eyes man, I'm not forgetting it.
filbert: I realised that I shouldn't judge you based on what I think of others.
Shade_: The internet is fun as long as you don't take it seriously.
The Cadet: Holy **** get this guy in the backroom now.
Find all posts by this user
Quote this message in a reply
08/20/2010, 09:03 PM (This post was last modified: 08/20/2010 09:08 PM by Isaac.)
Post: #2
Definitely a great idea, i mean really great idea but i think it would be terribly op to have it always usable via shield.

I mean, ganonciding is already easy and safe as hell. Making it just kill them would be too much imo.

One time use taunt, probably side taunt(darkness knuckle cracking) would be way better.
The only time i think shield activated upb grab wouldn't be op, would be during a grounded choke. So it can still kill when it gets them on the ledge and at percents the hitstun will last long enough to kill them.

______________________________
Reconnecting with the fans.
Find all posts by this user
Quote this message in a reply
08/21/2010, 12:56 AM
Post: #3
*Thumbs up, then in pokemon trainer voice:* Go for it!

lol

I like that idea, or make one which lets flame choke be super awesome...

for example. Taunting -> Side B...*grabs them* "HAHAHA!" (evil laugh) *waits twice as long and the energy in his hand quickly grows bigger and bigger then...* BANG! *explosion is like 3 times bigger with double endlag and double damage and sends them flying off the side of the screen with power similiar to falcon punch* then ganon automatically does a up taunt for dynamic kill purposes. lol.

Dig? like with that taunt thing, it cancels to a powerful up B grab in the air, or nukes the shit out of them on the ground but is cancelable on the ground if something hits him. It's like one of those semi-death moves you need a friend to get out of.

______________________________
[Image: reflectionofevilsigbutt.png]
Find all posts by this user
Quote this message in a reply
08/21/2010, 12:52 PM
Post: #4
Yeah, I've thought about it being usable only after a taunt, but even so...Karnith was right. It makes no sense to use the UpB version anywhere else but over the edge, as normal SideB almost always puts the opponent where you want them to be anyways: Eating the dirt, followed by eating your boot. The only time that the UpB grab would ever be useful (in which it would be EXTREMELY useful) would be over the edge. Ganon would have far quicker methods for dealing with opponents off of the edge with his aerials and DownB, because by the time he would get done taunting, they would be back on the stage. Also, what if you miss? You'd lose the buff, and lose your positioning for the opponent to counter you. What if taunting switched between the normal and UpB versions? Still not that good, because you'd still have to taunt every single time you want to switch between the two. Even still, the normal version is better in almost every other circumstance, outside of being an edge-guard. Why would you want to loose the ability to pressure the opponent to the ground? This is why I want it to be linked to holding a button down, rather than constant taunting/switching. Also, it doesn't matter if it's slightly OP...it's Ganon, for Sakurai's sake. Ganon isn't like characters like Pikachu, Fox, Luigi, and etc whom have a billion more options than he does. He hits hard, sure, but just like the other fatties (including Bowser)...you mess up, and you're almost guaranteed to eat around +60% damage worth of punishment. They've always had that problem.



Plus, you could automatically choose which of the two versions you would like by holding shield down. It's easy and efficient. And, if it is a little OP...it shouldn't matter all that much, because it's Ganon. If it's OP to the point where it's alarmingly good and automatically puts Ganon up there in S Tier (which I doubt to the highest extreme), just make a simple fix and nerf the spiking properties of UpB to balance the move. Easy as that.

______________________________
Karnith: It's like you read my mind or something.
Isaac: You have been forever immortalized with that face in my mind.
dmbrandon: What was stupid about it? I mean, besides what I already wrote?
Linkshot: My friend was *****ing at me today about MUGEN being too hard because, instead of mapping Hadouken to a key, it's a quarter-circle.
filbert: Illegal is great as long as you're the only one who sees it.
Rkey: ...wow. You opened my eyes man, I'm not forgetting it.
filbert: I realised that I shouldn't judge you based on what I think of others.
Shade_: The internet is fun as long as you don't take it seriously.
The Cadet: Holy **** get this guy in the backroom now.
Find all posts by this user
Quote this message in a reply
08/22/2010, 02:59 AM
Post: #5
How about changing the trajectory?
Like say, you hold sheild button, and instead of getting blasted down, they get blasted at just a low enough angle where if they don't tech it, they're going to get a Wizard's Foot in their face when they get up. Or maybe instead they get blasted to the side at the perfect angle to jump into a ganoncide, if they survive in the first place.

______________________________
You're suddenly aware of how hard it is to say "Irish Wristwatch". You're currently mulling this over in your head, tempted to try it. You're also manually breathing and just lost the game. Have a nice day.
Find all posts by this user
Quote this message in a reply
08/22/2010, 03:12 AM
Post: #6
(08/22/2010 02:59 AM)Muhznit Wrote:  Or maybe instead they get blasted to the side at the perfect angle to jump into a ganoncide, if they survive in the first place.

lol, I don't want SideB -> SideB -> SideB combos. xD


Changing the trajectory to set up Wizard Foots sounds pretty cool, but the current UpB spike is still viable...I think. I'm not sure. I just want SideB have the option to go into the UpB grab.

______________________________
Karnith: It's like you read my mind or something.
Isaac: You have been forever immortalized with that face in my mind.
dmbrandon: What was stupid about it? I mean, besides what I already wrote?
Linkshot: My friend was *****ing at me today about MUGEN being too hard because, instead of mapping Hadouken to a key, it's a quarter-circle.
filbert: Illegal is great as long as you're the only one who sees it.
Rkey: ...wow. You opened my eyes man, I'm not forgetting it.
filbert: I realised that I shouldn't judge you based on what I think of others.
Shade_: The internet is fun as long as you don't take it seriously.
The Cadet: Holy **** get this guy in the backroom now.
Find all posts by this user
Quote this message in a reply
08/22/2010, 03:52 AM
Post: #7
(08/22/2010 03:12 AM)ItsRainingGravy Wrote:  
(08/22/2010 02:59 AM)Muhznit Wrote:  Or maybe instead they get blasted to the side at the perfect angle to jump into a ganoncide, if they survive in the first place.

lol, I don't want SideB -> SideB -> SideB combos. xD


Changing the trajectory to set up Wizard Foots sounds pretty cool, but the current UpB spike is still viable...I think. I'm not sure. I just want SideB have the option to go into the UpB grab.

It's more like Taunt -> SideB ->SideB. Flame Choke just needs more pizzazz IMO. Maybe a jump-cancel? Maybe an added Ganongiggle like UpB? I don't know. :l

______________________________
You're suddenly aware of how hard it is to say "Irish Wristwatch". You're currently mulling this over in your head, tempted to try it. You're also manually breathing and just lost the game. Have a nice day.
Find all posts by this user
Quote this message in a reply
08/22/2010, 04:21 AM (This post was last modified: 08/22/2010 04:43 AM by ItsRainingGravy.)
Post: #8
(08/22/2010 03:52 AM)Muhznit Wrote:  It's more like Taunt -> SideB ->SideB. Flame Choke just needs more pizzazz IMO. Maybe a jump-cancel? Maybe an added Ganongiggle like UpB? I don't know. :l

I don't want Flame Choke be related to taunting, though. That's why I removed it from my other topic.


I did make a suggestion for Flame Choke before, though. Here it is:


Myself from "Ideas for Ganondorf" topic Wrote:Actually, that could also be another possible solution. Let the aerial version be canceled into anything other than a B move, and let the ground version have HA and possibly be canceled only by attacks (again, other than B moves)

Currently, I am reconsidering it having the ability to have an attack cancel on the ground. Letting it do anything besides another B move in the air would be fine, though. As for the ground version, let it have a shield cancel? Sounds fair enough.


Of course, I would still want it to go into the UpB animation if you hold the shield button right after you grab someone with it. However, that would clash with it having a shield cancel on the ground, and an air-dodge cancel in the air. Although it might cause accidental usage of using the UpB version, I think that you should hold the B button to use the alternate version, instead. I'll (once again) change my suggestion in the opening post.



EDIT: Forgot that having a jump cancel on the ground version would be kind of silly, so I removed it.

______________________________
Karnith: It's like you read my mind or something.
Isaac: You have been forever immortalized with that face in my mind.
dmbrandon: What was stupid about it? I mean, besides what I already wrote?
Linkshot: My friend was *****ing at me today about MUGEN being too hard because, instead of mapping Hadouken to a key, it's a quarter-circle.
filbert: Illegal is great as long as you're the only one who sees it.
Rkey: ...wow. You opened my eyes man, I'm not forgetting it.
filbert: I realised that I shouldn't judge you based on what I think of others.
Shade_: The internet is fun as long as you don't take it seriously.
The Cadet: Holy **** get this guy in the backroom now.
Find all posts by this user
Quote this message in a reply
08/23/2010, 11:54 PM
Post: #9
flame choke is already amazing.

and if it was change-able at all it should be able to switch between ganon forward b and falcon forward b.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

Powered By MyBB, © 2002-2013 MyBB Group.
Theme Created By Aaron Clifford, © 2008-2013.