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Wario-PAC alpha'd
11/15/2009, 04:50 PM (This post was last modified: 12/10/2009 06:41 PM by Bionic.)
Post: #1
I'll be updating the OPs as information comes in. This thread should be used for ideas and testing results for Wario. Videos are appreciated.

Proposed General Changes
Dgrav down, fastfall speed up.
Super armor on all of jab 1, damage +2
Jab 2 cooldown speed x2, damage +3
Dash attack has invincibility frames 3-36, speed x2.3 frames 5-49, cancels into run, angle up slightly
Ftilt has invincibility during windup animation. KBG up considerably, angle down slightly. Damage +6
Dtilt can be jump canceled after frame 10. Knockback up, angle should be somewhere around 50.
Utilt speed after hitbox comes out x2
Fsmash damage, power up. Full invincibility frames 30-44. Slides a good bit further (warioman's).
Dsmash has invincibility as long as the hitbox is out. Damage on all hits up, all hits hit like strong hit. Power up.
Usmash harder to DI out of. Invincibility during hitbox. +1 damage per hit
Nair super armor on frames 4-38, invincibility frames 15-30. Damage on first hit up to 13, should knock straight up.
Fair full animation speed x2
Bair landing lag quartered. Damage +3, knockback slightly up. Invincibility from 9-33
Uair hitbox disjointed down. Damage +6, BKB down, KBG up. Invincible about 6 frames on either side of the clap.
Dair does double shield damage. +1 damage per hit.
UpB should send him flying like warioman's. Also, make it harder to DI out of.
Bite lasts longer. Individual bite damage up.
DownB has invincibility the whole time. Hitbox size up slightly. Charge time halved.
Pummel should move very slowly back and forth in the frames right before and after it hits (lol rapist) 2 or 3 times. Not useful, but funny as fuck. Should do 3 damage, opponent can't mash out during it.
Bthrow has IASA during the ass-waggle after hitting
Fthrow damage +3, knockback up slightly.
Uthrow BKB down slightly, constant knocback. Should combo into waft.
Dthrow damage up, knockback up.
Airdodge invincibility frames from 1-10 instead of 4-29. Makes it worse and more punishable, but not quite useless.
Spotdodge invincibility frames from 2-10 instead of 2-20. Actually, this one is just downright bad.
Roll animation speed x2.
Air speed x1.5
Weight up slightly
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Wario-PAC alpha'd - The Cadet - 11/15/2009 04:50 PM

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