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05/25/2012, 01:32 PM
Post: #1
I noticed that the threads in this section were more about specific subjects. So here's more of a broad thread for anything puff related.
As a general question, do you guys think that even with the buffs she received, the climb of all the other characters might put Puff a bit low on the tier list?
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05/25/2012, 04:29 PM
Post: #2
Other than a RAR, which is fairly useful given her air game, what buffs did she recieve from melee to P:M?

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05/25/2012, 08:01 PM
Post: #3
I'm not sure about changes, but the new animations are stellar. The bAir and Pound both look golden.

I personally see limited use for RAR considering how little time you should spend dashing on the ground anyways. Mostly should be used to chase people off the stage for WoP.
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05/30/2012, 01:06 AM
Post: #4
Unless foot... stools? Maybe?

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05/30/2012, 02:20 PM
Post: #5
Jigglypuff combos into footsools are really silly but she doesn't have the falling speed to follow up afterward. It helps when gimping DK though.

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06/08/2012, 06:00 PM
Post: #6
Did her jump decay stay how it was for Brawl?
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06/11/2012, 10:37 PM
Post: #7
I noticed that unless I'm doing aerials my aerial mobility is trashy; I barely move anywhere unless I'm doing a move.

Feels very limiting, is this a problem with my gct or is this global? Is anything going to be done about it?
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06/12/2012, 05:30 PM
Post: #8
That's how it is in Melee so it's doubtful they would change it.
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06/12/2012, 08:15 PM
Post: #9
...what? Jigg's aerial mobility is the highest in melee. And it's the same in P:M. I think you guys are confused.

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06/15/2012, 04:33 AM
Post: #10
The biggest thing that keeps me from using Puff in P:M is that her Brawl sound effects are disgusting... :x like seriously, they make me want to throw up, I can't take it. and she's my main in melee D:

she does have the cute strawhat though
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06/20/2012, 01:41 AM
Post: #11
I agree! It's not satisfying at all to do almost anything. An audio change would be a huge help to inspire people to play her. She needs love, but there's nothing to love about her sound effects so it's kind of discouraging.

I have sweet textures for her, that's the only reason anyone would bother picking her up 'out of curiosity' right now though. No gratification otherwise, even on rests.

But she's still super cute and fun, so I guess I'm not complaining. haha

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06/21/2012, 02:30 AM
Post: #12
yeah i wouldnt mind a sound mod if possible

Puff's mobility without aerials in melee was still a bit more than the project M's, IMO
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06/21/2012, 03:15 PM
Post: #13
The air jumps have:

Code:
Jump H Velocity: 0.572
Jump V Velocity: 1.65, 1.59, 1.47, 1.36, 1.25
Air Mobility A: 0.072
Air Mobility B: 0.00
Air Mobility (Total): 0.072
Maximum H Air Mobility: 1.08
Air Friction: 0.05
Gravity: 0.064
Terminal Velocity: 1.3
FF Velocity: 1.6

in both games.

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06/21/2012, 10:17 PM
Post: #14
Is there a difference with the end of Falcon's UpB regarding the mobility still? I know his UpB has been a 'challenge' and was tweaked even recently, but it seems very lackluster at the direction changing tricks compared to its Melee counter-part. :/

On topic... I got nothin...

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07/14/2012, 10:28 AM
Post: #15
If you guys inject Melee SFX into the game, her sound effects are decent. Jiggz sounds like a heavyweight slugger. That alone is rather satisfying. I believe the largest element in her game is how she always plays on her own terms. She forces the game onto a very odd style against most of the roster. Having your opponents adjust to that is what keeps my playing her.
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08/15/2012, 03:35 AM (This post was last modified: 08/15/2012 03:49 AM by Dettaδ.)
Post: #16
I went to go screw around with Drill Resting, and it looks like the flip animations characters are put into after the Dair are different from what they were in Melee, making some of them harder to pull it off on. Anyone else notice this?

Also, the kicks start popping people up and down around 150%, don't think this happened in Melee.
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