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Wolf - Guide
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04/16/2010, 07:38 AM
(This post was last modified: 04/16/2010 07:38 AM by The Sex Puma.)
Post: #1
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To think, there once was a time where Wolf was raped by everyone/thing with a CG (and knowing it some characters had CG’s exclusively on him), that and his recovery liked to punish you for being practically a pixel away from the ledge, but now in Brawl Minus, not only are there no CG’s for him to worry about, but he also has a pretty good recovery! Change list: *To be added when it is put up* Pros: -Fast in the air (especially with Side-B) -Tilts are all very fast -Aerials are also very fast -Great juggle game -Aerial Canceled Side-B greatly helps recovery and chasing Cons: -Due to fall speed and weight, most likely easily combo’d -Recovery can still be pretty easy to mess up -Throws don’t really combo that well General Tips: -Use Aerial Canceled Side-B to chase your opponent when you knock them off stage -F-tilt is pretty good for shield pressure, seeing as it holds your opponent in shield stun and moves you forward with them -Tilted F-smash is not only very good for mix-ups, but it is also good for starting juggles -Try to end juggle strings with Up-B aimed up -At low percents you can land both the sweet spot and aerial from an Aerial Canceled Side-B - Kill Percent's: *All numbers listed are with the attack in the fresh state, and done on Mario in the middle of Final Destination with no DI* Back Air - 100% Foward Air - 172% Up Air - 175% Down Air - 172% Neutral Air - Doesn't kill Untilted Foward Smash - N/A Tilted Foward Smash First Hit - 175% Tilted Foward Smash Second Hit - 178% Down Smash First Hit - 104% Down Smash Second Hit - 120% Up Smash - 141% All hits connecting Jab - 164% All hits connecting Foward Tilt - 190% All hits connecting Down Tilt - 167% Up Tilt - 150% Neutral Special - Doesn't kill Side Special - Too Lazy to set up conditions for the three different sweetspots Down Special - Doesn't kill Up Special - 94% All hits connecting. Aimed to the side Back Throw - Above 200% Forward Throw - Above 200% Down Throw - N/A Can kill when done near a ledge Up Throw - 174% Dash Attack - Too many variables to properly test Combos: *WIP* To do list: -Combos -Match-ups -Change list -Move list -KO %'s - Thanks to…: -Everyone who worked on the Brawl Minus project *Shamelessly reposted from my thread on the Smashboards* |
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06/04/2010, 11:38 PM
Post: #2
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How do I do the warpy thing?
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06/04/2010, 11:56 PM
Post: #3
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You do a tilted fsmash.
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06/05/2010, 12:13 AM
Post: #4
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Uptilt-> Uair-> DJ Uair-> Up B is rediculous. Don't forget to inclue shine stuff too. Shine is simply amazing.
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06/08/2010, 12:18 AM
(This post was last modified: 06/08/2010 12:19 AM by Ducky.)
Post: #5
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A few combos, although some are pretty obvious: bthrow > (aerial canceled) side b A A A > (aerial canceled) side b up / down tilted fsmash > (aerial canceled) side b Usmash / tilt repeated > up b The first 3 have to be at medium (50-60ish?) damage on most characters if you want a kill. The last one can be 0-death. |
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07/17/2010, 07:32 PM
Post: #6
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So, ftilt combos really, realy well at low percents for Wolf. Ftilt -> ftilt etc. is a true combo up until about 60%, at which point aerial shenanigans begin (or you can use fsmash, but that does like 4%). At 0% your opponent gets a chance to tech, but after that you can just walk forward and use ftilt on them until they're at 60%. Also (and I had someone check for me) the first hit (or the one with massive hitlag) doesn't allow any SDI, and normal DI doesn't seem to be enough to escape follow-up hits no matter where it's DIed. So, ftilt is kinda awesome. And is it just me, or does it seem that short hop -> shine -> fast fall -> repeat is faster than shine -> short hop -> shine -> fastfall -> repeat? The former is really easy to do, but it doesn't seem to have enough hitstun to allow actual comboing. For whatever reason, there seems to be a lot of startup lag when Wolf lands and shines from doing this, but I haven't done a lot of practice with it and I'm not that great anyway, so I could be wrong. |
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07/29/2010, 02:26 AM
Post: #7
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"Aerial Canceled Side-B " how do you do that? "how do you do that warped thing"="you do a tilted fsmash" titled forward smash what? |
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07/29/2010, 10:12 AM
Post: #8
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Aerial Canceled Side-B: Do Side-B and cancel it with an aerial. Wolfiport: Do a Side-Smash but tilted downwards. |
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07/29/2010, 04:45 PM
Post: #9
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Since you don't seem to be familiar with the terminology, let me explain further: An aerial-canceled side-b is when you perform Wolf's side-b and then perform an aerial attack after Wolf has moved fully through his teleport-thing. Wolf will then perform that aerial attack and not, as would normally happen, go into a helpless state. His forward smash is tiltable (or whatever adjective would describe it). When performing a forward smash, it normally has two hits and moves you forward. However, if you hold up or down on the analog stick while performing a forward smash, Wolf will instead only strike with the first hit and then immediately retreat back slightly behind where he was standing at the start of the attack. And now you know. And knowing is half the battle! |
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08/15/2010, 01:04 AM
Post: #10
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I made a small changelist for Wolf. It's not the great but I plan on updating it later on. Code: Wolf (Brawl -) Changelist by LordJax/Xi - Ver. 0.1 |
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08/15/2010, 09:44 PM
Post: #11
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At mediumish percentages Ftilt -> late sweetspot Side Special (the one that doesn't spike) is a way to set up for aerials, methinks.
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01/11/2011, 11:58 PM
Post: #12
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(06/05/2010 12:13 AM)Oro?! Wrote: Shine is simply amazing. It is? I hardly ever use it. Then again, I only play computers. Anyways, heres a combo no one has posted yet: At low precents: Fsmash > Usmash > Uair Juggle > UpB It's a 0 to death combo that usually works, but again, I only play computers, so I don't know about DI and what not. I have a lot moar combos, but I havn't played in a while and can't remember them. |
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