logo
Project M-etagame: A Detailed History Starting Now
04/22/2012, 10:42 AM
Post: #41
That's a good point. Most high-level Melee players only really play one character. I wonder if the more balanced cast of Project M (meaning "top" tiers will have more bad matchups) will encourage/force top-level players to have multiple characters.
Find all posts by this user
04/22/2012, 02:36 PM
Post: #42
Pit can instantly snap to the ledge ala Melee Yoshi's djc by going:

Run off > WoI. it seems faster than turnaround > wavedash > fastfall, and faster than RAR > waveland > fastfall as an edgehog option.
Find all posts by this user
04/23/2012, 06:07 PM
Post: #43
I would like to say that an advanced technique Ike could utilize is a QD jump cancel into a wavedash, otherwise known as QDJCWD.
Find all posts by this user
04/24/2012, 11:37 AM
Post: #44
^^Uh.. to me that sounds more like QD, jump cancel, land and then wavedash... cause you jump in the wavedash...

QDWD would be more accurate cause you just wavedash out of it...

______________________________
<MaxThunder>: !8ball Are you my mommy?
<ChanServ>: MaxThunder: Meow, I'm a cat!

<Orlymelee>: im back what did i miss
<MaxThunder>: penises
<ValTroX>: it's hard

<Neku>: do you drink your own milk?
<RyokoHatesYou>: yes
<Standardtoaster>: O_o
Visit this user's website Find all posts by this user
04/24/2012, 12:12 PM
Post: #45
That's not really notable as an AT though; it's just two things. Otherwise, every jump cancelled move would qualify. You could still probably use the acronym, however.

______________________________
(07/28/1989 12:59 AM)God Wrote:  Leelue? Oh I love that guy.
Find all posts by this user
04/24/2012, 12:50 PM
Post: #46
Well, people do say waveshine...
Visit this user's website Find all posts by this user
04/24/2012, 01:22 PM
Post: #47
so... we could call it wavedraw...

______________________________
<MaxThunder>: !8ball Are you my mommy?
<ChanServ>: MaxThunder: Meow, I'm a cat!

<Orlymelee>: im back what did i miss
<MaxThunder>: penises
<ValTroX>: it's hard

<Neku>: do you drink your own milk?
<RyokoHatesYou>: yes
<Standardtoaster>: O_o
Visit this user's website Find all posts by this user
04/25/2012, 11:12 AM (This post was last modified: 04/25/2012 11:14 AM by Hyperception.)
Post: #48
I'm just saying that this thread would be for notable things, like new strategies or playstyles or rankings. Things like that.
Not offshoots to preexisting knowledge.

Like, if someone was using DK's dash attack glitch in a crazy new way, or something.
At least, that's how I see it.

______________________________
(07/28/1989 12:59 AM)God Wrote:  Leelue? Oh I love that guy.
Find all posts by this user
04/25/2012, 04:00 PM
Post: #49
DK's dash attack glitch?.. what's that?..

______________________________
<MaxThunder>: !8ball Are you my mommy?
<ChanServ>: MaxThunder: Meow, I'm a cat!

<Orlymelee>: im back what did i miss
<MaxThunder>: penises
<ValTroX>: it's hard

<Neku>: do you drink your own milk?
<RyokoHatesYou>: yes
<Standardtoaster>: O_o
Visit this user's website Find all posts by this user
04/26/2012, 02:13 AM
Post: #50
Sometimes he just sort of stops and falls at a ledge.
Visit this user's website Find all posts by this user
04/26/2012, 03:30 PM
Post: #51
People gave 'waveshine' a term because it is so prevelant in Fox's gameplay and revolutionized his playstyle. It was a game altering technique thus it got a name through popularity. QDWD probably won't change the game nearly as much as waveshining did.

-Reasons not to bother naming it.
Find all posts by this user
04/26/2012, 04:16 PM
Post: #52
^ That

We really shouldn't be focusing on minor character-specific techniques in this thread anyway.
Find all posts by this user
04/30/2012, 10:46 PM
Post: #53
(04/22/2012 10:42 AM)JCaesar Wrote:  That's a good point. Most high-level Melee players only really play one character. I wonder if the more balanced cast of Project M (meaning "top" tiers will have more bad matchups) will encourage/force top-level players to have multiple characters.

I feel like a good, catchy term for this would be a character spread. The tactic sounds like it would function differently from a Main/Secondary lineup because it is not centralized on a single character. The pure intent is to create match-up immunities. Thus, the duties of the main would be expanded to all characters utilized. (Hence the word: spread) In a nutshell, this would be strategic multi-maining.

Alright guys, lets plant a flag. Terminology is being made here.

Character Spread - A group of characters mained by a professional Smash player with the intention of creating match up immunities.

I kind of wonder if a strategy such as this would take hold, and if it did, would it be frowned upon or embraced?

It also makes you wonder what kind characters would be the most MU resistant in a group of mains.
Find all posts by this user
05/01/2012, 10:17 PM
Post: #54
Honestly, I think this is a good idea since I already to this to a certain extent.
Find all posts by this user
05/02/2012, 01:26 AM
Post: #55
so what im guessing is that this may need to be online at all times to see new character techniques and data. correct me if i am wrong please
Find all posts by this user
05/02/2012, 11:27 AM
Post: #56
^^Uh... I'm not sure what you're asking... care to elaborate?..

______________________________
<MaxThunder>: !8ball Are you my mommy?
<ChanServ>: MaxThunder: Meow, I'm a cat!

<Orlymelee>: im back what did i miss
<MaxThunder>: penises
<ValTroX>: it's hard

<Neku>: do you drink your own milk?
<RyokoHatesYou>: yes
<Standardtoaster>: O_o
Visit this user's website Find all posts by this user
05/04/2012, 05:54 PM
Post: #57
I looked at all the footage for the Rule 6 tournament. The influx of new characters seems to have caused the metagame level to regress. You'll see a lot more hyper aggressive almost blind approaches as players try to leverage speed and frequent attacks to their advantage.

Sonic seemed to have done really well as well as Toon Link. Solid defensive techniques like perfect shielding, reflecting, and pivot grabbing (is this still in PM?) would be great counters to the playstyles used by these characters.

I have more detailed notes and links to specific video examples in my latest blog post here:

http://www.critical-gaming.com/blog/2012...ule-6.html

I have a couple of theories on how and why metagames evolve that may surprise all of you. It's very counter intuitive. I'll work on posting those as soon as I straighten the theory out.

Peace.
Find all posts by this user
05/04/2012, 11:07 PM
Post: #58
All those defensive techniques are in, though none of them work exactly like Melee, so Melee players may need some time to adjust.

______________________________
http://www.twitch.tv/jcaesar
http://www.youtube.com/jcaesar007
https://twitter.com/Imperator_JCz

Follow for all the latest Project M stuffs!
Find all posts by this user
05/06/2012, 11:59 AM
Post: #59
(05/06/2012 01:53 AM)Sudai Wrote:  Random predictions:

-The 'best' players will main a few characters due to individual match-ups and stage counterpicks being more important. (Already stated by a few)
-Due to this increased character density, double blind picks will become more normal place.
-There was something else that would stem from the increased double blind picks but I forgot.

Quoted from another thread cause I'm a tard and posted in the wrong place.
Find all posts by this user
05/06/2012, 08:00 PM
Post: #60
Figured out what I forgot before.

Due to the increase in blind picks and counterpick dominance, I expect players to be more observant of their expected competition during the tournament as a whole.
Find all posts by this user


Forum Jump:


User(s) browsing this thread:

Powered By MyBB, © 2002-2013 MyBB Group.
Theme Created By Aaron Clifford, © 2008-2013.