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Project M-etagame: A Detailed History Starting Now
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04/22/2012, 10:42 AM
Post: #41
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That's a good point. Most high-level Melee players only really play one character. I wonder if the more balanced cast of Project M (meaning "top" tiers will have more bad matchups) will encourage/force top-level players to have multiple characters.
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04/22/2012, 02:36 PM
Post: #42
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Pit can instantly snap to the ledge ala Melee Yoshi's djc by going: Run off > WoI. it seems faster than turnaround > wavedash > fastfall, and faster than RAR > waveland > fastfall as an edgehog option. |
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04/23/2012, 06:07 PM
Post: #43
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I would like to say that an advanced technique Ike could utilize is a QD jump cancel into a wavedash, otherwise known as QDJCWD.
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04/24/2012, 11:37 AM
Post: #44
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^^Uh.. to me that sounds more like QD, jump cancel, land and then wavedash... cause you jump in the wavedash... QDWD would be more accurate cause you just wavedash out of it... |
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04/24/2012, 12:12 PM
Post: #45
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That's not really notable as an AT though; it's just two things. Otherwise, every jump cancelled move would qualify. You could still probably use the acronym, however.
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04/24/2012, 12:50 PM
Post: #46
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Well, people do say waveshine...
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04/24/2012, 01:22 PM
Post: #47
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so... we could call it wavedraw...
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04/25/2012, 11:12 AM
(This post was last modified: 04/25/2012 11:14 AM by Hyperception.)
Post: #48
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I'm just saying that this thread would be for notable things, like new strategies or playstyles or rankings. Things like that. Not offshoots to preexisting knowledge. Like, if someone was using DK's dash attack glitch in a crazy new way, or something. At least, that's how I see it. |
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04/25/2012, 04:00 PM
Post: #49
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DK's dash attack glitch?.. what's that?..
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04/26/2012, 02:13 AM
Post: #50
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Sometimes he just sort of stops and falls at a ledge.
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04/26/2012, 03:30 PM
Post: #51
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People gave 'waveshine' a term because it is so prevelant in Fox's gameplay and revolutionized his playstyle. It was a game altering technique thus it got a name through popularity. QDWD probably won't change the game nearly as much as waveshining did. -Reasons not to bother naming it. |
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04/26/2012, 04:16 PM
Post: #52
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^ That We really shouldn't be focusing on minor character-specific techniques in this thread anyway. |
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04/30/2012, 10:46 PM
Post: #53
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(04/22/2012 10:42 AM)JCaesar Wrote: That's a good point. Most high-level Melee players only really play one character. I wonder if the more balanced cast of Project M (meaning "top" tiers will have more bad matchups) will encourage/force top-level players to have multiple characters. I feel like a good, catchy term for this would be a character spread. The tactic sounds like it would function differently from a Main/Secondary lineup because it is not centralized on a single character. The pure intent is to create match-up immunities. Thus, the duties of the main would be expanded to all characters utilized. (Hence the word: spread) In a nutshell, this would be strategic multi-maining. Alright guys, lets plant a flag. Terminology is being made here. Character Spread - A group of characters mained by a professional Smash player with the intention of creating match up immunities. I kind of wonder if a strategy such as this would take hold, and if it did, would it be frowned upon or embraced? It also makes you wonder what kind characters would be the most MU resistant in a group of mains. |
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05/01/2012, 10:17 PM
Post: #54
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Honestly, I think this is a good idea since I already to this to a certain extent.
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05/02/2012, 01:26 AM
Post: #55
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so what im guessing is that this may need to be online at all times to see new character techniques and data. correct me if i am wrong please
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05/02/2012, 11:27 AM
Post: #56
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^^Uh... I'm not sure what you're asking... care to elaborate?..
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05/04/2012, 05:54 PM
Post: #57
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I looked at all the footage for the Rule 6 tournament. The influx of new characters seems to have caused the metagame level to regress. You'll see a lot more hyper aggressive almost blind approaches as players try to leverage speed and frequent attacks to their advantage. Sonic seemed to have done really well as well as Toon Link. Solid defensive techniques like perfect shielding, reflecting, and pivot grabbing (is this still in PM?) would be great counters to the playstyles used by these characters. I have more detailed notes and links to specific video examples in my latest blog post here: http://www.critical-gaming.com/blog/2012...ule-6.html I have a couple of theories on how and why metagames evolve that may surprise all of you. It's very counter intuitive. I'll work on posting those as soon as I straighten the theory out. Peace. |
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05/04/2012, 11:07 PM
Post: #58
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All those defensive techniques are in, though none of them work exactly like Melee, so Melee players may need some time to adjust.
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05/06/2012, 11:59 AM
Post: #59
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(05/06/2012 01:53 AM)Sudai Wrote: Random predictions: Quoted from another thread cause I'm a tard and posted in the wrong place. |
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05/06/2012, 08:00 PM
Post: #60
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Figured out what I forgot before. Due to the increase in blind picks and counterpick dominance, I expect players to be more observant of their expected competition during the tournament as a whole. |
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