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Brawl- 2.X
03/01/2012, 05:49 PM (This post was last modified: 03/20/2012 06:02 PM by Magus.)
Post: #1
[Image: menboot04.png]

It's finally here.

The final 2.# series Brawl-.

Brawl- 2.X is FINALLY HERE.


What have we brought to the table?

Plenty of balance changes. Samus is no longer incredibly overpowering. Game and Watch no longer dies to a light wind. Luigi is finally at a point where we can honestly say he's fun to play against. The cast has come a very long way from the matchup defining gimmicks that onced defined the entire game.

The biggest balance change however has to be something we're incredibly proud of, an idea pitched by the legendary Kirk, Bowzangief, who you've all seen from our blogpost. No longer will you simply either beat Bowser or lose to him. Better learn to tech, though.

There are plenty of smaller changes you may not notice at first. Multi-jump characters who were not originally multi-jump characters now have the same fail-safe that the original ones had, where you cannot simply buffer and waste all your jumps. Toon Link has a small trick that allows him to grab while holding his bombs. Peach's NAir now eats shields for breakfast. THUNDER IS RED. Moves make an awesome clanking SFX when they, well, clank. We've taken care to add plenty of small things to this release, in addition to the larger things.

Now, there are obviously changes you will notice immediately. Mario has several fantastic new tools, Bowser has been gone over, and Olimar is just... well Olimar. Ganondorf is also an airplane now.


It's been a lot of work but here it is. This is most likely the final non-patch release for a long while. Will Brawl- be recognizable when it resurfaces? No way to know.

Download: http://www.mediafire.com/?4z5b0rpvoxj3sj1

Have fun!

Changelists:

Mario
fludd is always charged
Fludd now sends at a 180 degree angle and is cancel-able into shield or A attacks. (aka giant magnet gun)
dair is cancelable into footstool or aerials
metal cap timer can no longer be refreshed while metal, you must become normal in order to put it back on.

Luigi
up-b damage reduction 25%>20% on sweet spot, 17% > 10% on sour spot.
run speed decreased
aerial mobility decreased
hold B for stronger fireball removed.
down-b now cancelable earlier

Peach
can grab the ledge backwards during the beginning of Up-b
First jump is higher
second jump is higher
Nair's landing lag reduced from 11> 2
Nair now has considerable shield damage
Nair sends opponent at a low angle now
soft nair sends at an even lower angle
Nair knockback growth slightly increased
up-air given some base knock back so it can kill around 150% as opposed to 170 like last build. still combos well
d-smash has shield damage now

Bowser
Fully new build.

Attributes.
Air speed raised
Weight raised
Model Size up slightly
Universal 10% super armor removed.
Meteor Cancel frame 25->15

Attacks
Dash attack has full super armor, and sends bowser flying forwards. Great punish, really good against landings, but quite punishable on block.

Dsmash startup sped up considerably
Usmash startup sped up
Fsmash has full super armor during startup and charge. If only partially charged, it has 10% armor until the hitbox comes out; if fully charged, it has super armor and ignores shields. Massive shield damage. Charging has a windbox which pushes the opponent into range

Nair has very fast IASA
Fair damage up, knockback up, range up
Bair knockback and damage consistent with Brawl- canon; has 15% heavy armor for large portions of it
Dair knockback, damage, and landing lag consistent with Brawl- canon; has 20% heavy armor for large portions of it.
Uair has 15% heavy armor for large portions, landing lag reduced heavily.

Grabs have invincibility on startup
By pressing B within the first few frames of a grab, it cancels into a pivot grab (allowing pivot grabs out of shield and other locations where you normally could not)
Dthrow leads into a tech chase
Fthrow damage and power up

Firebreath has super armor on startup after frame 5
Hold the A button down during firebreath to initiate the Running Bear Grab. This move has full super armor until it ends, and walks forward until it hits an opponent or you release the A button. Grabbing the opponent results in an alternate grab state with alternate grabs:
Dthrow, "Discus Toss", is a downwards tech chase slam that does high damage.
Fthrow is the sideB flying slam
Bthrow is a high-power horizontal kill throw
Uthrow is a jumping piledriver with high damage and kill power.

SideB has alternate throws:
- Holding A during the startup of the grounded sideB transforms it into the discus toss
- Holding A during the apex of an aerial sideB transforms it into a diving piledriver that grounds the opponent.

Grounded downB startup can be canceled into aerials or jump
Holding the B button during downB's fall cuts its fall speed in half. If it lands while holding the B button, its landing lag is cut in half as well.
UpB height raised
Specialfall landing lag autocancels


Yoshi
first double jump can not be cancelled into his second double jump until 10 frames have passed ( no more "oh ****, JUMP JUMP JUMP JUMP!" off stage and burning both jumps at once)

Link
"finishing blow" added. hold forward plus A+B to do the finishing blow from skyward sword. *only hits grounded opponents*

Sheik
dash attack reverted to 1.6 dash attack

ROB
Bair angle nerfed

Samus
zair returned to vbrawl status, no longer infinite combo potential.
missiles no longer auto combo into themselves, send at a downward angle to edge guard.
Ice explosion after strong missile contact removed

Olimar
Olimar 2.X

Over the course of Brawl Minus, Olimar has seen many drafts. Small, buffed Pikmin, solo, and now meet the latest edition:

Lazy.

That's right. Your Pikmin will stay right where you put them. They won't follow you. You can call them back, but they'll all just stand right there.
So, what's the point of this? Well, you essentially have massive stage control. When Olimar command them to throw, smash, or grab, they'll do it from where they're standing, and in some cases, floating. They'll still port back to Olimar's hands for aerials and tethers.
As well, we've given most of them neat effects.

The Yellow's forward and upward smash attacks will Paralyze their targets.
A sourspot downward aerial from a Blue will trip the opponent.
A sweetspot downward aerial from a Purple will impale the opponent into the ground.
White attacks will put a flower on the opponent's head, poisonous through and through.

Fsmash and Usmash also have greatly increased reach.

Olimar has one other trick that serves as a glitch preventer: When he grabs, all but one of his Pikmin disappear. Another known glitch involves his pivot grab: it currently does not work

Solimar (or Nolimar if you prefer that) is still intact, and has a couple tweaks listed below.

Nolimar
reduced invincibilty on side-b
reduced hitbox on side-b

Fox
d-tilt has increased range!
reduced damage on d-tilt
fixed a hit box on fair that killed characters at 50%

Falco
first double jump can not be cancelled into his second double jump until some frames have passed ( no more "oh ****, JUMP JUMP JUMP JUMP!" off stage and burning both jumps at once)

Squirtle
d-tilt damage reduced from 17 > 11
d-tilt cool down increased by 2 frames. 12 frames > 14
upair landing lag reduced 14 frames > 10?, 11?

Ivysaur
Ivycopter is now cancelable into air dodge

Ness
Yo-yos are now able to kill

Marth
F-smash is now SDIable

Ike
No longer has super hitlaggy counter, instead counter when you have a fully charged Eruption stuns, screams, "You'll have no sympathy from me", and is cancelable into eruption.

G&W
weight increased from 60>75

Snake
cypher spikes characters
side-b + A spawns grenades. hold in front of snake to spawn grenade far away, up to spawn 1 in the air, no where to spawn it a dash attack away, down to spawn one at your feet. If you are holding an item, it teleports the item instead of a fresh grenade.
can move while taunting.

Codes
Jab locks reinstated.
Clank SFX added.
Level freezer code removed (due to glitches), replaced with stage file fixes.

Known Bugs
-If Olimar gets interrupted mid-grab, he goes into a T-pose. We have a fix in place that makes this merely annoying (olimar will roll backwards if this happens), but it's still not ideal.
-Olimar's pivot grab stopped working for some reason. There is a fix in place that alllows him to do it, but once again, it's not ideal.
-Grab releases cause the game to crash on certain USB loader configurations. So far, we have no recorded issues as such when using the most recent version of Configurable USB Loader; as such, we recommend using it.


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03/01/2012, 06:00 PM
Post: #2
Oh man.

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03/01/2012, 06:05 PM (This post was last modified: 03/01/2012 06:05 PM by Solo.)
Post: #3
YES

Downloading
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03/01/2012, 06:43 PM
Post: #4
Where's the Ganon changelist ):
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03/01/2012, 06:58 PM
Post: #5
(03/01/2012 06:43 PM)Jeyfar Wrote:  Where's the Ganon changelist ):

Rule of thumb: if it's perfect, don't mess with it. Emoti-:V

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03/01/2012, 07:50 PM
Post: #6
(03/01/2012 06:58 PM)The Cadet Wrote:  
(03/01/2012 06:43 PM)Jeyfar Wrote:  Where's the Ganon changelist ):

Rule of thumb: if it's perfect, don't mess with it. Emoti-:V

The thing is on the first post it says "Ganondorf is now an airplane" I was like "Dafuq is this shit?" then I saw no changelist for him, so I think it's a bit misleading if there really are no changes. Sorry if I'm missing something.
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03/02/2012, 02:53 AM
Post: #7
(03/01/2012 06:58 PM)The Cadet Wrote:  
(03/01/2012 06:43 PM)Jeyfar Wrote:  Where's the Ganon changelist ):

Rule of thumb: if it's perfect, don't mess with it. Emoti-:V

Link?
Samus?
Luigi?

All of these characters were perfect and then messed with.
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03/02/2012, 04:56 AM (This post was last modified: 03/02/2012 05:01 AM by Bowser the Train.)
Post: #8
Link was perfect.

Random idea was though of

Given to Link.

Samus was NOT PERFECT.

Samus was horribly, horribly broken.

Take this from a 2.1.1 Samus main.

Samus was like a far, far worse Bowser in terms of MUs. Whereas old Bowser you either wrecked or got wrecked by, old Samus you either got wrecked by, or went even with, or were Wolf and barely beat.

Luigi had far too many things that were be-all and end-alls. Old up-B for example was simply THE anti-air.


Also upcoming patch build. Apparently there were some fairly large file mixups between incubator and actual build :/

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03/02/2012, 06:33 AM
Post: #9
(03/02/2012 04:56 AM)Supreme Dirt Wrote:  Link was perfect.

Random idea was though of

Given to Link.

Samus was NOT PERFECT.

Samus was horribly, horribly broken.

Take this from a 2.1.1 Samus main.

Samus was like a far, far worse Bowser in terms of MUs. Whereas old Bowser you either wrecked or got wrecked by, old Samus you either got wrecked by, or went even with, or were Wolf and barely beat.

Luigi had far too many things that were be-all and end-alls. Old up-B for example was simply THE anti-air.


Also upcoming patch build. Apparently there were some fairly large file mixups between incubator and actual build :/

I didn't say/mean samus was perfect exactly one build ago. She was perfect a while ago before the revamp. Not sure what the exact build # was. Might have been 1.6 to 2.0.
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03/02/2012, 06:48 AM
Post: #10
Eh, imo current Samus is the perfect one.

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03/02/2012, 10:12 AM
Post: #11
(03/02/2012 04:56 AM)Supreme Dirt Wrote:  Link was perfect.

Random idea was though of

Given to Link.

Samus was NOT PERFECT.

Samus was horribly, horribly broken.

Take this from a 2.1.1 Samus main.

Samus was like a far, far worse Bowser in terms of MUs. Whereas old Bowser you either wrecked or got wrecked by, old Samus you either got wrecked by, or went even with, or were Wolf and barely beat.

Luigi had far too many things that were be-all and end-alls. Old up-B for example was simply THE anti-air.


Also upcoming patch build. Apparently there were some fairly large file mixups between incubator and actual build :/

I agree with the Samus and Link part. Luigi, not so much. I don't think he was that broken, and it was hella fun to play as him.
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03/02/2012, 12:48 PM
Post: #12
Luigi's bair is more polarising than his Up-B though :V

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03/02/2012, 03:22 PM (This post was last modified: 03/02/2012 03:28 PM by Ls777.)
Post: #13
First impressions:
Bowser is sex, Olimar makes my head hurt, new slogan not as awesome as last one, victory animations are retarded (in the best way possible). Also, the geckoOS background you guys put is ugly as hell. Have a sad pikachu. So happy samus got the nerf hammer. More later when i get to play with peeps

EDIT: Also, why does OP say ganon is now an airplane?
EDIT2: This post should really show up on the brawl minus page, right now it doesnt
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03/02/2012, 06:46 PM
Post: #14
(03/02/2012 03:22 PM)Ls777 Wrote:  EDIT: Also, why does OP say ganon is now an airplane?

I asked that a while ago, no answer :>
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03/02/2012, 09:12 PM (This post was last modified: 03/02/2012 09:14 PM by Wingflier.)
Post: #15
So I've got a problem. I just installed the latest version of Brawl - on a new Wii without any of the characters or stages unlocked, and several of the roster are missing (for example Wolf).

Is this normal, do I have to unlock these characters myself or is there an easier way around this?

Personally, I don't understand why you just don't unlock them all by default so things like this don't happen.

Also is each of the Pokemon their own character in B-?

Thanks in advance.
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03/02/2012, 09:51 PM (This post was last modified: 03/02/2012 09:53 PM by Ls777.)
Post: #16
(03/02/2012 09:12 PM)Wingflier Wrote:  So I've got a problem. I just installed the latest version of Brawl - on a new Wii without any of the characters or stages unlocked, and several of the roster are missing (for example Wolf).

Is this normal, do I have to unlock these characters myself or is there an easier way around this?

Personally, I don't understand why you just don't unlock them all by default so things like this don't happen.

Also is each of the Pokemon their own character in B-?

Thanks in advance.

Heres a gct that will unlock everything, start the game with it loaded once
(rename it RSBE01.gct)
upload.shaiex.net/files/1865/everything.get
then delete it and put the brawl minus gct when you are done

all the pokemon are part of pokemon trainer, you can switch between them but you don't have to (no stamina)
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03/02/2012, 11:58 PM
Post: #17
Ganon is an airplane when he either wins or loses onhis victory screen animation
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03/03/2012, 08:21 AM
Post: #18
(03/02/2012 11:58 PM)Ripple Wrote:  Ganon is an airplane when he either wins or loses onhis victory screen animation

Lol ok
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03/03/2012, 11:40 AM
Post: #19
(03/02/2012 09:51 PM)Ls777 Wrote:  
(03/02/2012 09:12 PM)Wingflier Wrote:  So I've got a problem. I just installed the latest version of Brawl - on a new Wii without any of the characters or stages unlocked, and several of the roster are missing (for example Wolf).

Is this normal, do I have to unlock these characters myself or is there an easier way around this?

Personally, I don't understand why you just don't unlock them all by default so things like this don't happen.

Also is each of the Pokemon their own character in B-?

Thanks in advance.

Heres a gct that will unlock everything, start the game with it loaded once
(rename it RSBE01.gct)
upload.shaiex.net/files/1865/everything.get
then delete it and put the brawl minus gct when you are done

all the pokemon are part of pokemon trainer, you can switch between them but you don't have to (no stamina)
Thanks for your help Smile
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03/03/2012, 10:38 PM
Post: #20
olimar is so legit. OMG so many secrets to that character now i love it. perfect job Smile
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