| Brawl+ |
| Current Version: 7.0.3 Shining Gold - News - About - What is Buffer? - Install Guide - Changelist - Downloads - Chat - Videos - Forum |
Requirements to run Brawl+:
1. A Wii with or without the homebrew channel installed. If you are booting Brawl+ without homebrew, make sure you have ALL of your custom stages aside from our premade package deleted or the game will not load. We do not provide a tutorial for the homebrewing process. Many guides exist, we recommend googling for BootMii or BannerBomb, as an example.
2. An SD card
3. An SD card reader for your computer.
Setting up Brawl+: (First-time Users)
If you are a new user, there are multiple options to run Brawl+. If you use the homebrew channel, it is recommended that you download the Brawl+ updatifier (made by giantpune) which is a homebrew application which will boot Brawl+ and automatically download and update your codeset if a new one is available. To play, just place this application in your homebrew apps folder, then boot up your wii, load homebrew, load the Updatifier and enjoy!
If you would rather not run this channel or do not have a hacked wii (that is with homebrew installed), you can also download the SD autoupdater which is an application you run on your PC to automatically update your SD card: SD Card Updater (by Bionic Sonic). This gives you the option to download Brawl+ with or without the homebrew channel.
If you would rather just copy paste a premade SD package, here is Premade SD Package (for Homebrew Channel) file which contains the latest official set of Brawl+. To use this file, unzip the package and extract all of the contents onto the root of your SD card. After that, put your SD card in your wii, load up homebrew, load up gecko, and launch game!
Remember, your input buffer (read: input sensitivity) is defaulted to the most precise setting, or 0 frames of buffer. To adjust your personal buffer setting, adjust your handicap value from 0 to 100%, where 100% is 100% of classic brawl buffer, or 10 frames. If you don’t know what buffer is, please read: What is Buffer?






