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Brawl-
Current Version: 1.6 - News - About - Install Guide - Changelist - Downloads - Chat - Videos - Forum

Brawl-: What is it?

Crazy.

Brawl- crosses boundaries with PSA that the other main hack projects would reject in horror. Several characters will have totally different playstyles, and some will be so changed that they are hard to recognize.

Fast.

Brawl- incorporates very, very fast gameplay (many attacks and characters have been sped up considerably) with a copolous amount of hitstun for a very fast gameplay style.

Fair.

Brawl- has as one of the first and foremost goals, "fairness". That is, no character should be overpowered, and no character should be underpowered. We don't want another Street Fighter 2 where there is one character who kicks the crap out of everyone else.

Broken as hell.

Remember when we said crazy? Brawl- is also known as "Broken Brawl", "Stupid Brawl", and several other less tasteful names. The basic concept of Brawl- is "if it ain't broken, break it until it gets better. If it is broken, act like it isn't and break it until it gets better." Does this mean we will put balance last? Hell no, we put fair ahead of Broken. But it does mean that you can expect it to be pretty nuts. Balanced Brawl tried to balance everyone by putting them all on about Diddy Kong's level. Brawl+ tried to balance everyone by changing physics, then checking who was out of line. We will try to balance everything by taking everyone and putting them all on the level of, approximately, Akuma from street fighter 2 turbo. Expect crazy action and moves you may never have seen before.



About the Leading Developers

Budget Player Cadet_

AKA BPC, AKA The Cadet, AKA "Mr. Stage Rage".
BPC started Brawl- with nothing more than a vision-A brawl hack so ridiculously stupid, it just might work (well, that and a hell of a lot of boredom). In his (my) own words: "Let's see. No wii? Check. Mac computer, so I can't use PSA? Check. No Experience with PSA or any other brawl hacking? Check. Lives in a region that can't use PSA anyways [PAL in germany]? Check. THIS SHOULD BE A PIECE OF CAKE!"
In the portal sense, obviously.

StandardToaster

StandardToaster has done most of the serious coding (and porting!) work for Brawl- since TSON and Kirk left a while back, along with his work on Project: M and "????" (whatever the hell it is). He's amazing with codes and floats, and can be thanked for most of the stuff that's more advanced than basic PSA. He also taught me (BPC) how to use an SVN and is generally amazing.

Xyless

Lead of Quality Assurance, Xyless is always good for insightful feedback and ideas. He, BPC, and StandardToaster build up what is currently recognized as the "head" of Brawl-.

MonkUnit

StandardToaster's brother, and also an amazing hacker. Wow this guy is really cool with stages. Together with StarWats, he basically made almost all of our Brawl- stages, including the infamous "Lavaville".

Starwats

Mostly responsible for 75m- (AKA 1337m), he worked together with MonkUnit on a lot of the Brawl- stages and is also really fucking amazing in that field.

Kwalkest

Kwalkest, AKA "TheEffinBear" on Smashmods, came on recently and basically completely recoded Samus. He's great with PSA and solid with codes. In general, he's a major asset to the team.

Isaac

AKA Powerhouse. Very active in the community, helps run Brawl- tournaments, and is generally good with PR.

Oro?!

Oro?! More or left kept the project alive for a while between 1.6 and 2.0. He has been on hiatus for quite a while, though.



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