07/20/2010, 08:23 PM
Lucas is really really lacking. He has a few great moves, but no way to hit with them.
Lucas:
Dthrow sends opponents at a very strange angle right now. It really only can combo into up smash and bair, neither of which can be followed well. For the massive amount of risk Lucas subjects himself to by grabbing, especially considering the short reach his grab has for a tether, his throws simply are not rewarding enough. Up throw being a viable kill move would be a great compliment to a comboability buff on dthrow. Alternatively, fthrow could also be a kill move. Not enough fthrows are good in Smash in general.
Lucas's approach game is quick, but it just lacks priority and range. These shortcomings would be fine if he had a fair with no landing lag. Possibly increased shield damage instead. Zair would aid his approach game greatly due to his ability to fastfall during zair that everyone else lacks, but the move is invalidated entirely by the ability to tech immediately after it hits.
Lucas's dsmash and nair have really long-lasting hitboxes. However, they don't cover a lot of space, and can easily be challenged by a landing opponent. If up smash were to be shield cancelable pre-hitbox launch, he could bait an air dodge and use it as a mixup into dsmash or nair.
Lucas:
- Make dthrow like, actually combo.
- Make uthrow kill a little sooner.
- He needs a better approach. Fair and dash attack aren't good enough. Make fair autocancel and give it a tiny range buff.
- His zair is trash if you tech immediately after being hit by it. Make that impossible.
- NEW! Make up smash cancelable by shield BEFORE the hitbox comes out. This would be a great way to psyche out landing opponents and utilize some of Lucas's long-lasting moves as powerful landing traps.
Dthrow sends opponents at a very strange angle right now. It really only can combo into up smash and bair, neither of which can be followed well. For the massive amount of risk Lucas subjects himself to by grabbing, especially considering the short reach his grab has for a tether, his throws simply are not rewarding enough. Up throw being a viable kill move would be a great compliment to a comboability buff on dthrow. Alternatively, fthrow could also be a kill move. Not enough fthrows are good in Smash in general.
Lucas's approach game is quick, but it just lacks priority and range. These shortcomings would be fine if he had a fair with no landing lag. Possibly increased shield damage instead. Zair would aid his approach game greatly due to his ability to fastfall during zair that everyone else lacks, but the move is invalidated entirely by the ability to tech immediately after it hits.
Lucas's dsmash and nair have really long-lasting hitboxes. However, they don't cover a lot of space, and can easily be challenged by a landing opponent. If up smash were to be shield cancelable pre-hitbox launch, he could bait an air dodge and use it as a mixup into dsmash or nair.