07/26/2012, 08:59 PM
Lucario to me is A tier, where in A Tier I'm not exactly sure.
I have a very strong feeling that there are not many people really experimenting with lucario or his options. In regards to his projectile, no it is not as good as falco's or Pit's. I did not mean to come off that way by any means. However, his projectile is a pretty decent projectile in terms of Knockback which i believe kink said can be used into his combo game. That there is where I stop agreeing with him.
In General
Lucario very much so a approached based character, but by no means can he do nothing to you until you get to 50% at least, and none the less only or solely because of aura sphere. I don't believe people have been abusing his regular side b enough OR his down B enough. Every lucario I have watched seems bland and set into their own ways and just hopes the opponent falls in place to politely get smashed in the face. The only matches I have or see problems with is Floaty characters. I don't mean peach floaty, but jigs and Luigi type of floaty.
Common High percentage killing woes
Lucario's combo game at low percents is actually very good, it's not until high percents that he then starts to have a problem. At the same time, so does just about every character. Lucario players I have watched have not found a way to cope with this, still doing the same stupid things that they were trying to do at low percentages which clearly will not work. Something as simple as Fair>DownB>Pivot grab for an easy D throw to Nair (First initial hitbox which carries a lot of killing power) or Bair would work wonders for a lot of those guys I've been watching. Yea it took a lot of moves to get to that point but at the same time that was not, and is not his only option to put you in a situation to just flat out kill you.
Aura Stock Usage
I have not seen anyone abuse his aura stocks in a smart fashion. Most players still spamming his super ball or trying to Super Side B on the ground when he has some pretty awesome set ups for his Super Side B In the air which in itself is hard to avoid, and then once he has you, most people would be surprised if the opponent wasn't dead. Again, even on stage people just throw out their Aura stocks which to this day still dumbfounds me and I could see no logical reason as to why they did it. Simply keeping your aura stock for a well timed smash cancelled Down B is more often than not, a much smarter move.
Oh you messed up your spacing, or, oh you let me touch you for a set up i know works with this weight class of character, and I'm quick enough to adjust on the fly... I can down B to smash for a kill, if not a kill then more than likely an Easy edge guard. Even then I don't even have to do that. I could just keep it and make my opponent nervous and get them to make a pre-emtive move and use that moment to set up for something else. If your by the edge probably a Super Side B Spike.
Even using his Up B into a combo sometimes works when coming back to the stage just to take momentum away from your opponent. Even starting a combo before you use your giant aura ball of death would be a much better use of it than what I see most people do.
I could continue to rant about this but I'll move on.
Out of Shield options/Platform work
I have not seen a single lucario do this... not once. It is easily one of his, if not his best option out of shield. SHDair > Force Palm > Tech chase. I even bet most people aren't very aware of just how far Lucario can move with his Dair and with multiple hits (which you only need one) it's a pretty safe option against more than just half of the cast. Or SHBair > Down B for a retreat, or whatever you want to throw in there. Even SHNair or Fair to Down B chase or Side B. Even in that situation lucario has options that most other characters can only hope for. Even if you wanted to do nothing, you could empty SH to Down B for some space.
Quite a few people think Lucario's platform game is bad because of the nature of his combos. While platforms takes away some of what he can do, generally if you got put there when fighting a lucario it wasn't because of your choosing (Which could be said of a lot of characters). If he is under you you could be worried about being hit from below just for a simple OHC maneuver, which in my opinion anything above a SH'd attack that you know will connect should be Aura Sphere cancelled. That right there allows you can do another air attack into Side B, which then on a platform puts you in a position to tech chase. Or cancel that Attack into a down b away from your opponent just to poke at him.
Lucario's Projectile
Lucario's projectile is good for creating space. Even as a small ball it has enough kick to put you on your ass. So you either avoid it or block it. It has to much lag to be used very effectively as an approach. It can be thrown randomly into combos for an extra punch in the right situation. That's generally about it. Fully charging your aura sphere can be used as a mindgame to a degree but if I were playing against lucario I'd be happy he fully charged it. Now he can't ASC his air attacks. Which i still see most people doing, fully charging it and using it again in a very silly way. When you fully charge it, it should be a tall tell sign that you plan on killing your opponent very soon and that you are willing to give up one of your best tools in the air to do so. Even then, it's questionable, considering that at that point half a charge is probably enough to do the trick.
Approaching
Lucario's approach is not the greatest, we all know this. His rewards however are not bad by any means. Fair, Nair, Dair are good approaches other than dash attack cancelled into Down B, Side B, Nuetral b (For LOLz). From that moment you should not be getting away from lucario without some heavy lumps unless your are an extreme floaty. Even just DA to Down B just to mess with your opponent. Which can lead into other things.
None of the stuff with lucario is overly hard, just requires quick thinking (I think, some of it pre-meditated) and some sharp execution skills. Oh, and his gimp game is pretty good too, his fair for nudging you or a lead for regular Side B gimp. Even his dair, if he hits the correct side will send you out away from the stage. Lucario is stupid deep that I can't even cover half of what i want to say because I'm tired of typing.
I am not comparing him to fox, I still think fox is the best character in the game because of the things he can do one second, and different the next. However I think lucario is to good to be below A Tier but that is just me. What people see is what they see, I can't control that. All I can say is, I have been practicing day in and day out with this character to know every single one of his ins and outs and I know I'm still not close to being done. Still testing movement options, "combo" strings, retreating options (quickly turned to offense). I think people are truly sleeping on lucario.
I have a very strong feeling that there are not many people really experimenting with lucario or his options. In regards to his projectile, no it is not as good as falco's or Pit's. I did not mean to come off that way by any means. However, his projectile is a pretty decent projectile in terms of Knockback which i believe kink said can be used into his combo game. That there is where I stop agreeing with him.
In General
Lucario very much so a approached based character, but by no means can he do nothing to you until you get to 50% at least, and none the less only or solely because of aura sphere. I don't believe people have been abusing his regular side b enough OR his down B enough. Every lucario I have watched seems bland and set into their own ways and just hopes the opponent falls in place to politely get smashed in the face. The only matches I have or see problems with is Floaty characters. I don't mean peach floaty, but jigs and Luigi type of floaty.
Common High percentage killing woes
Lucario's combo game at low percents is actually very good, it's not until high percents that he then starts to have a problem. At the same time, so does just about every character. Lucario players I have watched have not found a way to cope with this, still doing the same stupid things that they were trying to do at low percentages which clearly will not work. Something as simple as Fair>DownB>Pivot grab for an easy D throw to Nair (First initial hitbox which carries a lot of killing power) or Bair would work wonders for a lot of those guys I've been watching. Yea it took a lot of moves to get to that point but at the same time that was not, and is not his only option to put you in a situation to just flat out kill you.
Aura Stock Usage
I have not seen anyone abuse his aura stocks in a smart fashion. Most players still spamming his super ball or trying to Super Side B on the ground when he has some pretty awesome set ups for his Super Side B In the air which in itself is hard to avoid, and then once he has you, most people would be surprised if the opponent wasn't dead. Again, even on stage people just throw out their Aura stocks which to this day still dumbfounds me and I could see no logical reason as to why they did it. Simply keeping your aura stock for a well timed smash cancelled Down B is more often than not, a much smarter move.
Oh you messed up your spacing, or, oh you let me touch you for a set up i know works with this weight class of character, and I'm quick enough to adjust on the fly... I can down B to smash for a kill, if not a kill then more than likely an Easy edge guard. Even then I don't even have to do that. I could just keep it and make my opponent nervous and get them to make a pre-emtive move and use that moment to set up for something else. If your by the edge probably a Super Side B Spike.
Even using his Up B into a combo sometimes works when coming back to the stage just to take momentum away from your opponent. Even starting a combo before you use your giant aura ball of death would be a much better use of it than what I see most people do.
I could continue to rant about this but I'll move on.
Out of Shield options/Platform work
I have not seen a single lucario do this... not once. It is easily one of his, if not his best option out of shield. SHDair > Force Palm > Tech chase. I even bet most people aren't very aware of just how far Lucario can move with his Dair and with multiple hits (which you only need one) it's a pretty safe option against more than just half of the cast. Or SHBair > Down B for a retreat, or whatever you want to throw in there. Even SHNair or Fair to Down B chase or Side B. Even in that situation lucario has options that most other characters can only hope for. Even if you wanted to do nothing, you could empty SH to Down B for some space.
Quite a few people think Lucario's platform game is bad because of the nature of his combos. While platforms takes away some of what he can do, generally if you got put there when fighting a lucario it wasn't because of your choosing (Which could be said of a lot of characters). If he is under you you could be worried about being hit from below just for a simple OHC maneuver, which in my opinion anything above a SH'd attack that you know will connect should be Aura Sphere cancelled. That right there allows you can do another air attack into Side B, which then on a platform puts you in a position to tech chase. Or cancel that Attack into a down b away from your opponent just to poke at him.
Lucario's Projectile
Lucario's projectile is good for creating space. Even as a small ball it has enough kick to put you on your ass. So you either avoid it or block it. It has to much lag to be used very effectively as an approach. It can be thrown randomly into combos for an extra punch in the right situation. That's generally about it. Fully charging your aura sphere can be used as a mindgame to a degree but if I were playing against lucario I'd be happy he fully charged it. Now he can't ASC his air attacks. Which i still see most people doing, fully charging it and using it again in a very silly way. When you fully charge it, it should be a tall tell sign that you plan on killing your opponent very soon and that you are willing to give up one of your best tools in the air to do so. Even then, it's questionable, considering that at that point half a charge is probably enough to do the trick.
Approaching
Lucario's approach is not the greatest, we all know this. His rewards however are not bad by any means. Fair, Nair, Dair are good approaches other than dash attack cancelled into Down B, Side B, Nuetral b (For LOLz). From that moment you should not be getting away from lucario without some heavy lumps unless your are an extreme floaty. Even just DA to Down B just to mess with your opponent. Which can lead into other things.
None of the stuff with lucario is overly hard, just requires quick thinking (I think, some of it pre-meditated) and some sharp execution skills. Oh, and his gimp game is pretty good too, his fair for nudging you or a lead for regular Side B gimp. Even his dair, if he hits the correct side will send you out away from the stage. Lucario is stupid deep that I can't even cover half of what i want to say because I'm tired of typing.
I am not comparing him to fox, I still think fox is the best character in the game because of the things he can do one second, and different the next. However I think lucario is to good to be below A Tier but that is just me. What people see is what they see, I can't control that. All I can say is, I have been practicing day in and day out with this character to know every single one of his ins and outs and I know I'm still not close to being done. Still testing movement options, "combo" strings, retreating options (quickly turned to offense). I think people are truly sleeping on lucario.
