05/04/2010, 03:42 AM
-Peach now has two floats instead of one. She regains her second float in the exact same ways she gets her first, with exception of water landing, which I decided to leave it so she only gets one float (to prevent water camping).
-Peach's fast walk (her skip) has hearts on her feet.
-Peach's left-facing down taunt is one of her victory taunts, and both of her down taunts use her "Peachy!" sfx.
-Neutral Special (Toad): Toad can be canceled (on hit) almost immediately into anything. Works both in the air and on the ground.
-Side Special (Peach Bomber): Can be cancel after the initial pull back with anything but another special. This means it can either give a major momentum boost if used with a float or aerial, or jump/dodge canceled if you want. It can lead to some serious mindgames if you can master its physics, and makes her completely unpredictable.
-Down Special (Vegetable): No changes. Had a change early on to make it so she throws immediately (was a glitch, thought it was interesting), but I took it out because not I nor anyone else really liked it. Possibly will get to turnip article editing for next update.
-Up Special (Parasol): Increased speed of opening the parasol, making it possible to juggle opponents with the parasol again.
-Down Aerial: now has hearts attached to her kicks.
-Forward Smash: Currently set to tilted up be a pan, tilted down be the racket, and no tilt be the club. Also, increased knockback growth for all weapons by 6, I believe. Oh, and they are about 1.13x faster, too.
-Down Smash: First three hits trip the opponent and make it impossible to escape the rest of the smash (hard to explain). Final hit of dsmash has majorly improved base knockback and knockback growth.
-Forward Tilt: Increase in knockback growth.
-Pummel: SFX of "hi!" is played every pummel.
-Forward Throw: Slow-mo while she "winds up", and sfx of "this is fun!" plays during windup. Increased knockback growth.
-Down Throw: Decreased damage, increased base knockback, mostly to decrease hitstun and make the chain grab far harder (was previously possible on every character to about 70...).