04/13/2011, 07:34 PM
Ice Climbers 2.0 discussion.
Lots of changes to Ice Climbers that make them much funner to play as and make them feel less like characters that were just given enhanced stats like they were in previous builds.
Some nice things found, feel free to contribute:
Using Ice Block (Neutral B) while landing causes Nana to use the move while Popo is free to do whatever he wants. This is great for Ice Block chase, which is in itself even better in Minus due to the sure presence even a single ice block has.
Many moves have "teamwork" gimmicks given to them depending on if the move is tapped or held, the most obvious ones being F-tilt and D-tilt, which greatly aid in quickly desynching the two while still giving you freedom of move choice.
I've still not seen any way to control Nair. Sometimes Nana does it twice and sometimes not, is any word on what's with this move? Because it was like this in 1.6 as well.
Feel free to discuss, add, rant, or anything else related to these two icy kin.
Lots of changes to Ice Climbers that make them much funner to play as and make them feel less like characters that were just given enhanced stats like they were in previous builds.
Some nice things found, feel free to contribute:
Using Ice Block (Neutral B) while landing causes Nana to use the move while Popo is free to do whatever he wants. This is great for Ice Block chase, which is in itself even better in Minus due to the sure presence even a single ice block has.
Many moves have "teamwork" gimmicks given to them depending on if the move is tapped or held, the most obvious ones being F-tilt and D-tilt, which greatly aid in quickly desynching the two while still giving you freedom of move choice.
I've still not seen any way to control Nair. Sometimes Nana does it twice and sometimes not, is any word on what's with this move? Because it was like this in 1.6 as well.
Feel free to discuss, add, rant, or anything else related to these two icy kin.