04/22/2010, 06:38 PM
So, seeing that noone starts a thread...
This will serve for discussing Mario matchups, comboes and stuff.
--------------------------------------
SO, what about Mario? What can Mario do well in order to compete with all those broken opponents? As I see it, Mario does well 3 things: combos, edgeguarding and being annoying.
When playing Mario, you need to know how to be annoying. If you don't, you'll find yourself outspaced and outprioritized, because most chars can outspace AND outprioritize Mario. Moving around throwing fireballs and Bairs and Uairs and more fireballs and jumping and moving around: that's what you'll be doing most of the time. And looking for a combo starter as utilt or grab->dthrow.
There's still no oficial changelist, but I'll list here the most important changes:
- FLUDD damages!
- Fireball animation ends sooner, so you can throw them faster.
- Double UpB. If you chain all the hits, it inflicts 24%
- Dair does 18% and can give you upward momentum (holding A, only if Mario was already raising)
- Dtilt sometimes comboes!
- I mean, DTILT COMBOS!
- But still sucks.
- Utilt ->Utilt is a true combo on everyone at 0% Everyone but Koopa.
- Dthrow has set knockback and comboes into a lot of stuff.
- Bthrow kills sooner.
- Fsmash has a bigger hitbox.
- Other stuff. I'll edit this when someone posts the official changelist.
- Footstool has a hitbox and spikes.
- Dash attack also spikes.
---------------------------------------------------------------
Soooooooo about the combos!
Co-Co-Combos!
I had some free time so tested some stuff in Training Mode, looking for the TRUE COMBOS. That means you will hardly perform them because they are tested without any kind of DI. However, they'll give you a general idea of what Mario can do.
FH means Full Hop. FH Rising Dair means... I mean, it's obvious.
BnB combos: work on most of the people at low/mid % unless said otherwise.
Weak Bair -> Uair 21% /Bair 24%
Utilt -> Utilt raaaaape / Uair / Other stuff
Dtilt -> Jab at Low/mid % BUT NOT AT 0% / Nair or Uair at mid %
Uair -> Uair (land) -> Uair... 11% per hit
FH rising Dair -> UpB (% depends on the number of hits, max 42)
Dthrow -> whatever.
Uthrow -> Uair 24% / FH rising Dair (% depends on the number of hits)
Mid/High %
Uair (land) -> Fsmash 31%
Fair (land) -> Fair 32% Works at lower % against big chars.
---------------------------------------------------------------------------------------
Combos on Jiggs (harder character to combo, with the possible exception of Luigi). Starting at 0%
Utilt x2 -> Nair 27% / Usmash 30%
Utilt x3 -> Uair -> Bair 46%
Usmash -> FH rising Dair -> UpB 49% (maybe more if all the hits connect)
Usmash -> Uair x2 -> Uair -> Nair 62%
2nd hit of Dsmash -> Ftilt 24% (3rd jab won't connect so ftilt is better)
Strong dash attack -> Usmash -> FH rising Dair -> UpB 53% (maybe more)
Strong dash attack -> Usmash -> Uair x2 47%
Bair (land) -> Utilt -> Nair 34% / Usmash 37%
Bair (land) -> Usmash -> weak Bair -> Bair 44%
Bair (land) -> Usmash -> Fair 46%
Bair (land) -> Usmash -> FH rising Dair -> UpB 54% (maybe more)
Uair (land) -> Utilt x2 -> Uair -> Bair 50%
Uair (land) -> Utilt -> Uair x2 -> Usmash 56% / Fsmash 60%
Uair (land) -> Utilt -> Uair x2 -> Uair -> UpB 74% (75% maaaaaybe) !!!!!!!!
Dthrow -> FH rising Dair -> UpB 41%
Jiggs is THAT HARD to combo, so I wouldn't even try if the opponent is at 50+ %. However---
Mid % -> Starting @ 40% (Will work at 50%, too)
Uair (land) -> Fsmash / DC Fsmash 31% (@ 50%, this is hard. You need to buffer the dash and dash cancel at the right moment)
Fair (land)/ Utilt -> FH Rising Dair -> UpB 28%/40% DEATH ^.^ (% depend of the number of hits. This is the max I got)
------------------------------------------------------------------------------
King DDD. Probably the easiest character to combo. Starting at 0%
Utilt x8 -> Uair -> Fair 83% / Uair 78% / Bair 81%
Utilt x9 -> Fair 79% / UpB 87%
Utilt x9 -> FH rising Dair -> UpB 92% DEATH
Usmash -> Utilt -> Usmash x2 -> Fair 71%
Usmash -> Utilt x2 -> Usmash x2 -> Bair 76%
Usmash -> Utilt x3 -> Usmash -> FH rising Dair-> UpB 80%
Usmash x2 -> tilted Fsmash 53%
Usmash x2 -> Footstool 48%
Usmash x3 -> Fair 64%
Fair -> Utilt x6 -> Fair 74%
Fair -> Utilt x4 -> Uair x2 (land) -> Usmash -> FH rising Dair -> UpB 106%
2nd hit of Dsmash -> Jab
Uair (land)-> Utilt ...
Uthrow -> FH rising Dair -> UpB 55% (19 hits)
Enough. Poor DDD.
Not really. Get raped DDD. I don't like spicy curry.
Wolf
Does your opponent like to DI out of your combos?
Dthrow near the ledge -> Dash attack -> Laugh. (last part is crucial!)
Fox At 0%
Fair (land) -> Utilt -> SH Dair (land) -> Fair 57%
Uthrow -> Uair -> Footstool 40%
Dthrow -> Utilt x3 -> Uair x2 -> Fsmash 69%
Dthrow -> Utilt x2 -> Uair x2 -> Grab -> Dthrow -> FH rising Dair -> UpB 76% DEATH (Ok, this is hard. I mean, this is REALLY hard. I only added it because it's cool to have a 0 to death combo on people
)
MK At 0%
Uair (land) -> Utilt x2 -> Uair x2 (land) -> Fsmash 67%
Match-ups
Generally good: Characters you can combo to rape.
Generally bad: Characters you can't combo to rape.
Bowser: Bowser.
Wow, that was short. Noone really knows match-ups right now soooo discussion is welcomed.
Edgeguarding
Use Fair to punish airdodges, Bair to hit people out of their upB easily. If you're cool enough, try to footstool people. Dash attack to hit people who abuse the ledge/fail to sweetspot.
Killing
Mario has some nice kill moves in Brawl minus:
- Fsmash. Classic! Starts killing Jiggs from the center of FD @ 76% WITH DI
- Usmash. Easy to set up, faster than Fsmash and starts killing around 100%. You'll want to use it a lot.
- Nair. Kills heavyweights easier than you would expect and easy to combo into.
- Bair. Will start killing at higher %, but it's probably the easiest finisher to hit with.
- Dsmash. It's frame 6. Easy to DI, but worth trying, as it's near impossible to punish on block (not counting powershields). Frame 6.
WOW, wrote a lot. This is a work in progress, so feel free to collaborate! I'm missing a lot of stuff, so all the help is welcomed.
This will serve for discussing Mario matchups, comboes and stuff.
--------------------------------------
SO, what about Mario? What can Mario do well in order to compete with all those broken opponents? As I see it, Mario does well 3 things: combos, edgeguarding and being annoying.
When playing Mario, you need to know how to be annoying. If you don't, you'll find yourself outspaced and outprioritized, because most chars can outspace AND outprioritize Mario. Moving around throwing fireballs and Bairs and Uairs and more fireballs and jumping and moving around: that's what you'll be doing most of the time. And looking for a combo starter as utilt or grab->dthrow.
There's still no oficial changelist, but I'll list here the most important changes:
- FLUDD damages!
- Fireball animation ends sooner, so you can throw them faster.
- Double UpB. If you chain all the hits, it inflicts 24%
- Dair does 18% and can give you upward momentum (holding A, only if Mario was already raising)
- Dtilt sometimes comboes!
- I mean, DTILT COMBOS!
- But still sucks.
- Utilt ->Utilt is a true combo on everyone at 0% Everyone but Koopa.
- Dthrow has set knockback and comboes into a lot of stuff.
- Bthrow kills sooner.
- Fsmash has a bigger hitbox.
- Other stuff. I'll edit this when someone posts the official changelist.
- Footstool has a hitbox and spikes.
- Dash attack also spikes.
---------------------------------------------------------------
Soooooooo about the combos!
Co-Co-Combos!
I had some free time so tested some stuff in Training Mode, looking for the TRUE COMBOS. That means you will hardly perform them because they are tested without any kind of DI. However, they'll give you a general idea of what Mario can do.
FH means Full Hop. FH Rising Dair means... I mean, it's obvious.
BnB combos: work on most of the people at low/mid % unless said otherwise.
Weak Bair -> Uair 21% /Bair 24%
Utilt -> Utilt raaaaape / Uair / Other stuff
Dtilt -> Jab at Low/mid % BUT NOT AT 0% / Nair or Uair at mid %
Uair -> Uair (land) -> Uair... 11% per hit
FH rising Dair -> UpB (% depends on the number of hits, max 42)
Dthrow -> whatever.
Uthrow -> Uair 24% / FH rising Dair (% depends on the number of hits)
Mid/High %
Uair (land) -> Fsmash 31%
Fair (land) -> Fair 32% Works at lower % against big chars.
---------------------------------------------------------------------------------------
Combos on Jiggs (harder character to combo, with the possible exception of Luigi). Starting at 0%
Utilt x2 -> Nair 27% / Usmash 30%
Utilt x3 -> Uair -> Bair 46%
Usmash -> FH rising Dair -> UpB 49% (maybe more if all the hits connect)
Usmash -> Uair x2 -> Uair -> Nair 62%
2nd hit of Dsmash -> Ftilt 24% (3rd jab won't connect so ftilt is better)
Strong dash attack -> Usmash -> FH rising Dair -> UpB 53% (maybe more)
Strong dash attack -> Usmash -> Uair x2 47%
Bair (land) -> Utilt -> Nair 34% / Usmash 37%
Bair (land) -> Usmash -> weak Bair -> Bair 44%
Bair (land) -> Usmash -> Fair 46%
Bair (land) -> Usmash -> FH rising Dair -> UpB 54% (maybe more)
Uair (land) -> Utilt x2 -> Uair -> Bair 50%
Uair (land) -> Utilt -> Uair x2 -> Usmash 56% / Fsmash 60%
Uair (land) -> Utilt -> Uair x2 -> Uair -> UpB 74% (75% maaaaaybe) !!!!!!!!
Dthrow -> FH rising Dair -> UpB 41%
Jiggs is THAT HARD to combo, so I wouldn't even try if the opponent is at 50+ %. However---
Mid % -> Starting @ 40% (Will work at 50%, too)
Uair (land) -> Fsmash / DC Fsmash 31% (@ 50%, this is hard. You need to buffer the dash and dash cancel at the right moment)
Fair (land)/ Utilt -> FH Rising Dair -> UpB 28%/40% DEATH ^.^ (% depend of the number of hits. This is the max I got)
------------------------------------------------------------------------------
King DDD. Probably the easiest character to combo. Starting at 0%
Utilt x8 -> Uair -> Fair 83% / Uair 78% / Bair 81%
Utilt x9 -> Fair 79% / UpB 87%
Utilt x9 -> FH rising Dair -> UpB 92% DEATH
Usmash -> Utilt -> Usmash x2 -> Fair 71%
Usmash -> Utilt x2 -> Usmash x2 -> Bair 76%
Usmash -> Utilt x3 -> Usmash -> FH rising Dair-> UpB 80%
Usmash x2 -> tilted Fsmash 53%
Usmash x2 -> Footstool 48%
Usmash x3 -> Fair 64%
Fair -> Utilt x6 -> Fair 74%
Fair -> Utilt x4 -> Uair x2 (land) -> Usmash -> FH rising Dair -> UpB 106%
2nd hit of Dsmash -> Jab
Uair (land)-> Utilt ...
Uthrow -> FH rising Dair -> UpB 55% (19 hits)
Enough. Poor DDD.
Not really. Get raped DDD. I don't like spicy curry.
Wolf
Does your opponent like to DI out of your combos?
Dthrow near the ledge -> Dash attack -> Laugh. (last part is crucial!)
Fox At 0%
Fair (land) -> Utilt -> SH Dair (land) -> Fair 57%
Uthrow -> Uair -> Footstool 40%
Dthrow -> Utilt x3 -> Uair x2 -> Fsmash 69%
Dthrow -> Utilt x2 -> Uair x2 -> Grab -> Dthrow -> FH rising Dair -> UpB 76% DEATH (Ok, this is hard. I mean, this is REALLY hard. I only added it because it's cool to have a 0 to death combo on people
)MK At 0%
Uair (land) -> Utilt x2 -> Uair x2 (land) -> Fsmash 67%
Match-ups
Generally good: Characters you can combo to rape.
Generally bad: Characters you can't combo to rape.
Bowser: Bowser.
Wow, that was short. Noone really knows match-ups right now soooo discussion is welcomed.
Edgeguarding
Use Fair to punish airdodges, Bair to hit people out of their upB easily. If you're cool enough, try to footstool people. Dash attack to hit people who abuse the ledge/fail to sweetspot.
Killing
Mario has some nice kill moves in Brawl minus:
- Fsmash. Classic! Starts killing Jiggs from the center of FD @ 76% WITH DI
- Usmash. Easy to set up, faster than Fsmash and starts killing around 100%. You'll want to use it a lot.
- Nair. Kills heavyweights easier than you would expect and easy to combo into.
- Bair. Will start killing at higher %, but it's probably the easiest finisher to hit with.
- Dsmash. It's frame 6. Easy to DI, but worth trying, as it's near impossible to punish on block (not counting powershields). Frame 6.
WOW, wrote a lot. This is a work in progress, so feel free to collaborate! I'm missing a lot of stuff, so all the help is welcomed.