Smash Mods

Full Version: So... anyone plays Mario? (Mario in Beta 1.0)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
So, seeing that noone starts a thread...

This will serve for discussing Mario matchups, comboes and stuff.

--------------------------------------
SO, what about Mario? What can Mario do well in order to compete with all those broken opponents? As I see it, Mario does well 3 things: combos, edgeguarding and being annoying.

When playing Mario, you need to know how to be annoying. If you don't, you'll find yourself outspaced and outprioritized, because most chars can outspace AND outprioritize Mario. Moving around throwing fireballs and Bairs and Uairs and more fireballs and jumping and moving around: that's what you'll be doing most of the time. And looking for a combo starter as utilt or grab->dthrow.

There's still no oficial changelist, but I'll list here the most important changes:
- FLUDD damages!
- Fireball animation ends sooner, so you can throw them faster.
- Double UpB. If you chain all the hits, it inflicts 24%
- Dair does 18% and can give you upward momentum (holding A, only if Mario was already raising)
- Dtilt sometimes comboes!
- I mean, DTILT COMBOS!
- But still sucks.
- Utilt ->Utilt is a true combo on everyone at 0% Everyone but Koopa.
- Dthrow has set knockback and comboes into a lot of stuff.
- Bthrow kills sooner.
- Fsmash has a bigger hitbox.
- Other stuff. I'll edit this when someone posts the official changelist.
- Footstool has a hitbox and spikes.
- Dash attack also spikes.

---------------------------------------------------------------
Soooooooo about the combos!
Co-Co-Combos!

I had some free time so tested some stuff in Training Mode, looking for the TRUE COMBOS. That means you will hardly perform them because they are tested without any kind of DI. However, they'll give you a general idea of what Mario can do.

FH means Full Hop. FH Rising Dair means... I mean, it's obvious.

BnB combos: work on most of the people at low/mid % unless said otherwise.

Weak Bair -> Uair 21% /Bair 24%

Utilt -> Utilt raaaaape / Uair / Other stuff

Dtilt -> Jab at Low/mid % BUT NOT AT 0% / Nair or Uair at mid %

Uair -> Uair (land) -> Uair... 11% per hit

FH rising Dair -> UpB (% depends on the number of hits, max 42)

Dthrow -> whatever.

Uthrow -> Uair 24% / FH rising Dair (% depends on the number of hits)

Mid/High %

Uair (land) -> Fsmash 31%

Fair (land) -> Fair 32% Works at lower % against big chars.

---------------------------------------------------------------------------------------
Combos on Jiggs (harder character to combo, with the possible exception of Luigi). Starting at 0%

Utilt x2 -> Nair 27% / Usmash 30%

Utilt x3 -> Uair -> Bair 46%

Usmash -> FH rising Dair -> UpB 49% (maybe more if all the hits connect)

Usmash -> Uair x2 -> Uair -> Nair 62%

2nd hit of Dsmash -> Ftilt 24% (3rd jab won't connect so ftilt is better)

Strong dash attack -> Usmash -> FH rising Dair -> UpB 53% (maybe more)

Strong dash attack -> Usmash -> Uair x2 47%

Bair (land) -> Utilt -> Nair 34% / Usmash 37%

Bair (land) -> Usmash -> weak Bair -> Bair 44%

Bair (land) -> Usmash -> Fair 46%

Bair (land) -> Usmash -> FH rising Dair -> UpB 54% (maybe more)

Uair (land) -> Utilt x2 -> Uair -> Bair 50%

Uair (land) -> Utilt -> Uair x2 -> Usmash 56% / Fsmash 60%

Uair (land) -> Utilt -> Uair x2 -> Uair -> UpB 74% (75% maaaaaybe) !!!!!!!!

Dthrow -> FH rising Dair -> UpB 41%

Jiggs is THAT HARD to combo, so I wouldn't even try if the opponent is at 50+ %. However---

Mid % -> Starting @ 40% (Will work at 50%, too)

Uair (land) -> Fsmash / DC Fsmash 31% (@ 50%, this is hard. You need to buffer the dash and dash cancel at the right moment)

Fair (land)/ Utilt -> FH Rising Dair -> UpB 28%/40% DEATH ^.^ (% depend of the number of hits. This is the max I got)

------------------------------------------------------------------------------
King DDD. Probably the easiest character to combo. Starting at 0%

Utilt x8 -> Uair -> Fair 83% / Uair 78% / Bair 81%

Utilt x9 -> Fair 79% / UpB 87%

Utilt x9 -> FH rising Dair -> UpB 92% DEATH

Usmash -> Utilt -> Usmash x2 -> Fair 71%

Usmash -> Utilt x2 -> Usmash x2 -> Bair 76%

Usmash -> Utilt x3 -> Usmash -> FH rising Dair-> UpB 80%

Usmash x2 -> tilted Fsmash 53%

Usmash x2 -> Footstool 48%

Usmash x3 -> Fair 64%

Fair -> Utilt x6 -> Fair 74%

Fair -> Utilt x4 -> Uair x2 (land) -> Usmash -> FH rising Dair -> UpB 106%

2nd hit of Dsmash -> Jab

Uair (land)-> Utilt ...

Uthrow -> FH rising Dair -> UpB 55% (19 hits)

Enough. Poor DDD.
Not really. Get raped DDD. I don't like spicy curry.

Wolf

Does your opponent like to DI out of your combos?
Dthrow near the ledge -> Dash attack -> Laugh. (last part is crucial!)

Fox At 0%

Fair (land) -> Utilt -> SH Dair (land) -> Fair 57%

Uthrow -> Uair -> Footstool 40%

Dthrow -> Utilt x3 -> Uair x2 -> Fsmash 69%

Dthrow -> Utilt x2 -> Uair x2 -> Grab -> Dthrow -> FH rising Dair -> UpB 76% DEATH (Ok, this is hard. I mean, this is REALLY hard. I only added it because it's cool to have a 0 to death combo on people Big Grin )

MK At 0%

Uair (land) -> Utilt x2 -> Uair x2 (land) -> Fsmash 67%

Match-ups
Generally good: Characters you can combo to rape.
Generally bad: Characters you can't combo to rape.
Bowser: Bowser.

Wow, that was short. Noone really knows match-ups right now soooo discussion is welcomed.

Edgeguarding
Use Fair to punish airdodges, Bair to hit people out of their upB easily. If you're cool enough, try to footstool people. Dash attack to hit people who abuse the ledge/fail to sweetspot.

Killing
Mario has some nice kill moves in Brawl minus:
- Fsmash. Classic! Starts killing Jiggs from the center of FD @ 76% WITH DI
- Usmash. Easy to set up, faster than Fsmash and starts killing around 100%. You'll want to use it a lot.
- Nair. Kills heavyweights easier than you would expect and easy to combo into.
- Bair. Will start killing at higher %, but it's probably the easiest finisher to hit with.
- Dsmash. It's frame 6. Easy to DI, but worth trying, as it's near impossible to punish on block (not counting powershields). Frame 6.


WOW, wrote a lot. This is a work in progress, so feel free to collaborate! I'm missing a lot of stuff, so all the help is welcomed.
Mario's F-smash murders entire Indonesian villages in Minus. Not just families, ENTIRE VILLAGES.

He can basically anyair blind on the entire cast at certain percentages. And if he doesn't kill them at 50% he can go flying after them with a foot full of raw unfiltered sex.

Mario is like if Mario was Mario, only more Mario.
these combos are inaccurate and sounds like bad di to me :/

but his most staple combo would be jab grab dthrow uair2-3x bair2x/dair1-2x then recover

basically dthrow is his best setup up at low percents, if you can grab them and they are less than 80% dthrow is the best choice becuase it sets them up for any arial you want and doesnt send them quite high enough to land on any platforms

cape has almost tipper like spacing, spam cape often as its almost unpunishable due to its now massive hitbox and it racks damage ontop of setting your opponent up to be punished in the manner of your choosing

dont shield EVER. cape instead.


most importantly ALWAYS be spamming alternating sh/fh/shdj fireballs at all times as this creates a rather thick wave of fire balls that forces the opponent to shield/dodge/reflect/jump over them leaving them open for possible more punishment
(04/22/2010 06:38 PM)Ender Wrote: [ -> ]Co-Co-Combos!

I had some free time so tested some stuff in Training Mode, looking for the TRUE COMBOS. That means you will hardly perform them because they are tested without any kind of DI. However, they'll give you a general idea of what Mario can do.

This. Not meant to pull off on a real fight, but rather a "things you can try".
They're not inaccurate, they are registered as true combos. Just you won't ever land all hits unless you're opponent's stick is broken.
because of the coin hitbox marios utilt has so much hitlag will never land more than twice in a row unless your opponent has bad di

also marios up smash has a massive hit box which has VERY high priority and very fast startup which is great for punishing over head approaches
I was using UpB because is the most damaging move Mario has (24% if all the hits connect). But yeah, you're right. Even more, some characters can punish Mario while he's helpless after it.

However, in every combo listed you can use any other aerial (even Fair) instead of UpB. So just go for them.
also water is still as useless as vbrawl water with the exception of decent damage adding properties, but its still better to just go for the gimp with out, but sometimes it tacks on that lil bit needed to make fair a garunteed gimp
Reference URL's